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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Maybe this is old news to you, but I just realized that there are actually two alpha channels in FF, one is the selection, and the other one the transparency of the original. It has some interesting possibilities connected with it (And it only took me a year to realize this...).
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Let me expand on that "interesting possibilities."

I'm thinking you can create "two-pass" filters (filters that you run twice) where the first time you run the filter, you process the current selection to become the transparency of the image (it does not effect the image information, which simply gets hidden). Then on the second pass, you have a different selection and now you actually have the benefit of two different alpha channels to use in processing the image.

You would have to distinguish the two passes, and the simplest way I can think of doing that is to have a "process transparency" checkbox in the filter that is a switch selector that makes the filter just do one thing: turn the current selection into the alpha channel of the image.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Here comes the first example.

A rather plain-looking source image created in Photoshop, which consists of an image and two alpha channels:

RGB


Alpha#1 (for transparency)


Alpha#2 (for bump)


Step 1: Load Alpha#1 as a selection and run through "process transparency" filter.

Result looks pretty boring:



Despite all appearances, the color information is still there in the transparent areas. Now the fun starts.

Step 2: Load Alpha#2 as a selection and run through "Glass Ball" filter (new filter I just made), and, abracadabra:



The fascinating thing is that both the transparency and the bump map are there, neither were created in FF, both came from the original Photoshop file, from two different alpha channels.

(I better put together another example which would not be as easy to create in FF for the original so that you can really see what I think the "big deal" is...)
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jffe
Posts: 2869
Filters: 90
Cool stuff. I've been wondering when people would really start to integrate FF with Photoshop's capabilities and start making filters that took a .pdf to explain, but that were above & beyond what's currently available, or at least ones that save about 400 tedious inbetween steps like this appears to. smile:)

jffe
Filter Forger
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Here's a fancier example. The original images are made in Photoshop.

RGB:


Alpha#1 (Transparency):


Alpha#2 (Bump):


FF Result:



I renamed the filter "Spherica Custom Double-Alpha." The companion filter that does the first step is "Process Transparency Snippet." Coming up for submission.
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infiniview
digital artist

Posts: 202
Filters: 13
Wow! Nice work! smile:)
at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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