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Mousewrites
Not life size.

Posts: 192
Filters: 20
Hey, guys (and I use guys in the genderless 'yo, DUDES' kinda way)

I've got this filter Cityscape (submitted, but not up yet) that is slow as snot to render. Now, it uses 5 noise gradients to generate the buildings. I know they are slow, but it seems like this is very, very slow.

The 'slow' components in the filter:
5 noise gradients,
1 blur,
1 refraction

I think that is it regarding slow components. Everything else is just blend, blend, blend and other things that are listed as 'fast' stuff.

Any speed hints? (or hints in general. I love this filter, but that might just be me.)

Cityscape.ffxml
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Hi Mousewrites,
I think it’s great. Very nicely done.
I unplugged the sky, then the buildings, and then the shadows, each had about the impact on performance. So it seems you have distributed the problem evenly throughout the filter. It seemed to me the shadows made the most difference and tiles made the least but I was just doing some quick tests. I am new to this so my opinion doesn’t mean much but I think this filter is just going to be slow smile:|

Good luck,
Ron
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ronviers wrote:
I think this filter is just going to be slow

Yeah, sometimes it's unavoidable. I would suggest simplifying as much as possible before refraction.....which I'm finding to be the "problem child" of components..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ssamm
Posts: 364
Filters: 21
This might not help too much but it may be faster to just use a Threshold component instead of a Blend component and a Set Opacity component. (Something I learned from, you guessed it, uberzev.) Look at where I zoomed in in the editor to see what I mean.


BTW, where is the refraction component? (I looked but couldn't find it.)

CityscapeA.ffxml
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Mousewrites
Not life size.

Posts: 192
Filters: 20
Wow. That's cool. I could totally do that... didn't even occur to me.

The refraction is WAY over to the side... and now that I think about it, it's a noise distortion, not a refraction. :smile:blush::

uberzev's like some kind of mythical being of wisdom and filterknowlage.

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Carl
c r v a

Posts: 7289
Filters: 82
Just had a peek at your filter Mousewrite nice idea ........... look forward to seeing your final version, if I may make one comment if you could make colour definition between buildings it would give a better sense of depth, just a minor comment other wise looks great........... Carl smile:)

P.S. I take it you havn't received your uberzev worship timetable yet smile:D
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Mousewrites
Not life size.

Posts: 192
Filters: 20
Carl,

The version that just got accepted is the 'first' version...a better version will be coming at some point soon.

smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
mousewrites, if you're not worried about square images only, there are easier ways, but they would involve profile gradients and thus wouldnt work very well on rectangular images.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Mousewrites
Not life size.

Posts: 192
Filters: 20
Hm. Well, this doesn't work well on 'portrait' style images anyway (if you knock the size down, it just makes horizontal rows of cities,) so I'd be interested in a better way if you've got one.

Other than the fact that profile gradients break on non square images, are there other reasons NOT to use them? For some reason I got it into my head to avoid them... I think perhaps because of the non-square thing, but I'm not positive.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nope. that's the only reason. otherwise they are great for shapes. and they're fast.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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