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CDL
CDL

Posts: 26
Filters: 3
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CDL
CDL

Posts: 26
Filters: 3
I eagerly await your comments and suggestions so please leave some feedback.
This is just my 2nd filter and a rather simple filter at that but it is capable of achieving a wide variety of textures.

smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Honestly, it's simplistic. Noise has always been "that thing that generates every other thing" so it'll look like every other texture you can imagine. That's a bit too easy! smile;)

I suggest trying to mimic real life textures. Make a carpet with patterns and specific weaving patterns? stylish bricks with moss, dirt, and grime? Dirt with pebbles, rocks, and puddles? Clay pot texture with the little details that make up for it? Lot's of possibilities!

Here's a good place to start: http://www.filterforge.com/more/tutorials/

To me, you're just at the beginning of what filter forge's capable of. Good luck! smile;)
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