James |
Hi as you know im quite new so i havent worked out everything just yet, one thing i can't seem to do is multi layer blending, what i would like to do for example is start with a ground texture and then layer some grass over it with the channel containing alpha areas so it doesn't cover the whole ground area and then the same with some flowers also with alpha on top, is this sort of thing possible yet? If not is this feature planned? thanks
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Posted: June 21, 2006 5:11 am | ||||||
Quasimondo
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For this you should use a chain of blend components. Also have a look at the color controllers - you can set the alpha value of a color, too - which allows you to create transparent backgrounds for further compositing.
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Posted: June 21, 2006 5:29 am | ||||||
Vladimir Golovin
Administrator |
James, the multiblend component is already planned (we discussed it in another thread).
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Posted: June 22, 2006 2:02 pm | ||||||
IONclad |
YAY MULTIBLEND! I can't wait.
the artist formerly known as Bongo51 |
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Posted: June 25, 2006 12:48 am | ||||||
Crapadilla
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Hah! Can already see it...
![]() Multiblend --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 14, 2006 12:03 pm | ||||||
voldemort |
seing features like that that are planned almost make me feel like Im wasting my time with some of the stuff Ive attempted where that is exactly what I needed to do
I wonder what other fantastic goodies are in store for us lets all whine for a wine port |
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Posted: November 14, 2006 1:28 pm | ||||||
Vladimir Golovin
Administrator |
Yes, Multblend will be included in the nearest update (should be soon).
Not so much -- Filter Forge is (mostly) feature-locked, so now we only fix bugs. The next update will focus on bugfixes and diagnostic features. |
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Posted: November 15, 2006 4:54 am |
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