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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hi,
I need to confine modifications by some components to limited areas of other components. I am looking for something like a clipping group component, or a pixels-shape-effects component, or a knockout to transparency component. How is this normally done?

Thanks,
Ron
@ronviers
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ssamm
Posts: 364
Filters: 21
I'm not exactly sure what you want, but there's a new filter called Color Range Extractor by Kraellin that may be helpful. The basic idea is to use an impulse curve into a tone curve, and using that to set the alpha... (where the source of the mask can be your channel of choice).
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ssamm
Posts: 364
Filters: 21
Here's another idea (from a recent experiment I was working on). I used a threshold component of an image as an opacity mask, so my blur only effects part of the image.

maskedblur.ffxml
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ronviers,

there is no geographical masking in FF. like ssamm said, you can test your original image based on the various channels types and mask that way, but that's unreliable in a multi-colored image. or maybe i shld say there's no really GOOD geographical masking. you can mask out areas of an image by using things like frames with alpha set or simply making a given color in some of the components transparent. ssamm mentioned my recent color range extractor filter and that uses some geographic masking. so, you could look at that. but it's currently very limited.

i also made a 'luminance masking' filter but i forget if i uploaded that one or not smile:)

hypothetically, one could make some better geo masks based on profile gradients too, but it would still be difficult to really refine so it would work on every image.

you might also look at the 'squircle' snippet. that has some shapes that could be used. or the one i posted in the threads called 'circle 1a'. that also has some shapes.

the bottom line is that FF just doesnt currently do masking as well as ps or psp. so, you might want to make your filter based on using it with those.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and btw, ssamm, that's an interesting filter you posted here.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ssamm
Posts: 364
Filters: 21
Thanks, Kraellin. smile:) It does seem to have some interesting combinations that I may use somehow.
I haven't had time to mess around with your Color Range Extractor filter yet, but it's pretty cool from my first brief look. I was going to make my own version, but keep getting side-tracked...
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Kraellin
Kraellin

Posts: 12749
Filters: 99
sidetracked... join the club smile:)

the color range filter works best if a similar color/hue isnt spread out all over in the base image. and since you use psp, you know how difficult extractions can be with some images. i'd love to refine that process.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hi ssamm and Kraellin,
Thanks for the very helpful info. For my purposes, inter-component and shape effects, the attached method works ok since I really don't care what color the pixels are.

Brgds,
Ron


Pixels shape effects.ffxml
@ronviers
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Kraellin
Kraellin

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Filters: 99
ok.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Just curious, are you talking about taking a shape and turning it into a mask for an image???
Stupid things happen to computers for stupid reasons at stupid times!
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hi CFandM,

Yes, if by image you include profile gradients. It turns out that I was premature about having the problems solved. I assumed that if I could extract information to transparency then I would have no problem recombining it with other components using blend modes - unfortunately this turned out not to be the case. I keep trying to make FF work like PS and it doesn’t. I may have wondered down a cul-de-sac but I will fight it a little longer before changing approach. I just wish I could get more time to work on it.

Brgds,
Ron
@ronviers
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Well here is a FF filter you can choose to look if you want but. Its a shape that is blurred to get a Gradient effect. Then that goes into a Blend component then the result of that gets blurred again..Its another way but most likly no the only way. The other thing is to many blurs does slow down a filter. Unless there is not much else to the filter itself..

Shaped Blur.ffxml
Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Heres a picture of the effect..

Stupid things happen to computers for stupid reasons at stupid times!
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
It does not restrict or constrict the effect to that area it just masks out that area..For different shapes you would have to create your own. But there are some that are in the snippets area along with other filter that use shapes. So you can also look at those for ideas..
Stupid things happen to computers for stupid reasons at stupid times!
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Very helpful – now I will have to change my entire filter. smile:|

Thanks,
Ron
smile:D
@ronviers
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