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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I'm working on a winding wire/string filter that uses an edge trace of the input image, however I'm having some problems getting a clean trace - either there's too much noise or there is gaps... just wondering if any of you know a good method to get clean outlines?

Here is a preview of the current filter output

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Kraellin
Kraellin

Posts: 12749
Filters: 99
edge tracing is always difficult in a multi-hued, multi-shaded image. you pick up one thing but lose another. you could try the various edge filters we already have, pluse try my color extraction filter. those might give you some ideas.

boy, i need to re-do that color extractor.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Kraellin wrote:
edge tracing is always difficult in a multi-hued, multi-shaded image. you pick up one thing but lose another

Yeah.. thats the problem.. I guess I knew that already smile:cry: Also there's a great chance that you work out too image specific filters (i.e. works mighty good on the lifesaver.. sucks on everything else).. maybe I should go for another approach, e.g. using selection inputs

I've been looking at many edge something filters already... I was hoping that I maybe missed a few not so known ones...

Btw Craig.. you've been around for a long time - is there any filters doing similar effects to what I'm working on here?
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, there's a lot of edge stuff in the library, so look around. i seem to recall byRo had a good one and maybe Ken's.

and on your filter, no, dont recall seeing like that one. nice idea and lookin good!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Genie
Genie
Posts: 179
Filters: 42
Well Sphinxmorpher, I have no clue on how to help, but I can tell you this much - IT LOOKS AWSOME!
Dog - Men´s best friend... until internet came along.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Its in.. here you go!

But I'm not done with this one yet... some annoying performance problems prevented me from adding options to use selections or alpha channel for tracing input (check out the source.. as you can see I added the functionality..its just bypassed atm..)
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