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CorvusCroax
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Posted: October 13, 2008 12:59 am | ||||
CorvusCroax
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Posted: October 13, 2008 1:00 am | ||||
CorvusCroax
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Posted: October 13, 2008 1:00 am | ||||
CorvusCroax
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Is there a way to do that in FF?
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Posted: October 13, 2008 1:01 am | ||||
ThreeDee
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You could probably get something similar with a linear blur and threshold. That failing possibly 4 offset linear motion blurs blended with darken and then threshold. Something like that comes to mind first.
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Posted: October 13, 2008 6:18 am | ||||
ThreeDee
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If you use curves and tone curve instead of threshold, you can control the shape of the bevel profile.
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Posted: October 13, 2008 6:21 am | ||||
CorvusCroax
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So, you 1) do linear blur Horizontally, and then offset it some distance -x and +x horizontally 2) do linear blur vertically, and then offset it some distance -y and +y vertically 3) combine the 4 channels with difference, in a stack (X together and Y together, then the resultant X and Y)? Is that what you had in mind? |
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Posted: October 13, 2008 12:03 pm | ||||
ThreeDee
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Yes, basically. I'd start by offsetting it the same exact amount as the blur radius.
I would think you'd have to blend them in darken mode to get the sharp center, and possibly do some Levels black point and white point adjustment afterwards. Or perhaps just masking the result with your original image will be enough. You wouldn't have to blend the X blurs and Y blurs as groups if you do it in Darken mode. You may also want to blur the linear blurs with normal gaussian blurs to smooth them out before blending the four blurs back together. If you do it before composing, you should still get a sharp center. It's obviously going to be a balancing act between the widest parts and the thinnest parts. |
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Posted: October 13, 2008 3:32 pm | ||||
Sphinx.
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Its an inner distance transform - unfortunately thats not possible in FF. The only way to get near that look is by combining differently angled motion blurs. I had a filter lying which I modified a little for this. See the attachment. The problem with this method is that high frequency areas quickly get lost as you increase the radii to get smooth gradients at the low frequency areas.
Faux Distance Transform.ffxml |
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Posted: October 13, 2008 3:47 pm | ||||
ThreeDee
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Like such:
![]() Here's the filter. Worked better with gaussian blurs that weren't totally directional. Emboss.ffxml |
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Posted: October 13, 2008 3:55 pm | ||||
Sphinx.
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Posted: October 13, 2008 4:06 pm | ||||
ThreeDee
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Hmm. Interesting. There's something fractalishly beautiful about that. Also reminds me of a techno-trilobyte fossil. You know, the prehistory of the future. |
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Posted: October 13, 2008 4:16 pm | ||||
jffe |
That's some really cool stuff. What's the legality as far as buying some clip art, then doing this to it, is it resellable then (as royalty free stock stuff), or not since the underlying design isn't your own property and is only licensed to you to use to create end products typically ? I am from the audio world, where you cannot legally so much as sample one hi hat hit, one clap, one note, or anything at all from an existing recording. I tend to assume graphics are the same or similar, but thought I'd ask since most likely you all know more about it than I do.
![]() jffe Filter Forger |
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Posted: October 13, 2008 4:42 pm | ||||
Sign Guy
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Pretty much all clipart licensing prohibits the creation of derivative works. Fred Weiss
Allied Computer Graphics, Inc. |
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Posted: October 13, 2008 5:00 pm | ||||
StevieJ
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Sphinx, that is an excellent effect.....what is the "hexagonal style bevel" thing??? ![]() Not a bevel emboss, but from one of my filters that uses a similar multi-directional motion blur method..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 13, 2008 9:43 pm | ||||
jffe |
----Pretty much the same as audio/video then huh. Kind of a shame there's not much left you can *sample* without lawyers lining up to club you like a baby seal and wanting to get paid for doing so ha-ha. jffe Filter Forger |
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Posted: October 13, 2008 10:07 pm | ||||
CorvusCroax
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That is to say, each collection of clip art has a set of rules attached to it. If you buy a dover book, there is some explanation in the front as to what you can and cannot do with it. However, if you got a collection of public domain stuff, then sure, you can do what-ever you will with it. If making bevel effects is what floats your boat, then that's OK. btw: I strongly recommend the book: Content Rights for Creative Professionals, by Lutzker. |
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Posted: October 13, 2008 10:56 pm | ||||
CorvusCroax
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There ARE situations where you can sample stuff, (satire, news etc.) but making a bunch of stuff so you can sell it isn't one of them. ![]() |
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Posted: October 13, 2008 10:58 pm | ||||
Sphinx.
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its derived from this one: http://www.filterforge.com/filters/4856.html |
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Posted: October 14, 2008 2:45 am | ||||
CorvusCroax
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Oh, I forgot to give ThreeDee props for figuring this one out! This gives a much better effect than photoshop, with all the nice lighting effects and what-not. So, we could just stick a tone curve on top of it, and it would work largely like the pshop version. (But better.) ![]() |
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Posted: October 14, 2008 11:24 am | ||||
StevieJ
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Nice.....I can't believe that I missed this one..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 15, 2008 4:04 pm | ||||
CorvusCroax
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Posted: October 18, 2008 6:33 pm | ||||
CorvusCroax
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Posted: October 18, 2008 6:35 pm | ||||
CorvusCroax
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Posted: October 18, 2008 6:41 pm | ||||
CorvusCroax
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Posted: October 18, 2008 6:43 pm | ||||
StevieJ
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I personally like the direction of Test #3 with curves.....looks cleaner, more uniform, and no distracting HDRI artifacts.....
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 19, 2008 1:00 pm | ||||
CorvusCroax
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Ah, but I like the distracting HDRI artifacts.
![]() Hey ThreeDee, would you mind if I submitted this as a snippet? It seems useful. Z_Emboss003.ffxml |
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Posted: October 19, 2008 3:18 pm | ||||
ThreeDee
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Feel free. Although IMO all lettering-style filters should be based on the current selection, not the image, so that you can add the lettering and the effects to an image. Or at least have that as an option (checkbox+switch between image and selection). |
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Posted: October 19, 2008 3:51 pm | ||||
CorvusCroax
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Yeah, that's a good point. I guess I'm thinking this thing is more of a proof of concept snippet than a final filter. |
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Posted: October 19, 2008 4:38 pm | ||||
StevieJ
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Sorry.....didn't mean they looked bad..... ![]() I think that you can create the "crisp" bevel relief of your PS sample below in FF.....but I think the answer lies in the manipulation/mapping of profile gradients..... I want to figure this one out..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 19, 2008 5:31 pm | ||||
CorvusCroax
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The snippet (now submitted to library) seems to do pretty well (see image below). I think it comes from keeping the blur radius and the offset fairly low. I wish you could do non-integer values for the pixel radius... it seems like on the test patterns I'm using so far, anything above a radius of 5 or a distance offset of 20 just flattens out.
I notice that the snippet tends to not do curves as well as the pshop version... they seem to get sort of squared off - an artifact of offsetting it. (If you figure out a better way, pls post it!) The snippet just offsets them all the same distance. I also got some interesting effects by offsetting the blurred parts different distances... some very funky asymmetrical shapes come out of it. ![]() |
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Posted: October 19, 2008 5:48 pm | ||||
StevieJ
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Looks good.....seems to do much better with the continuous curvature of that sample.....
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I will..... It will be a challenge with a simple result..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 19, 2008 8:37 pm | ||||
StevieJ
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Corvus, I think that I have it......just using curve-manipulated profile gradients without any blurs at all.....which makes for a very crisp and clean effect with the surface result like your PS sample.....and it's extremely fast!!! I ended up going off in all kinds of other directions with it like glass, chrome, HDRI mirrors, etc (last few pages in StevieJ's Lab).....but I'll get back to this particular application soon and post it up..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 6, 2008 9:35 am | ||||
CorvusCroax
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Cool. Look forward to seeing it.
Could you just post a screenshot of the construction (ie a pic of the Filter editor window)? So you are combining the profile gradient plus the inverse of the profile gradient in a threshold component? (Sort of like the directional shading trick, without the directional shading?) Or something else? |
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Posted: November 6, 2008 10:43 am | ||||
StevieJ
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Until I can get around to cleaning up the construction madness in them.....I'll describe how to do it......
1) Create the pattern like you already have it.....flat white interior and black exterior..... 2) Create the center lines by branching right after your original pattern (#1).....by isolating the edge lines of your pattern (I'm assuming that you know how to do this with offsets, etc) and then use math curve op ('A-B' I believe)....then blend it back with your pattern..... 3) Depending on the surface contour that you want, experiment with plugging a single or multiple connectors into the the control nodes of either circular arc, bias, gain, or .5 frequency sine curves.....so that you get a contoured/curved shape.....nothing linear. This will allow the profile gradient work and subsequently whatever texture to map to it in the surface result...... 4) If you don't want a smooth/shiny texture, do the same thing with linear or flat noise plugged into one of those same curve components.....then curve blend with the first branch to create the texture map on your gradient..... 5) After the curve blend, plug into the profle nodes of four profile gradients set at 0, 90, 180, and 270. You can also sinc Uber's "Rotate Gradient" snippets for complete degree control of lighting if you want. You can also just use one, two, or three profile gradiends for different lighting effects..... 6) If more than one profile gradient is used, blend together either using color 1 and color 2 profile gradint inputs (with the profiles set on linear or smooth).....or with blend components. Using different modes of the blend components will give you a wide variety of different things that you might like..... 7) For the sake of simplicity, take a look at how ThreeDee handles the gradient profile "after" the motion blur in his "Lathe" filter.....and duplicate/copy that segment in. You can use levels and/or de-contrasting to fine tune it..... ![]() 9) Max out Reflectivity and Metallic controls......and minimize Reflection Blur..... I think that's basically how I have it without leaving anything crucial out..... ![]() ![]() ![]() Hows that.....no blurs, highpass, or refraction.....the evil "sludge" components..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 7, 2008 1:52 pm | ||||
ThreeDee
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StevieJ, you managed to lose me completely already in step 2...
![]() ![]() ![]() This may be a case of "a picture is worth a thousand words." Or, even better, "a filter is worth a thousand pictures." (Hey, a good marketing slogan for FF!) |
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Posted: November 8, 2008 9:12 am | ||||
StevieJ
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LOL....
![]() Yeah, after reading it again, I can see that it might be a tad hard to follow..... ![]() I'll get back to this soon and either post something up and/or get one of those screen capture programs to put something up..... I think the most interesting "trick" in all this is transferring, manipulation, and map prep of images through curve control inputs......combined with curve ops, it's like the "undiscovered country" of FF......at least it is to me..... ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 8, 2008 11:03 am | ||||
jffe |
----Windows does screencaps (no extra program required), my $9.99 keyboard has a button for it even "PrintScrn". Then open any graphics app and paste it and save as. ![]() jffe Filter Forger |
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Posted: November 8, 2008 12:03 pm | ||||
StevieJ
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Jeese.....I feel pretty stupid......in all my years of computer use, I never knew that was there.....
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 8, 2008 1:57 pm | ||||
jffe |
----Ha-ha, no worries, it took me a year+ to find that out ![]() jffe Filter Forger |
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Posted: November 8, 2008 3:42 pm | ||||
Kraellin
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if you want video capture on windows, use the freebie 'camstudio': http://camstudio.org/ . great little program. great for making tutorials.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 8, 2008 4:58 pm | ||||
StevieJ
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It seems as though I kinda skipped over alot of fundamental things like this.....probably because I never had any use for them. So, what else should I know about computers???
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 9, 2008 10:44 am | ||||
Kraellin
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control+alt+delete + control+alt+delete no longer works. and, windows sucks. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 9, 2008 11:16 am | ||||
CorvusCroax
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Sorry, StevieJ, I completely didn't follow that.... lost me on step 2. Could you just upload a filter, or screenshot? btw: here's the free program I use for screenshots: http://kingkongcapture.com/ It's nice b/c you can capture a series of images without having to go to a secondary program like photoshop to paste the clipboard image into. |
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Posted: November 9, 2008 12:31 pm | ||||
StevieJ
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I will.....but I need to take care of a few other things first. I finally "stumbled" upon it in the middle of alot of component carnage, then just left it.....so I want to refine it a little more and clean it up before posting it up. I promise that I will share.....especially since you (thankfully) got me into this..... ![]() ![]() PS..... Do you know how to create the center lines in the patterns??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: November 10, 2008 11:00 am |
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