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Skybase
2D/3D Generalist

Posts: 4025
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You know... I was quite surprised when I searched the filter library for "Polaroid" and I only got two results. Not to mention that they're highly stylized and quite original. It eventually made me just want a generic Polaroid filter which just added that "Polaroid frame" around the photo (with optional effects.)

So I got to work, began working on the most generic thing I can come up with. Now all it needs is some more realism which I obviously need help on. So far so good.

Here are some results:

Any critiques?

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Skybase
2D/3D Generalist

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I've made it so it can suit all images. I just think polaroids don't have to be squares anymore.

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Kraellin
Kraellin

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i dont remember polaroids being offset in the frame like that, but then, it's been over 40 years since i owned one smile:)

nicely done on the non-square images.

i dont know what you want as far as realism. the polaroids all had a white frame, i think. and only a couple had a serrated edge along the bottom. but, if you really wanted to push it, there were also the polaroids that you added the fixer to once the film had developed. you had a pad and dipped it in this smelly stuff and smeared it across your photo to keep it from fading once developed. god, i can still smell that stuff smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
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[Skip to: Things that will happen next: for up coming stuff]


Quote
Kraellin wrote:
i dont know what you want as far as realism. the polaroids all had a white frame, i think. and only a couple had a serrated edge along the bottom.


To be honest, I just feel committed to somehow making a "Polaroid frame + effect" now that they don't sell Polaroid. It's been 1 year since the production stopped, Polaroid had to layoff 450 workers... and now everybody is in some kind of hurry to get the last remaining Polaroid film before it runs out of stock. I just want that Polarid feel back without restrictions to resolution.

As for the white frames, I'm not really familiar. I decided to base the filter on Polaroid 600 film which seems most common. And yes, I'm pushing for realism.
-----

The current images framed are just placeholders... so they won't look that dreamy in the end.

I'm right now planning some things for this filter and well... some things about FF are bugging me.... smile:( Oh well... I'll get it to work.

smile:loveff:
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Hm... I'll need to find some way to control the amounts of the perlin noise....

Often the variations are "okay" but disappointing. Occasionally it gives a really good variant.

To be real I want to make something like a ink stain or some kind of smudge of a finger print.

Oh well... I'm working still.

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rgoer
Posts: 46
The top border and side borders of a polaroid picture are equal--only the bottom border is elongated
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
rgoer, that multi-polaroid concept along with different background textures would be an awesome filter.....slow, but it cetainly would get loads of use..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Multi-Polaroid was actually done already. I'll probably make it an option / separate filter. I'm just guessing I wanted to do something blatantly "Polaroid that works on all images."

Then I'll figure about multiple polaroids. Doesn't feel that hard after spending some time with it.

The difficult part is to get that frame size equal to make it a nice square. (If only FF standalone had a crop feature without me coming up with a whole new set of methods to do it.)

smile:loveff:

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Skybase
2D/3D Generalist

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Filters: 76
THE RETURN TO POLAROID FILTER... (take two)

I just saw this thread, and it had 7000+ viewings! smile:| How'd that happen?

Anyway, let's get it straight. It's difficult using the "frame" component because it already has built-in properties which make it a hassle to actually build the frame. What I had to wrap my head around was how I can make it so that it works with every single image out there, without having the user to crop the image first. Of course, I can ask users to crop images, but.. that's just asking people to do something for the filter, which isn't the purpose of it at least in my philosophy.

The current problems are just as obvious as they are.

1. Unequal Width of frame: This is where FilterForge actually made me a bit upset! It's the most difficult part about fixing this filter so it works. How do I make the width of this filter EQUAL with the top width?! I think I got several ideas, but it bothers me how it's uneven. In Polaroids they are.

2. Too much vignette: easy fix (in fact the Polaroid I have has no vignette....)

3. There's a bit of flat edge that goes around the frame currently. Okay that's not correct. It's only at the bottom. It also makes the little hatch sizes smaller. You'll see what I mean if you take a closer look at a Polaroid film. It's got hatches, but they start becoming different sizes.

4. Coloring, tints and tones: Well... I don't know. I'll leave it. But I kinda want to give it a much authentic look with version 2. Polaroid does tend to make color errors sometimes, which is the fun part, it's got a greenish, tonal cast on it. Polaroids can also be "not so sharp" the bit of fuzz can always make the picture look just a bit blurry.

Tons of other problems too lol. I might as well just remake the whole thing.

In researching Polaroid's chemical processes I came a cross that some folks have begun reworking (or they call it reinventing) instant film. They bought up a Polaroid factory and are set to release something by 2010. Hm... "save the polaroid!"

smile:( What a tough summer project.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
try this one. now, one thing you have to remember if you're going to make a polaroid frame; the frame was ALWAYS a fixed size. so, if you use an image that isnt this size or doesnt fit within this size, you are actually breaking the filter, in a way. see, the frame shld always be the same and you shld adjust the image to fit that, not the other way around.

but, i went ahead and found a solution for this anyways. lol. i actually did this three different ways, as you can see if you look into the guts. however, the other two break on a non-square image, so back to the frame component. the third way actually breaks it too, but i added two controls to compensate. just tweak them around for different images to get that bottom border right. with a bit of work, perhaps you could get it to be automatic. dont know. seems theoretically possible, though.

at any rate, this works. any other edge work you might want, yer on yer own smile;)

Frame - Polaroid Style 1d.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, and you can also see i added a bit to allow for color frames, if you want, but you'll have to plug that part in.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
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!! Quite amazingly you solved all the problems right here! I was trying to get the method that Mike Blackney had done, but it only worked with square images. And then this D:!

I'm going to have to study this deeply. It's been quite a crazy day trying to wrap my head a round something like this. In fact, I was kind of hoping for a alternative methodology, so here's one that may work.

I think I can have something made in the next couple days.... :o

Thanks Kraelin! smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you're welcome smile:)

i didnt test it to see if you could just write fixed options for vertical and/or horizontal aspects, but it might be cleaner if done that way, rather than having control settings that dont work. up to you, of course.

throw me a little credit in the description when you get it done smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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Hey Skybase have you seen this little free program Poladroid smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
it also wouldnt be that difficult to make a script for paint shop pro or an action for photoshop to just swipe four white lines around a given image smile:)

also, it occurred to me after posting that filter, that you shld also make use of the zoom and shrink type filters to enclose your image within that whole framework, to get it properly there instead of having the frame covering up parts of the image.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Carl,

I actually have the program, although I was kinda dissatisfied that it was... using... a scanned polaroid frame!!! smile:cry:

So to me a Procedural Polaroid frame would be "the best thing in the whole universe" because you can render it out at almost any ridiculous quality you want.

Kraellin,
Yes, I actually wish Filter Forge MADE the zoom / rotate as an component regardless of seamless integration or practicality. I'll probably go use somebody's wonderful snippet for this purpose, and make my own later? smile;)

Kinda starting to see this Polaroid project thingy turning into a community thing smile:D
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Kraellin
Kraellin

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hey, when you post on the forums, it's always a community thing smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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Quote
Skybase wrote:
I actually have the program, although I was kinda dissatisfied that it was... using... a scanned Polaroid frame!!!

it need to be able to re size and position your image [ which yours will smile8) ] the gradual development of the print is a nice touch. It was sad when you no longer could SX-70 film [which you could move the emulsion] unlike the later models which they stabilize the emulsion so you couldn't burnish. Polaroids had such rich colours that I noticed your top example captures nicely. When you remove the white frame there is a beautiful decorative border effect underneath.
I'll be interested to see your final result smile;) smile:)
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Skybase
2D/3D Generalist

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Yeah that's not much of a big deal to solve. But all the stuff would have to come part by part. I'm currently focused on the framing methodology first.

So uhhh

1. Frame. Thanks Kraellin! Lots of credits smile:D
2. Getting the image fit nicely. (Aim for less crop)
3. Authentic color reproduction???
4. Simulation of development <---- holy god would need crazy amounts of help with getting this right.
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Skybase
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Oh boy... this starts becoming complicated. I quickly put things together just to check out how things look. It's slow... like VERY slow, it's heavy, it's got problems all over the place.

Actually the problem currently is that there's really no direct method to resize images. So I can push the image upwards using offset, but resizing is a completely different story. This makes me really wish for a component that resizes elements.

I realized that the frame problem was simple and easy to solve, so I have no problems with that. So I really didn't add many to that area. Simple, clean solution.

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Carl
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hear is a method from Welcome to the Machine 2 for zoom and pan

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Skybase
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Actually gets complicated when its a "Nonsquare" image. Profile gradients work as a square. Probably http://www.filterforge.com/filters/5311.html will help.

Credit list grows smile:D

Updates: Zoom works! But need now to reduce the size. Oh well I'm thinking smile;)
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Skybase
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Aside from the resizing problem (which has been dragging my feet for a while) there's room for other experimentation.

Remember the goals I set? the 4th one was: Simulate Development.

Well I researched several things about the development of instant film while I was in College. Back in February, I began a quest to finding out how instant film was developed. I was basically doing a project for myself which required me to obtain some knowledge of the chemistry. Thought it'd be nice to learn a thing or two before attempting to even begin writing about them. The professors who I talked to pretty much dropped bombs on my brain as they discussed the beauty and the details of instant film processes. I never got to do the project in the end, but now that info has somewhat become useful to look back on.

Basically instant film is a tiny dark room. Has the light sensitive KCR/MG/YB layers. They've been designed to be paired with complementary colors. So Cyan Dye - Red / Magenta Dye - Green / Yellow Dye - Blue. OH MY GOD K+CMY - RGB. And yes a layer of reagents layers of timing, acid, and to finish it off the clear plastic make up a single sheet of Polaroid film. Pretty much like having a whole darkroom at your finger tips.

But focusing on the coloring aspects. This is where I banged my brain against my desk until I decided to pretty much ditch the whole thing I researched above, and go for something ridiculously simple. So all of that thing above was just for your learning experience / entertainment. smile:) I played with it for a while just to entertain myself. I think I got something decent.

Keep in mind its just a trivial feature, nothing fancy.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm not even going to try and assimilate that chemistry stuff. my brain would melt. but, as i'm looking at your posted pic, i take it that's a sequence of different renders you've patched together into one pic and not something completely done in one filter, yes?

and i like this idea, showing the complete cycle of development of a photo. i dont know how accurate it is; i had a polaroid but it spit out blank white pics that would, over a period of minutes, develop. you then had to wipe on a fixer, which smelled pretty bad. your simulatation seems fairly accurate, but it's been years since i had that thing and i barely remember the developing. smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
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:o! Wipe on a fixer?! When was this? :o

Anyway the colors you see are derived from 101X101 px samples of color from reference photographs of Polaroid being developed. Should be good enough for something trivial as this. The typical Polaroid takes about 3 minutes to develop, worst 4 minutes. With a 0 - 100% slider, its a breeze.

Also, the way that this works is that there's a node that cycles through a gradient. It's simple, fool-proof, and a million times better than constructing a complex reality. Should be perceptually accurate, although I figured after watching several videos of Polaroid development, the ranges with Shadows and Midtones tend to come out reddish first. I've tried several blendmodes, but "darken" seems to work best visually. Well, lets just put it this way. This feature is for fun. smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
:o! Wipe on a fixer?! When was this? :o


see your other thread. i explain it there smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Meanwhile, in LAB3015, Skybase had been working quietly on the Polaroid Filter. It's tough when Filter Forge is a hobby and not a job.

While I scratch my head I finally threw in the "developer" component into the filter. See previous posts.

I removed several options, replaced them... and hopefully it makes more sense.

NOW the biggest problem of why I am not releasing this yet. It looks .. unrealistic smile:( Really. It just looks plain boring and it doesn't qualify with my expectation. Oh well, I'll put up an update anyway just so that people can have something!

It is also slow. smile:( Yes it does need super optimization. But I think its been reduced quite a lot.... Otherwise I have to kill a couple features.

Finally, I'm one of those over-achievers. smile;) Just hold on... this filter is going through a serious operation.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
What happened to this development of very good idea filter ?? smile:?:

Was impossible or too difficult and complex to make ? smile:?:

or is it still in the "things to do list" waiting to be done sometime smile:D
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Skybase
2D/3D Generalist

Posts: 4025
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This was successfully accomplished already.

http://www.filterforge.com/filters/8944.html
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
This was successfully accomplished already


Sorry I have misunderstood and be confused with goal of this project thread, I thought that you want to have multiple polaroid frames in the same image and not just ONE, and now reading it again I see it, Sorry for my error.
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Skybase
2D/3D Generalist

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Filters: 76
Yeup. It was for one frame only. At this time FF1 was basically made specifically for seamless tiling. 2.0 was probably the best update since it allowed the sort of freedom and offered quite a huge load of fun stuff to play with. It was a pleasure to see the moment I could make the "dream polaroid frame filter" in FilterForge.

I'm currently developing what seems to be the "next big thing for FF polaroid frames" which is the multi frame version of this polaroid thingy. It's not so tricky but I'm still drilling at several methods. Pretty sure others are trying too. smile:)
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