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jffe
Posts: 2869
Filters: 90
For instance, if I want the final image to be 1200 X 1200, using Photoshop or PSP and FF as a *filter* inside one of those, can I import an image that is say 600 X 600, and have it tile to fill the whole 1200 X 1200 area ? I know that whatever pixel size the image is to start with is your output size using the stand-alone, but I'm wondering how to get around that limitation so I thought I'd ask, assuming some folks out there use FF as a plugin/filter and not just as a stand-alone.

jffe
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you want the normal output to 4x itself into a block of 4? i dont think FF can do this. you'd have to do it in photoshop/psp or take a screenshot of it when you have seamless turned on.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sign Guy
Digital Art Developer-Publisher

Posts: 554
Not quite sure I understand what you're asking but if you are working from within Photoshop, then the canvas size in Photoshop governs and you cannot change it or import any other image while in Filter Forge. The exception to this would be an effect filter which calls for or allows a selection in Photoshop ... in which case the canvas size in Photoshop supersedes the size of the selection. You still can't change it in Filter Forge.

Fred Weiss
Allied Computer Graphics, Inc.
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jffe
Posts: 2869
Filters: 90
Well, for instance, Volde and I think ThreeDee (as well as probably others) have some cool tiling type of filters that take an input image and in the end it's about the size of a postage stamp anyhow, so it just makes sense to start with a 600 X 600 image and end up with a bunch tiled in a circle (or whatever cool stuff the filter does ya know) at 2400 X 2400. In the stand-alone, the size your imported image is, is what it outputs, period, no ifs ands or buts. Using FF inside Photoshop, can I set an image size of say 2400 X 2400, then import a 600 X 600 image and run it through an FF filter and have it fill the whole 2400 X 2400 area when it renders ? (Sorry if this seems confusing, I am not really at all aware of what is possible graphics-wise, or what is normal and what is ridiculous even ha-ha.)

jffe
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ThreeDee
Lost in Space

Posts: 1672
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I see what you mean.

No, you can't do that. FF can't resize your canvas. You'd have to start by enlarging the 600x600 original to a 2400x2400 image in photoshop first. That's the way to get around that limitation.

Even if it was possible, I don't think it would decrease render time for all of the 2400x2400 pixels need to be rendered in any case.
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jffe
Posts: 2869
Filters: 90
Quote
ThreeDee wrote:
No, you can't do that. FF can't resize your canvas.


----I was hoping to maybe *trick* the system by using FF as a plugin/filter inside Photoshop and accomplish it that way. I don't mind predetermining the final output size, I just don't see why it would be necessary to put in say a 2400 X 2400 original image if there's going to be like 10-20 of them on the screen in the end and it's still just going to be a 2400 X 2400 image, that's a waste of time/size/energy really (to make that original 2400 X 2400 render to feed in). Guess that's what I get for not knowing much about how graphics apps work, the simplest stuff doesn't seem to work the way it seems like it ought to ha-ha.

jffe
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