ronviers
![]() |
Notice how these sphere halves do not fit cleanly together. Does anyone know how to make them fit together perfectly?
shpereQ a.ffxml @ronviers |
|||
Posted: January 1, 2009 7:11 am | ||||
tigerAspect |
You mean like this?
The trick is to do a perfect shape first, then use it to mask the heightmap. There's an extra step there to blur the mask so your smooth thresholds will work for masking. It's not perfect, the blur->threshold affects the edge a bit. Props to Betis for the basic shape method. shpereQ a-Masking.ffxml |
|||
Posted: January 1, 2009 11:45 am | ||||
Betis
![]() |
Hey Hey, Thought I'd drop in here to see what's cooking... <.< anyway, I'm not really following the "Masking of the Heightmap" thing, It's probably something I understand, but it's worded differently. Yeah... thanks for the props!
![]() Hey Tiger, you should post more often, you seem to know some good techniques about FF, and we'd (I assume) love to have you on the forums more. ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
|||
Posted: January 1, 2009 1:40 pm | ||||
ronviers
![]() |
Great idea!
![]() Thanks a lot for taking the time to help. YinYangNewShape.ffxml @ronviers |
|||
Posted: January 1, 2009 3:17 pm | ||||
ronviers
![]() |
||||
Posted: January 1, 2009 3:19 pm | ||||
ronviers
![]() |
Btw, I do realize that about half of those components can be deleted. This version has both the old way and the new way and I have not had time to go through and remove all those extra components.
![]() The biggest problem it has now is that when the dots are made big they scoot too far to the inside. I had the problem corrected in the old version but I have not done it to this one yet, so it looks funny with big dots. @ronviers |
|||
Posted: January 1, 2009 3:29 pm | ||||
ronviers
![]() |
Here is the final tigerAspect. Thanks again for your invaluable assistance. I will add you to the list of creators in the description
![]() YinYang.ffxml @ronviers |
|||
Posted: January 1, 2009 8:32 pm | ||||
ronviers
![]() |
||||
Posted: January 1, 2009 8:42 pm | ||||
ronviers
![]() |
Betis, I noticed when working with your filter that you designed your symbol to spin the opposite direction to mine. So I was curious to know if there is a right or wrong way for it to be oriented. I found this link that gives an explanation for how they think it should be.
@ronviers |
|||
Posted: January 1, 2009 10:25 pm | ||||
jffe |
----At some point waayyy back when the symbol was first created, that's the original ("right") way, flip it, and it still looks about the same really ha-ha. Or, you could put a switch if that's easy enough to do, and get the best of both worlds. ![]() jffe Filter Forger |
|||
Posted: January 1, 2009 10:58 pm | ||||
ronviers
![]() |
I didn't think of putting a switch. You're right, it should not be that big of a deal. I guess I should put a switch for flipping the colors too. Thanks jffe
![]() @ronviers |
|||
Posted: January 1, 2009 11:01 pm | ||||
Betis
![]() |
I just recently added a switch to mine too.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
|||
Posted: January 1, 2009 11:09 pm | ||||
ronviers
![]() |
||||
Posted: January 3, 2009 3:30 pm | ||||
ronviers
![]() |
||||
Posted: January 11, 2009 10:26 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,713 Registered Users
+19 new in 30 days!
153,537 Posts
+6 new in 7 days!
15,348 Topics
+72 new in year!
26 unregistered users.