I just ran into an interesting issue using the Checker component. In parts of a filter I just released I use a solid filled checker to generate a rotation map (Rotate Madness).
The reduced preview image does not match the output of the full sized image.
What it boils down to: how does the Checker sample the block to determine the solid fill color? I created a test using the same image scaled to different sizes. My conclusion is that when there are more pixels Checker returns a slightly different result. Not normally noticeable but when used for rotations...
Anyone have any thoughts or ideas on this? GMM?
Math meets art meets psychedelia.