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Indigo Ray
Adam

Posts: 1442
Filters: 82
Energy Ball by Digital Smith
http://www.filterforge.com/filters/8195.html

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Indigo Ray
Adam

Posts: 1442
Filters: 82
This is a cool one. smile:) In fact all four of your filters so far are pretty interesting.
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Redcap
Redcap

Posts: 1290
Filters: 100
This is very cool, I have been working on something similar.



If you are bored check out my unpractical math website
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Redcap
Redcap

Posts: 1290
Filters: 100
This is very cool, I have been working on something similar. Only complaint is the horizontal black lines...?



If you are bored check out my unpractical math website
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Redcap
Redcap

Posts: 1290
Filters: 100
Ignore that black line comment, my old monitor sucks smile:)



If you are bored check out my unpractical math website
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Very.. smile:pimp:
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, you uploaded it. good! so, who's going to post the first picture of a spiral galaxy? smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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PredatorFF
Posts: 6
Is it possible to have a complete transparent background? So that I can place it as a new layer in (for example) photoshop

I really like this filter!!!
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PayPaul
PayPaul
Posts: 106
I don't see any black lines, but what I do see is a distinct separation or boundary at the top of the spiral. Why is that?
Don't step on a dead dogma. It'll turn up again and bite you!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Paul, if you haven't figured it out by now, just turn seamless tiling on and the boundary will go away. Seamless tiling can affect more than the four edges of the image, depending on the filter.
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PayPaul
PayPaul
Posts: 106
Quote
Indigo Ray wrote:
Seamless tiling can affect more than the four edges of the image, depending on the filter.


I never thought of that. I do know that seamless tiling does effect the image produced . What is it about the filter itself that produces what I define as an imperfection in an otherwise perfect circular ball of energy particles? This solution does work for the Energy ball filter. I'm guessing that might also work for the Spherical displacement filter in FF?

I tried it on the above mentioned filter and can't seem to check the box on seamless tiling in it. Weird.
Don't step on a dead dogma. It'll turn up again and bite you!
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Seamless tiling is needed because... technically, because there is a noise leading into a coordinate transform, specifically Cell Noise leading to a Polar-to-Cartesian transform. Sorry if that doesn't make any sense.

I think you are right about Spherical Displacement, that it should have seamless tiling enabled. It is convenient for us if you link to a library filter if you mention it, like I did, so we don't get confused between filters.

If seamless tiling is disabled for a filter, then you can enable it by opening the filter editor, then clicking Filter -> Overrides -> Seamless Tiling and setting it to "enabled" (you still have to check the box). You can't do this with the Basic edition of FF.
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PayPaul
PayPaul
Posts: 106
Quote
Indigo Ray wrote:
If seamless tiling is disabled for a filter, then you can enable it by opening the filter editor, then clicking Filter -> Overrides -> Seamless Tiling and setting it to "enabled" (you still have to check the box). You can't do this with the Basic edition of FF.


Seamless Tiling as an option is in the settings for Spherical displacement but it and the size of the filter is greyed out for some reason I can't figure. I'm glad it works for this filter however. It is also very helpful to have an inside explanation as to why this dividing line occurs in some filters.
Don't step on a dead dogma. It'll turn up again and bite you!
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