|
CorvusCroax
|
So, we know how to take a curve and make it into a green component...
http://www.filterforge.com/filters/679.html http://www.filterforge.com/filters/1619.html Is it possible to do the same thing, but in reverse? That is, create a curve from a map (or other) input? Is that just impossible? |
|
| Posted: January 21, 2009 11:02 pm | ||
|
ThreeDee
|
Sounds pretty impossible. What are you trying to achieve?
|
|
| Posted: January 26, 2009 1:43 pm | ||
|
ThreeDee
|
Okay, let's say a bit more, since nobody else has answered... For instance, if you had a fairly basic curve that you could generate by plugging the image output into curve green inputs, you could so a very rudimentary version of this, but not really the same thing in reverse.
|
|
| Posted: January 26, 2009 1:46 pm | ||
|
ThreeDee
|
Another way to approximate this is to do what I did with the Histogram filter. You can take an image input and extract (for instance) Histogram information out of it.
You could get any channel histogram approximation that way -- lightness, hue, saturation, etc. And you could blur the curve before thresholding it to smooth it out some. What you get is not a real curve, of course, but a green-component representation of a curve, like the example you have in your first post. |
|
| Posted: April 9, 2009 3:00 am | ||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,738 Registered Users
+6 new in 7 days!
153,584 Posts
+6 new in 7 days!
15,355 Topics
+5 new in 30 days!
6 unregistered users.