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SpaceRay
SpaceRay

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I have found this image below and it seems that he made a artistic way to have lots of cubes to be blended very well and mixing colors



It is form this website here







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Morgantao
Can't script

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Filters: 20
Seems fairly easy to adapt b15fliptop's Paint Chips filter to do this...
You know that one, don't you SpaceRay? smile:D

Seems like the original filter only the colored sqares have an alpha gradient from 100 to 0.
Here's my 3 minute attemt at this:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
MOrgantao wrote: Seems fairly easy to adapt b15fliptop's Paint Chips filter to do this...


YES, I have had the same idea smile;) smile:) After a while thinking how could this be done, I was thinking how to do this with bomber, and then it came to my mind that the Paint chips filter is the closest thing to this and there should be a way to modify it.

Very nice done your own modification and looks very good.

But you are not the only one that have done it, I now I am learning how to do it to, I do not how you have your own version, But here is my own version, adding controls to the 6 opacity layers of the multiblend component, and the result is seen below.

This a rough and simply version, and surely can be done better, I will experiment and try more.

Quote
MOrgantao wrote: Seems fairly easy to adapt b15fliptop's Paint Chips filter to do this.
You know that one, don't you SpaceRay?


Please, let me think, .... have I seen this filter before ??? Well I think I have seen it once but do not remember well, Oh, yes I know now smile:D smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I have deleted the Multiblend and all the opacity control and have replaced it with 3 Blend modes components using overlay, mutliply and levels correction, But still does not seem to be good.

Morgantao your version seems to be much better in the way that more elegant and well done with the gradients, I have tried to add gradients and did not work, surely I must still learn a lot on how to achieve and do things.

Please, can you tell me how you have done your version to learn more ?

Thanks very much

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have a new version made with 5 blend modes replacing the multiblend and other parts and having 5 opacity controls, one on each blend mode.

And this is the result below

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the same in more detail closer

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is at the real size close up high resolution

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Although this is good I think is not enough because on many other photos is not so good looking and could be better. SO I will see how can I make it better.

Quote
Morgantao wrote: Seems like the original filter only the colored sqares have an alpha gradient fr om 100 to 0.
Here's my 3 minute attemt at this:


Where do you see that the colored squares have an alpha gradient 100-0 ??

Sorry that I am still clumsy looking at things on filters and as I still have a lot to learn and really can´t see wh ere things are and how they work toghether, although each day I am learning more things.

Please, how did you make your first attempt on this ?

Thanks very much for your help
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
SpaceRay wrote:
Where do you see that the colored squares have an alpha gradient 100-0 ??


Look at the image I attached. I highlighted several colored squares from 2 of the examples above and you can see one side is almost opaque, while the other side is almost transparent.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

Look at the image I attached. I highlighted several colored squares from 2 of the examples above and you can see one side is almost opaque, while the other side is almost transparent.


Thanks for your answer and graphic, now I understand what you mean, is true that they use a combination of low and high opacity and I suposse this is made with gradient, but I have tried to do it and apply a gradient but until now I have not been able to do it.

The effect I linke most is the one from the first and second example, the thirs is too much defined and detailed, and the 4 and 5 are also good but in other style.

PLEASE, HOW TO REPRODUCE THE EXAMPLE YOU HAVE DONE



I have been trying different ways to be able to get the same result (as shown here) that you have done and I have not reached to it and really do not how you have done it as it look very well and defined the tiles AND also have a higher kind of gradient.

Please, Would be possible to know what components you used in the image below ?

Thanks very much
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Morgantao
Can't script

Posts: 2185
Filters: 20
Here you can see what I have done with the Free Rectangle control of the original filter.
All I did was add a black to white gradient, and put it as a new alpha for the free rectangle (or any other shape you use).

The gradient I used makes the effect look more like the third image you posted at the beginning of this thread. You can spread the gradient differently to have a result more similar to the other images.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Morgantao wrote:

Here you can see what I have done with the Free Rectangle control of the original filter.

All I did was add a black to white gradient, and put it as a new alpha for the free rectangle (or any other shape you use).


Thanks very much for the answer and to know HOW to add a gradient to a shape, you applied it using set alpha component with the Free rectangle AS SOURCE, and I was trying to do it FEEDING THE GRADIENT AS BACKGROUND to the free rectangle smile:blush: smile:D

That is what happens when you still are learning and does not know right what you are doing.

Thanks again for your help, it has been very useful.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well I have already done it and it now looks really much better, BUT I have seen that I also like the plain version without the gradient, so I have put an option to desactivate the gradient if you want and need (I learnt how to do this too thanks to you) and so I have now the components as are shown below

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And Here is the result with the gradient included, which I like very much how it looks (I have also added a levels components (in other part) so the effect is more strong)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And now WITHOUT the gradient applied, which also I like too (I have changed more things since my last post with this)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have gone beyond that I have done and I have added a bias control to the gradient so you can have a slider to choose HOW MUCH gradient you want and like AND also it can help you to convert the square shape into a small rectangle smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is the result with the gradient applied to MAX (so it converts it to small rectangles)

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Morgantao
Can't script

Posts: 2185
Filters: 20
By adding a 'Repeat' node to the 'Bias' node you can make an interesting effect like this:

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