angelize
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Posted: December 4, 2013 1:46 am |
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angelize
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This is a simple kaleidoscope filter with looping. By looping the kaleidoscope it produces some very intricate patterns.
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Posted: December 4, 2013 1:50 am |
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SpaceRay
SpaceRay

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Cool and good idea to use loop to make a new kaleidoscope effect that makes even more intricate patterns, well done
BUT this is only using 3 plain colors to make the patterns and for me this does not show really the great and big potential that this filter can really have if you could use ALSO images or photos to make the kaleidoscope effect.
I understand that you did not allow to have images because you are using the elevation gradient and this component destroys any image data, BUT I have tried myself an alternative way and it works very well
I want to suggest if you like and want, to have a switch where the user can use these 3 colors or have an alternative to use one image to make the patterns
here is what I have done
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Posted: December 4, 2013 3:16 am |
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Skybase
2D/3D Generalist

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lol such a Spaceray thing.
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Posted: December 4, 2013 3:23 am |
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angelize
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An interesting idea, I'll look at doing an update after the holidays when I should have a bit more time.
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Posted: December 4, 2013 3:23 am |
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SpaceRay
SpaceRay

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In the example above you can see that I have said and you also may know already that using image in the gradients does not work, but you can blend the noise distortion pattern using a multiply blend mode and connect it to the kaleidoscope and have a switch so you can choose to use the 3 colors or an image
I have seen that with only colors is somewhat limited to the 3 colors patterns, and does not give much variation, BUT when I have used the image source, I have seen that it will give you a thousands more possible variations when changing the settings and it much better from my point of view
Another Third possible alternative is to ALSO connect the 3 color gradient to the blend component and have it with images too, I have not tried this myself but surely it could work, but I think that is better to use only the above one, as it will easily identify the color controls, ones with solid colors and one with image source.
Of course that this is your own filter, and is up to you to modify it or not, this is only a suggestion
I upload again the suggestion as before I had the grid opacity to high and could not be seen very well
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Posted: December 4, 2013 3:28 am |
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Skybase
2D/3D Generalist

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SR: I would suggest you to feed something other than images into the elevation gradient. It often leaves extensively noisy / messy output and it's also very difficult to control. Plus you'd also need to think about feeding a variety of image ratios.  Honestly the output based on what you do looks quite frankly "sad face". Needs design effort!!!
I think I might have something in terms of dealing with gradients based on imagery.
I'd also feed grayscale into the elevation gradient over RGB.  Again the only reason = more control.
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Posted: December 4, 2013 3:49 am |
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SpaceRay
SpaceRay

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Skybase
I would suggest you to feed something other than images into the elevation gradient. It often leaves extensively noisy / messy output and it's also very difficult to control. Plus you'd also need to think about feeding a variety of image ratios. |
Sorry if this was confusing, I DO NOT SUGGEST at all to activate the images inside the 3 color gradients because it is really useless using the elevation gradient, I ONLY have put it in the screenshot to show how the elevation gradient destroys the image source data
I am updating my suggestion to show it right and how it should be in the filter
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Posted: December 4, 2013 4:00 am |
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SpaceRay
SpaceRay

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Skybase
Honestly the output based on what you do looks quite frankly " ". Needs design effort!!!
I think I might have something in terms of dealing with gradients based on imagery. |
Do you mean from the elevation gradient or from the image source?
Because as said I do not suggest to use images with the elevation gradient, as it would be bad.
Of course that if anyone knows a better way to use this filter with images instead of just using the blend component, you can suggest a better way on how it can be done better
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Posted: December 4, 2013 4:04 am |
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Skybase
2D/3D Generalist

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It's a bit of a hiccup thing. The thing you wanna recognize with iterators is that it gets increasingly complicated over a couple iterations. So designing with iterators is like thinking about what the source image should be and how the program will process that source.
I think your suggestion's great, it just needs the technical thought as well.
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Posted: December 4, 2013 5:10 am |
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angelize
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I thought like Skybase says that images could get rather messy quite quickly, I may look into a different method of feeding images into the filter. But at present time I'm busy with other work (the kind that pays the bills)
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Posted: December 5, 2013 2:28 am |
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SpaceRay
SpaceRay

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Sorry, but I would NOT have suggested this above IF I had not tried it before and see that for me it works right and there is no problem with iterations or the result images, but maybe I am missing something and the result I see on the filter with images is NOT what was supossed to be even if it looks good.
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Posted: December 6, 2013 3:28 am |
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angelize
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I've updated this filter with new presets and better randomization. I've also added a soft paper like surface.
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Posted: February 6, 2014 9:31 pm |
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