| 
				
				Godwin
								
								
				 
									Posts: 8  | 
			
				 
			Hi,
 
			How do I make an effect something like the spalsh screen on this website: http://www.vividgeeks.com/ Is it possible ?  | 
		|||
| Posted: February 24, 2007 10:31 pm | ||||
| 
				
				Sjeiti
								
									 | 
			
				 
			that's a though one... caustics maybe (?)				 
			 | 
		|||
| Posted: February 25, 2007 3:20 am | ||||
| 
				
				Torley
								
									 
									Posts: 303  | 
			
				 
			That splash screen reminds me of some of the default desktop pictures that come with Mac OS X, as well as some of the stock Windows Vista graphics too. I wonder how it was originally made; looks almost like ribbons! 
			I'm enjoying using Filter Forge to create http://torley.com/textures 				 | 
		|||
| Posted: February 25, 2007 5:15 am | ||||
| 
				
				Kraellin
								
									 | 
			
				 
			i would think you could do it with perlin, but exactly how, i'm not sure. an interesting problem, though. 
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
		|||
| Posted: February 25, 2007 10:33 am | ||||
| cashcash | 
				 
			To my eye that looks like a photo of real smoke, combined with photoshop's 'apply gradient'.
 
			Something similar could be made in your 3d program of choice without too much difficulty.  | 
		|||
| Posted: February 25, 2007 4:39 pm | ||||
| 
				
				uberzev
								
									 | 
			
				 
			How's this?
 
			 				 | 
		|||
| Posted: February 25, 2007 7:29 pm | ||||
| 
				
				Godwin
								
								
				 
									Posts: 8  | 
			
				 
			cashcash, I tried using Cinema4D to do this but couldn't get close enough.  
			  
uberzev, that's nice, but the density is too strong. It would be nice if you could explain how you did it. BTW, I have found a cool plugin for photoshop that makes neat fractal like curves: Check this out: http://www.philipp-spoeth.de/photoshop/sinedots2.php Using that plugin I was able to get that effect but not close enough though.    
 | 
		|||
| Posted: February 25, 2007 10:55 pm | ||||
| 
				
				uberzev
								
									 | 
			
				 
			How about this program?
 
			http://meblar.org/agony/ http://www.flickr.com/photos/flikr/se...060503095/ Also lot's of (real) smoky goodness here... http://sensitivelight.com/smoke2/ http://flickr.com/groups/artsmoke/pool/  | 
		|||
| Posted: February 26, 2007 5:14 am | ||||
| 
				
				Kraellin
								
									 | 
			
				 
			i dont know. i think uber's is pretty damn close.
 
			but how about an FF rendition? i would think a stretched perlin with maybe a threshold and set alpha to catch one portion and then colorize...or something along those lines, would work. If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
		|||
| Posted: February 26, 2007 3:41 pm | ||||
| 
				
				uberzev
								
									 | 
			
				
 Here's the FFXML. Note this is a pre-release beta version. Fumes Snippet.ffxml  | 
		|||
| Posted: February 26, 2007 4:14 pm | ||||
| 
				
				Godwin
								
								
				 
									Posts: 8  | 
			
				 
			Amazing stuff uberzev!
 
			I noticed that the fumes aren't streched well but broken into "blobs",specially when you reduce the stretch value.I'm trying to get the fumes you see from a candle after you blow it off. Right now it's a mumbo jumbo of fumes one over the other. If you look at the fume here http://www.vividgeeks.com/ it is a single continuos flow. While the spectrum looks nice, different colours of fumes or maybe a tint setting would be cool, and another setting I would include is the rotation of the spectrum. Appriciate your work uberzev!  | 
		|||
| Posted: February 26, 2007 11:10 pm | ||||
| cashcash | ||||
| Posted: February 26, 2007 11:37 pm | ||||
| 
				
				Godwin
								
								
				 
									Posts: 8  | 
			
				 
			cashcash, how did you do that, looks nice!
 
			I used a plane and then put a cloth tag to stimuate the fumy effect but couldn't get the shading properly  				 | 
		|||
| Posted: February 26, 2007 11:44 pm | ||||
| cashcash | 
				 
			Make a plane, put a twist deform on it. For the material use fresnel in the color channel, additive transparency, then put some noise in the displacement channel. Light accordingly....				 
			 | 
		|||
| Posted: February 26, 2007 11:59 pm | ||||
| 
				
				Godwin
								
								
				 
									Posts: 8  | 
			
				 
			Thanks cashcash, that does the job!   
			 | 
		|||
| Posted: February 28, 2007 1:10 pm | ||||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,737 Registered Users
					+5 new in 7 days!
153,582 Posts
					+26 new in 30 days!
15,355 Topics
					+5 new in 30 days!
7 unregistered users.