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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I remember reading that someone had figured out how to adjust the size of a sphere with the global size control without breaking the effect.....

Can anyone point me in the right direction??? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
It is used in a number of filters -- where did I just see it? Oh yes, One Lunation has the sphere made that way, i.e. it tiles without breaking apart.

Some methods even extend the gradient all the way to the corners, not just inside a circle contained by the image square.

There are a couple of ways of achieving the same or similar result. Well, now that I'm thinking of it, couldn't you make a Tiles pattern in a similar way as Frame and blow it up twice the size, too? (Or would the gradients used in the enlargement mess it up?)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ThreeDee wrote:
One Lunation

Doesn't do it.....global size breaks and tiles it.....

I need the global size to just control the size of a single sphere.....retaining the round shape whith a non-square image input would be a bonus too.....but I won't get greedy..... smile:devil:

Someone just recently figured it out (thought it was you).....but I can't remember where it was..... smile:|

Thanks!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Oh, I see what you're asking for. No, it wasn't me and I didn't know it could be done, but since it sounded impossible, I just had to do it. Don't know if it is the same solution, but it works.

sphere.ffxml
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Thank you very much.....that's exactly what I was looking for!!! smile:) smile:) smile:)

You certainly love a challenge.....okay, I double-dog-dare-ya to create an asymmetrical 3D form filter..... smile;) smile:D ..... smile:devil:

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Here is the way I have been doing it lately compared to ThreeDee's new approach. I think it was uberzev that came up with the pattern/kaleidoscope method. If you notice the compare nodes they are not exactly the same but very close. They each behave differently with tiling and non-square images so you might want to use one or the other.

sphere cmp b.ffxml
@ronviers
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