DJI
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Gooey by TulipVorlax
http://www.filterforge.com/filters/13001.html ![]() "Art is quite useless." Oscar Wilde |
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Posted: April 13, 2015 2:47 pm | ||
DJI
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HEY! I love this.
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: April 13, 2015 2:48 pm | ||
DJI
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Posted: April 13, 2015 3:12 pm | ||
TulipVorlax |
Thanks, it's really appreciated.
This one is the best i'de done so far, using what i learned from the wiki. But it seems i will have to read it again because the filters that i worked on after this one arent doing so great. Per exemple, i'm trying to do a texture that would be similar to one that was in Bryce 3D librairy some year ago. A texture i used in the following 3d render : http://binoclart.synaptique.ca/pictur...category/3 I want to reproduce that 3D scene in Blender using Cycles, but i want the cylinders to have more details, layers, instead of been so flat. I tried to use normal map from Filter Forge, but the simulation of the surface details is never that great, i might start looking into displacement map, or truly do the details on the mesh. That cube you just made with this gooey texture, in what software was it done ? Since i saw it earlier today, i want to try to "make a better one" or so, using most of the map Filter Forge can produce in the node editor of Blender. I will post my results here. |
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Posted: April 13, 2015 9:09 pm | ||
DJI
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I don't know. Maybe looking at the way ThreeDee made this filter will help you out with your prodject?
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: April 13, 2015 11:34 pm | ||
TulipVorlax |
Yeah, that simulation 3D effect is really nice, but it only do spheres, if i understand this fully. And i dont have the ability to "adapt" it to another shape.
In the image i posted, i was only referring to the texture of the "cylinder", not their shape and position. If you want to know, there is only 6 cylinders that a quarter of each of them is inside a cube with a "fully reflective" material. The camera is also inside the cube with some lights sources. I manage to reproduce the layout in Blender, but the texture i set on the cylinders was procedurally generated by Blender Cycles nodes. I even was able to make it emit some light. That opended up the door to some ideas... Since then i tried to do a filter in FF that if done right, i could use one of the maps to tell Blender that a part of it emit light. I also searched the librairy and after trying many "techno" textures, i decided to try that one to see what it will look like : https://www.filterforge.com/filters/10435.html About the gooey cube, i had to have some sleeping, but before that i saved a file of each map that wasn't a solid color. With Cycles, to get good results, it can take a lot of rendering time. Some of my recents tests renders have taken as much as 10 to 15 hours. So see you later. ![]() EDIT : I forgot to say that i have Paint.Net installed, but i never used it much. |
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Posted: April 14, 2015 2:23 am | ||
TulipVorlax |
I made two Gooey cubes renders, nothing to be amazed of.
First, the normal map was set to "color" (the default for an image), and the result is, not so great, maybe. http://binoclart.synaptique.ca/pictur...ategory/20 Second, the normal map was set to "non color data", and the result seems better. Plus, i discovered that the white color of my checkered ground plane wasn't fully white and i changed that too (that texture is procedurally made inside Blender, not from Filter Forge). http://binoclart.synaptique.ca/pictur...ategory/20 I think that using "non color data" might be the way to go with normal map, that mean that maybe it is a reason why the results of my others tests were less appealing. |
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Posted: April 14, 2015 8:48 pm |
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