drs
Posts: 7 |
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Posted: April 2, 2012 2:26 pm | ||
drs
Posts: 7 |
Will there be a version that works in 32bit/c ?
Currently the filter works nice, but clips any value over 100%. Best drs |
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Posted: April 2, 2012 2:26 pm | ||
SpaceRay
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Please, drs could you explain it more and give some possible example of what happens with any value over 100% ?
If you give more information perhaps could help. There is a similar filter that is updated for FF 3.0 http://filterforge.com/filters/10261.html |
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Posted: April 2, 2012 2:37 pm | ||
drs
Posts: 7 |
Hey Space Ray,
Of course I will. Example, I open up an new 32bit/c file in Ps. I paint a circle on it with the value set to e.g., 20 just for the test. (one would be considered 100%) I then open the Filter and it works fine for the tiling. Back in Ps, no value has 20, everything is clipped above 1 (or 100%) It is pretty much as it would have turned anything into an integer format, rather than to use the float values. I work a lot on 32bit/c, pretty much 90% of my time (Panoramas and 3D). As Ps has not a lot of option with 32bit/c (even Cs6 has not improved) my hopes where that FF3 can handle it. I appreciate any ideas! best drs. drs |
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Posted: April 2, 2012 2:43 pm | ||
drs
Posts: 7 |
I tested your example
http://filterforge.com/filters/10261.html But well, I must miss something, there is not option (?) to keep the colors alive. On the end it clips this as well. So for my purpose not useful at all. Just float in - tile and out, no color shift nor anything else. Just tiling. :o) ..and keeping the values. I have to do it elsewhere, thanks for your time. drs |
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Posted: April 2, 2012 2:57 pm | ||
drs
Posts: 7 |
This worked, just that simple (thank you - support):
Please go to Filter Forge menu > Filter > Anti-Aliasing and uncheck the "Clip HDR Before Averaging" option -- this might help. Best regards, Filter Forge Support drs |
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Posted: April 4, 2012 2:19 pm |
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