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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hi, I have seen some filters that have the beautiful and very good option to jumble the source image in more tiny squares like for example

Jumble by Kochubey

The problem I see is that ALL the tiny square are always the same equal size

and I wonder if they could be done irregular, I mean with squares of different sizes

For example the Adaptative Tiling by byro does have different square sizes but they are not filled with images bits, just colors
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I think I can adapt a filter I'm working on now to jumble with unequal size blocks and perhaps other shapes too. I'll post an image (later in the week?).
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Another example of jumble source image is this filter by Rick Duim

Grid input by Rick Duim

i know that the use for this filter is not to break images, although it makes a good work at it

Quote
Rick Duim wrote:
I think I can adapt a filter I'm working on now to jumble with unequal size blocks and perhaps other shapes too. I'll post an image (later in the week?).


OH! This is a great news that you think it may be possible, and thanks very much for taking the idea

You found the word I was looking for: unequal, as irregular is not right and could be misunderstood

I think that jumbling an selected image in the right way could give interesting and beautiful results
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's a sample from the filter (calling it Jumbler). I'll put other examples in Chaos Fields.

Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rick Duim wrote:
Here's a sample from the filter


well seeing your example, is not at all what I was meaning and what I wanted to explain

I have found that modifiying the original Adaptative Tiling by byRo, changing the solid fill to jumble in the tiles component I could get in some way what I wanted but not exactly

Here is shown that the lifesaver is jumbled beautifully and it has 3 different sizes of squares mixed together

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The problem I see with this is shown here above

1 - It is limited to only 3 square sizes
, it would be good to have more different sizes available, maybe 5 or 6.

2 - Is difficult to mix these 3 sizes with the 3 sliders to get a good result that combines all 3 in a wanted way. Maybe there could be another better way to do it, considering that now the original point of the filter to be "adaptive" is lost and not used with the jumbled option

3 - You can not resize the images bits inside the new created squares, of course I do not mean of course to resize them individually, decrease or increase all the bits at once or maybe also in parts (one resize for each size of square)

I have thought to use an scale component to solve this

4 - You can not reposition the images bits inside the new created squares, again as in point 3 is not to be done individually and would be in the same way

This is done adding offset components
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the filter I have made to make the image example above

Is simply by changing the Solid fill in Tiles to Jumble and then after make all new presets with this change

Adaptive Tiling Jumbled.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
From the 4 points above I have chosen to modify the number 3 - SCALE

Have added 3 scale components, one for each of the 3 sizes available

First thing is that adding the Scale, it will disable the seamless tiling

Although it seems to work right in some way, it will destroy any variation or design you may have, and will not just scale the bits inside your design, it will create a totally new one, this may be that these scale components should be placed in another place for this to happen

Also worth telling that if the Scale values go below 1, it will repeat in tiling (proportionally to the value) the source image available, and will not be only one broken in tiny bits as it happens with all scales in value 1

I have regenerated most of the presets to show this new option

I think that having just one scale for all would not be good, although really have not tried and do not know what happens, so I could try and see

Adaptive Tiling Jumbled Multiscale.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
From the 4 points above I have chosen to additionally add number 4 - OFFSET

Have added 3 Offset components, one for each of the 3 sizes available, 2 sliders for each

Although it seems to work right in some way, it will destroy any variation or design you may have, and will not just move the bits inside your design, it will create a totally new one, this surely is that these offset components should be placed in another place for this not happening

I think that having just one offset for all would not be good, although really have not tried and do not know what happens, so I could try and see

Adaptive Tiling Jumbled Multiscale Offset.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Please, if anyone knows a better way to do this it would be appreciated that you could tell how to do it better

Also Need to find a way to be able to make the points 1 and 2 that I still do not know

Thanks for any help

Note: the above filters are for Filter Forge 4 or higher

The filters are using the Image input source
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
USING 3 SOURCE IMAGES

I have thought also that instead of ONLY using just one source image it could be used 3 source images as there is 3 square sizes.

So I have added 3 color controls, one to each jumble size, and you get this shown here

The input image is still being used also although is not shown

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and here is the filter for this 3 images version

3 Images Jumbled Multiscale Offset.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Please, if anyone knows a better way to do the points 3 and 4 it would be appreciated that you could tell how to do it better

Also Need to find a way to be able to make the points 1 and 2 that I still do not know

Thanks for any help

I repeat here the 4 points as shown above

Quote
SpaceRay wrote:
The problem I see with this is shown here above

1 - It is limited to only 3 square sizes, it would be good to have more different sizes available, maybe 5 or 6.

2 - Is difficult to mix these 3 sizes with the 3 sliders to get a good result that combines all 3 in a wanted way. Maybe there could be another better way to do it, considering that now the original point of the filter to be "adaptive" is lost and not used with the jumbled option

3 - You can not resize the images bits inside the new created squares, of course I do not mean of course to resize them individually, decrease or increase all the bits at once or maybe also in parts (one resize for each size of square)

I have thought to use an scale component to solve this

4 - You can not reposition the images bits inside the new created squares, again as in point 3 is not to be done individually and would be in the same way

This is done adding offset components



Note: you may probably it already the default values where Scale and Offset has no effect

Scale = 1 (real size)

Offset = 50 (original without moving)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Hello again, one month ago I have put the above, but I am still trying to understand how this filter works and how has byRo made it so I can have more control over it and customize it in the way I want

Maybe the problem with this is that the original byRo filter was to make ADAPTATIVE tiling based on a source image and what I am doing is totally different, so maybe there could be some parts not needed, and it could be simpler to make than what he has done.

The original version made by byRo is compressed and tight, so I have opened and distributed all the components in the correct relation to be able to see much better how they are connected together and how they work together, I have put this new cleaned version below

Thanks for any help

3 Images Jumbled Multiscale Offset Clean.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
From what I'm seeing a lot of the original filter looks complicated but it boils down to how to distribute each tile size. I suspect you can reconstruct this tree without the technicality and use some other image map to randomize/differ the sizes of each tile etc etc etc.

At least you went for it!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
I suspect you can reconstruct this tree without the technicality and use some other image map to randomize/differ the sizes of each tile etc etc etc.


Sorry I did not answer before and not have seen this, will try what you are suggestion and see if I understand what you mean, thanks very much for your help

Quote
Skybase wrote:
At least you went for it!


Yes, you have inspired amd showed me that I have to try at least and see if I can do it, many times I can not do it because I do not have yet still such awesome experience that you and others have, but at least try it

For example as shown here

I have just found this image shown here by Maolo Gamboa and think that I maybe could try to do it using this I made before although do not know if it will work but I will experiment and see what can be done



And also this other one example that shows geometric shapes in different sizes together in a irregular grid where in FF each of this shapes could have a random color assigned with randomizer or other ways

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Very nice images.

The black and white images look not too complex to do in FF.

The color image needs some small set up for the circle size.
But the most complex part is about the colors. There is a nice color choice and I don't see it easy to do with an automatic choice.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
There is a nice color choice and I don't see it easy to do with an automatic choice.


Yup internally making "nice colors" is pretty difficult. You can define the colors beforehand but that kinda gets tedious. I ultimately resorted to using an index of colors I specifically chose that worked well with each other via quantizing colors from top behance projects and used that to randomize colors.

This does work really well. Attached image is a set of random samples using the bomber plus.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Also just wanted to say I've been lurking around. Hello.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
Also just wanted to say I've been lurking around. Hello.


HELLO!!! I miss you much and is great to see you again here

Quote
Skybase wrote:
Yup internally making "nice colors" is pretty difficult. You can define the colors beforehand but that kinda gets tedious. I ultimately resorted to using an index of colors I specifically chose that worked well with each other via quantizing colors from top behance projects and used that to randomize colors.


Yes I agree that is pretty difficult, and would be cool and interesting to be able to do this in FF, but as far as I know you are the only one that is able to make such awesome and amazing professional and excelent harmonical color combinations inside FF but I of course understand that you keep this for your personal use so I need to find an alternative way to do it with randomizer or something as I do not know how to do it myself.

The way I know and have thought is to make a table with specific colors and then use lookup to feed it into the component with randomizer to change the colors.


Thanks for the comment anyway, congratulations and admire how are able to con¡mbine the colors in such good way
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think that when I may have some more time I want to go back to this idea of making irregular rectangles shuffle and jumble although I do not have really the skills and knowledge to make it as many other experts and excelent FF users in the forum, but may try to do something

tha main idea of this jumble or shuffle is to deconstruct and change totally the original image into a totally new collage that changes totally the perception and meaning of the original

Here are some examples of artist that work with this deconstruction as for example to search, copy and paste in google images

Rosalie Gascoigne artwork
or us this link Rosalie Gascoigne artwork google images search

Cecil Touchon artwork
Cecil Touchon artwork google images search

Fabio Zanino artwork
or us this link Fabio Zanino artwork google images search

There is also a new filter that is very good for deconstructing in a good way

Multi Slice by James



Shuffle by Numbers By Skybase



as said at beginning Jumble By Kochubey



Although this from Kochubey is great, it would be good also to have rectangular jumble instead of only square one, and of course as said at beginning with different sizes and not having all the squares or rectangles same size.

and I think there are some other
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