YOUR ACCOUNT

Login or Register to post new topics or replies
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Artistic : City Map by Ramlyn
http://www.filterforge.com/filters/13457.html

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think some of the parameters can be consolidated to save time. I can see what's happening, but visually most people would see it random more than needing meticulous fine-control over it. Also you might wanna narrow down some of the ranges of your controls, it's not next-variant friendly!

smile;) Cool stuff anyway.
  Details E-Mail
Erik Pedersen
Goggerfett

Posts: 290
WOOHOO!! Thanks for making this - AWESOME!
The Joy is in The Work
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Yes Skybase, you're right. I may add more randomness. It will be easier.

I also want to find a better solution for when two areas with the same color are near.
I use Stones to create the main pattern.
Every single stone is filled with Pavement.
Depending on the color of that area of the Image, the size and the rotation of the Pavement is different.
This also means that areas with the same color get filled with the same Pavement. It is basically ok, but when two stones with the same color are connected, the Pavement looks like a continuum. I don't like it. It would be better if it was a bit in different position or rotation, but not too much.
It is probably not too hard to do. smile;)
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks Erik! smile:D
As you can see, I also plan to make it better. So I guess I will have an update soon.
  Details E-Mail
Erik Pedersen
Goggerfett

Posts: 290
Not sure if this helps, or is even applicable, but the guy who did 'substrate' made his source code available! Not even sure how the source code could help out with a Filter Forge filter, but still, maybe it can spark an idea.

http://www.complexification.net/galle...substrate/

If nothing else, there are lots of cool examples. smile:)
The Joy is in The Work
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thank you. Yes, the examples are surely nice and useful to understand.

About the code, I'll check it. But I'm not a programmer, so I may not be able to get the right results from the code.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You probably can't do anything from the code. The thing is Processing and FilterForge work completely differently. In FilterForge, we're basically fudging results by making it look like what Substrate does. Also Substrate is self-drawing, you so far can't do that in FilterForge.
  Details E-Mail
LexArt
LexArt

Posts: 256
Love it, this is really cool, I like it very much and this filter and what you have done.

I have to say that I have the Substrate app on iPad and is really good, but the problem I see is that the lines are too much jagged and are not clearly defined as it happens in FF or how can be seen in this filter itself

Quote
Erik Pedersen wrote:

http://www.complexification.net/galle...substrate/


Yes, I have seen this website and is very good but have never tried the processing software as I do not have any experience in coding
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Yes, Skybase, as you said, Substrate system is very different from Filter Forge. We can only think at the final result and try to do something with a similar look.
  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
LexArt, thank you so much. I'm happy that you like it. smile:)
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

28 unregistered users.