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Mousewrites
Not life size.

Posts: 192
Filters: 20
Hi,

New here. This is my first filter (that other people can see, anyway smile:D ), and I have a question.

I've got a blend going into the hight component, and, though it seems to be flat black in places, the texture is showing up as slightly bumpy/textured. I'm not sure where the noise is coming in. Any hints?

Sorry about the general sloppiness of the filter; I'm still learning.

scar3.ffxml
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ssamm
Posts: 364
Filters: 21
Cool filter.

The "flat black" ares of the image (in the blend component that goes into the height map) actually isn't all that flat. Try connecting it onto a threshold component and put the threshold level down to 4. This will let you see that there are still lightness variations in those "flat black" areas. (I.e. The noise seems to still be coming from the combination of the opacity map and the background image.)
It seems the surface filter is very sensitive to even the slightest change in blackness values.

I hope this helps some.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Mousewrites wrote:
hough it seems to be flat black in places, the texture is showing up as slightly bumpy/textured. I'm not sure where the noise is coming in. Any hints?


Filter Forge uses double-precision floating point numbers, and the Height input is sensitive even to the smallest changes in the brightness level. So it is possible that what your monitor reproduces as black isn't actually black.
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Mousewrites
Not life size.

Posts: 192
Filters: 20
Yup, that's what it was. I ended up adding a very faint bump to the skin anyway, and it disguises the noise. My LCD monitor isn't calibrated as well as I'd like (well, duh, it's a LCD).

Now if I could only figure out how to make the noise stop clipping the very darks and very lights...
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Mousewrites wrote:
Now if I could only figure out how to make the noise stop clipping the very darks and very lights...
Try reducing the noise contrast to zero.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i think you can also add a 'micro blur' between your control and the results on the 'reflectivity' node. the micro blur is simply a blur that is remapped between 0 and 1. this shld smooth things out some. i did it another way too with good results but cant remember how right now. when i run across it again i'll post it up here.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Mousewrites wrote:
Now if I could only figure out how to make the noise stop clipping the very darks and very lights...


Or use a Tone Cure component with the Gain curve.

Quote
Kraellin wrote:
i think you can also add a 'micro blur' between your control and the results on the 'reflectivity' node.


I wouldn't recommend that -- try to avoid Blur unless it's absolutely necessary.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, i know, vlad. it done in a pinch.

the tone curve and gain sounds good. thanks smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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