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				StevieJ
								
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			I've been racking my brain tring to figure out how to properly separate parts/levels of an image from the effect in my "HeavyMetal" filter.  For example below, I would like to separate the rose so that I can run the effect just up to the outside edge of it and be able to control the amount of "growth" that I run through it.  Jffe's "Metal Melt" does what I am looking to do with the threshold, but I'm having difficulty applying it to this filter.
 
			Any help would be greatly appreciated Here is the filter and the example pic..... http://www.filterforge.com/filters/2467.html ![]() Steve
 				"Buzzards gotta eat...same as worms..." - Clint :)  | 
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| Posted: April 19, 2007 12:42 pm | ||||
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				uberzev
								
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| Posted: April 19, 2007 12:50 pm | ||||
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				StevieJ
								
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			Thanks Uber    
			Steve
 				"Buzzards gotta eat...same as worms..." - Clint :)  | 
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| Posted: April 19, 2007 1:31 pm | ||||
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				Kraellin
								
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			is this what you want? 
			StevieJsss HeavyMetal rev 1.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: April 19, 2007 1:36 pm | ||||
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				StevieJ
								
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			You guys are totally awesome!!!  .....from the left aorta.....the one that pumps love     
			Funny how it works with me.....I can quickly find a simple solution to CF's leafs.....but then I get dumbfounded with threshold and set alfa.....don't figure.... One last itsy-bitsy question.....is there a way to get rid of those pesky height ridges.....or do you have to live with them? ![]() Steve
 				"Buzzards gotta eat...same as worms..." - Clint :)  | 
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| Posted: April 19, 2007 2:20 pm | ||||
| jffe | 
				
 ----To be rid of them almost entirely, or only where you want them gone ? jffe Filter Forger 				 | 
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| Posted: April 19, 2007 6:08 pm | ||||
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				StevieJ
								
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			Although I think that they do add atistic character, I was thinking that a totally "clean" and smooth metal surface may be used for more 'professional' applications.....
 
			I believe that they are a result of the height being set to max.....so I don't know if this is possible..... Steve
 				"Buzzards gotta eat...same as worms..." - Clint :)  | 
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| Posted: April 19, 2007 7:22 pm | ||||
| jffe | 
				
 ----Hmm, I dunno. I've had luck with angelboi's 100 Reflectivity - 33.33 Reflection Blur - 100 Metallic settings, but those are somewhat height dependant, and always seem to introduce height curves in the image. Maybe experiment with using inputs for those 3 settings, the metallic part goes *soft* a bit, but maybe increasing the lighting Brightness/Sat settings with the right HDRI map selected could work. jffe Filter Forger 				 | 
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| Posted: April 19, 2007 8:44 pm | ||||
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				StevieJ
								
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			Ah, I didn't think of that.....a 1 frequency bounce or impulse just might work.....and maybe the light might be it too.....since it is the byproduct of it with height.  I going to check that out right now.....
 
			Thanx jffe, I really appreciate it Steve
 				"Buzzards gotta eat...same as worms..." - Clint :)  | 
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| Posted: April 19, 2007 9:11 pm | ||||
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