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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
So, I'm thinking about using FF for a new large-scale image project. So, to make sure it works, I tested it on a large file, which was 6301x5715pixels. I used a filter I knew is fairly demanding and slow (my own 'Landscape Farms' filter)- which uses an image input, has many layers of stuff, (including blurs) and is surface type. It actually worked! It took several hours, but it eventually output an image.

Impressive, FF team!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
One of my friends tested it out on the maximum possible (according to the features page.) You'll never guess how long it took, but how impressive it looked.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Cool; so do you know how demanding of a filter / which filter your friend used?

I love how FF can be used at huge levels of detail, and it's smooth detail all the way down.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Although this was some time ago, I remember when both of us saw Suburbia by ThreeDee (the day it went on the Editor's Pick) he just launched himself into render mode.

He has 2 separate computers. Because he's a total render-freak. 1 computer dedicated to process batches, the other for his work. All I know is that its a intel-quad core running windows.

He hasn't really told me anything beyond it. But the moment it rendered, he was happy enough to zoom and zoom out of all the details he can find.
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jffe
Posts: 2869
Filters: 90
I haven't had much luck with things looking the same much above 2X or 3X the base size (ie + at 1200X or 1800X). The blur and some other components simply don't scale right for professional work at larger sizes without a lot of adjustment (along with many other minor issues that don't even show up until about 2400X and above). I assume it's just the price to be paid for cutting edge seamless tiling with such control and supreme lighting (ie = I accept the limitations for now, just saying larger renders will not look the same/as clean without a ton of detail work/adjustments in many cases). I'm hoping they fix all/most-of that in V2.

jffe
Filter Forger
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
So, jffe;
Do you mean the aspect ratio, or just rendering large sized images? I guess I haven't looked all that closely at the larger image sizes. Do you have examples of the components you're having problems with?

There is a great post about micro-detail here: http://www.filterforge.com/wiki/index...Techniques Very important for the large renders.
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jffe
Posts: 2869
Filters: 90
Quote
CorvusCroax wrote:
Do you mean the aspect ratio, or just rendering large sized images?


----Both, in that what's the diff if the ratio is off ? Maybe a handful of really well made filters dont suffer it notice-abley, but try making one (texture filter) then checking it at 2400X, it looks like sh*t up close in ways. Ie = big diff from 600X to 2400X for pro/detailed work, massive gap in most cases for textures.

jffe
Filter Forger
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