sergiozambrano
Posts: 10 |
I can't get to understand how all math processes work, but I'm sure the righ combination would allow me to reproduce the dust & scratches filter (a median filter with a tonal diference threshold)
Thanks. |
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Posted: July 29, 2010 4:20 am | ||
Totte
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Scratches: stretched Perlin and a narrow sinus as profile
Dust: Rough particles bombed - I never expected the Spanish inquisition |
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Posted: July 29, 2010 4:47 am | ||
sergiozambrano
Posts: 10 |
Is that for "creating" dust and scratches or for "removing" Dust and Scratches?
I didn't imagine the name of the filter could be confused with other than the filter Adobe created with that name, found under "noise/dust & scratches" |
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Posted: July 29, 2010 4:59 am | ||
Totte
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creating, removing is a much more complex task, probably needs some intriguing Lua scripting
- I never expected the Spanish inquisition |
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Posted: July 29, 2010 5:36 am | ||
Carl
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this one may be of help crack remover
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Posted: July 29, 2010 6:03 am | ||
sergiozambrano
Posts: 10 |
Actually, it was a piece of pie. Here's a working dust & scratches filter.
http://www.filterforge.com/forum/read.php?TID=7682 Thanks! |
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Posted: August 3, 2010 4:16 am |
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