Hi,
i created a texture and it looks better if i use size/pixels in filter control and divide it by 2.. lets say i have a texture of 512px, so i use size/pixels of 256px..
But i dont want that, since i wanna use some gradients that dont repeat twice..
So now im going trough all my nodes and use scale on them to scale everything i want.. but the 1/2 scale on, lets say, noise isnt the same as if i do the above..
whats the scale ratio in that case?
I know the forming of the quaetion is probably hard to understand, but im hoping for the best!