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				ronviers
								
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			I almost went crazy working this out. The problem is that there seems to be about a million ways to get very close. 
			Reposition Rays.ffxml @ronviers 				 | 
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| Posted: June 17, 2007 3:11 am | ||||
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				Kraellin
								
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			i think someone else recently did one of these, ronviers. you might have a look around in the forums and library. 
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: June 17, 2007 11:27 am | ||||
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				ronviers
								
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			I checked and I’m not 100% certain but I don’t think any of the others have repositioning. If I’m wrong I hope someone will let me know because I would love to see how they did it. 
			@ronviers 				 | 
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| Posted: June 17, 2007 12:56 pm | ||||
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				uberzev
								
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| Posted: June 18, 2007 2:30 am | ||||
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				ronviers
								
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			Hi uberzev, thanks for taking a look. Your method is much closer to how I expected it to work. The refraction component somehow changes the radial spokes from what acts like a picture of radial spokes into what behaves like an algorithm for radial spokes. That is an extremely useful thing to know. What is the refraction component doing? 
			@ronviers 				 | 
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| Posted: June 18, 2007 3:05 am | ||||
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				uberzev
								
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 It's just something I found through experimentation.  | 
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| Posted: June 18, 2007 3:16 am | ||||
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				ronviers
								
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			It sure is sweet.  
			   The whole time I was working out my method I kept telling myself “I need to launder thisâ€, “I need to find a way to launder this component†but I just could not figure it out.
My funky method of flipping that curve halfway may have applications down the road. Thanks again @ronviers 				 | 
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| Posted: June 18, 2007 3:25 am | ||||
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				onyXMaster
								
								
				 
									Posts: 350  | 
			
				 
			http://en.wikipedia.org/wiki/Refraction
 
			After reading the article, check the docs on the Refraction component in Filter Forge, it should set you up for complete understanding  | 
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| Posted: June 18, 2007 11:58 am | ||||
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				onyXMaster
								
								
				 
									Posts: 350  | 
			
				 
			Also, if you're bit into math/physics (no high-school math here, pretty easy stuff), check http://en.wikipedia.org/wiki/Snell%27s_Law for a bit more in-depth explanation of the refraction phenomena.				 
			 | 
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| Posted: June 18, 2007 12:01 pm | ||||
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				Kraellin
								
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			you could also use the 'any angle rotate' snippet to move your spokes around radially. 
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: June 18, 2007 1:22 pm | ||||
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				ronviers
								
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			Hi Kraellin,
 
			I mentioned this under my user comments but it's probably more appropriate to place it here. It is straight forward add rotate and I should have done that. Here is the modified version. Thanks for the suggestion. Reposition Rays v1.1.ffxml @ronviers 				 | 
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| Posted: June 18, 2007 1:32 pm | ||||
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				Kraellin
								
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			yup, got it. thanks! works well  
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: June 18, 2007 1:35 pm | ||||
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				ronviers
								
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			Hi onyXMaster – I apologize if the links you mentioned answers this question.
 
			I have set up an example with two sections; on the right side - when the sliders are wiggled the rays wrap around, on the left side - when the sliders are wiggled the rays are stretched. Notice the amount of refraction is set to zero. One side behaves like a picture of rays while the other side acts like an algorithm that generates rays. Since there is no refraction taking place what is going on here? Thanks temp.ffxml @ronviers 				 | 
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| Posted: June 18, 2007 2:07 pm | ||||
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