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James
James
Posts: 676
Filters: 46
Hi as you know im quite new so i havent worked out everything just yet, one thing i can't seem to do is multi layer blending, what i would like to do for example is start with a ground texture and then layer some grass over it with the channel containing alpha areas so it doesn't cover the whole ground area and then the same with some flowers also with alpha on top, is this sort of thing possible yet? If not is this feature planned? thanks smile:)
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Quasimondo
Quasimondo

Posts: 147
Filters: 32
For this you should use a chain of blend components. Also have a look at the color controllers - you can set the alpha value of a color, too - which allows you to create transparent backgrounds for further compositing.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
James, the multiblend component is already planned (we discussed it in another thread).
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IONclad
Building art one node at a time.
Posts: 123
Filters: 25
YAY MULTIBLEND! I can't wait.
the artist formerly known as Bongo51
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Hah! Can already see it... smile:D

Multiblend
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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voldemort
voldemort
Posts: 872
Filters: 649
seing features like that that are planned almost make me feel like Im wasting my time with some of the stuff Ive attempted where that is exactly what I needed to do
I wonder what other fantastic goodies are in store for us
lets all whine for a wine port
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
Hah! Can already see it...


Yes, Multblend will be included in the nearest update (should be soon).

Quote
voldemort wrote:
I wonder what other fantastic goodies are in store for us


Not so much -- Filter Forge is (mostly) feature-locked, so now we only fix bugs. The next update will focus on bugfixes and diagnostic features.
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