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Quasimondo
Quasimondo

Posts: 147
Filters: 32
I didn't find the original thread dealing with the problem that you cannot submit filters that contain a warning sign. Well here is a example of a filter which simply does not work comfortably if I don't use a technique that causes a warning sign to appear, namely to plug a float slider into an int input. Please reconsider the submission policy here.

Filter: Postal Service

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Lucato
FF addicted

Posts: 505
Filters: 39
Quote
I didn't find the original thread dealing with the problem that you cannot submit filters that contain a warning sign.

- Maybe It was here as exclamation mark.

Quote
Well here is a example of a filter which simply does not work comfortably if I don't use a technique that causes a warning sign to appear.

- Yup, if you use IntSlider, It won't work because It should have a 'Min Value' I think.

Quasi, really nice idea btw (the texture/effect).



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Quasimondo
Quasimondo

Posts: 147
Filters: 32
Quote
Lucato wrote:
- Yup, if you use IntSlider, It won't work because It should have a 'Min Value' I think.



Exactly. "Step" simply doesn't cut it.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
The whole idea of two types of sliders isn't intuitive or especially usefull. There should just be one slider that handles everything.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
uberzev wrote:
The whole idea of two types of sliders isn't intuitive or especially usefull. There should just be one slider that handles everything.


Yes, I agree, "one slider to rule them all" would be definitely better than two -- but merging the two slider types into one requires a lot of work (due to the current architechture of Filter Forge and the inner complexity of the remapping layer). We will consider this for future releases.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Vladimir Golovin wrote:
Exactly. "Step" simply doesn't cut it.


Maybe adding a parameter called Offset to the IntSlider-to-IntSlider would do the trick? For example, you could set Offset to 10, MaxValue to 5, and this would get you the final range of 10-15.
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
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Vladimir Golovin wrote:
Maybe adding a parameter called Offset to the IntSlider-to-IntSlider would do the trick? For example, you could set Offset to 10, MaxValue to 5, and this would get you the final range of 10-15.


Yes, Offset would be helpful and the possibility to use fractional values for "step" - the final value would then be rounded to the next integer.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Quasimondo wrote:
the final value would then be rounded to the next integer.


Mario, could you give an example of a situation where the fractional step can be used?
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
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Vladimir Golovin wrote:
Mario, could you give an example of a situation where the fractional step can be used?


Let's say I have two profile gradients and for what ever reason, I want one of them to repeat 1.5 times as often as the other one, so I connect both with the same int slider and set the remapping of one of them to "step = 1.5" then the resulting repats woud be

Slidervalue 1, A: 1, B: 1
Sildervalue 2, A: 2, B: 3
Sildervalue 3, A: 3, B: 4
Sildervalue 4, A: 4, B: 6
Sildervalue 5, A: 5, B: 7
...

It might not look useful now, but you never know. It's one of those things where I don't see how it could hurt to include it.

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