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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!!! This is really cool, and awesome and amazing work!! Love it much

Sorry, that I still can´t believe that this really CAN be done in FF, I of course are using it already but is so special and great that I do not feel like it is real, it is too jawdropping for me

Thanks really very much for making this beauty and great work.

Fr om my point of view it has a great potential and many possible different uses and can be used with or without images, and when using without images it can be later added a overlay image using blend modes in Photoshop so it is all over the cubes like a film proyected image, like for example this one here below that is done the overlay in photoshop en the image goes over everything instead of only on the front of the cube



SOME POSSIBLE ADVICE AND/OR HINTS AND TIPS?

It would be good also to know if have some advice and hints or tips for this filter to be able to get the most out of it and use it in the best way, because I find some of the settings a little weird or confusing at first (perhaps because my fault that I have just used it only a few minutes) and would be better to know fr om the expert that made it.

SOME OF THE BEAUTIFUL PRESETS

I like mostly all the presets, but here is only a few









I have seen that there are some presets that does not have sharp and defined edges and are soft an and also have great visible jagging pixel edges on the cubes borders, and using a higher antialias it keeps the same and does not get better
smile:?:

Here is one example wh ere can be seen



I will try to experiment and try more to see it better and why and when happens

Below is just a quick test using preset 8 and have found this too in the reduced view, BUT then when using the "Actual view" it is seen much better and without the jaggies seen in the reduced view smile:?:

Again thanks really very much for making and sharing this filter, like it much

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
As shown above in the left you can see some great jaggies, BUT when viewed the same image and same settings in the "Actual view" they are gone and it looks very well smile:?:

How is this possible?

Is it that in reduced view the quality is not real and is seeing worse?

Here is the sample in "actual size" view

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Feels like what's feeding into the lookup component is the culprit. I donno, it's a challenge to properly make sharp extrusions on a 2D surface.
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voldemort
voldemort
Posts: 872
Filters: 649
As big a fan as I am of your skills and filters I hate to poke a whole in this one but one detractor is the fact that only a portion of the image is used. I fiddled with it real quickly by adding a scale component imediatly after the image component and setting it for .75 this seemed to fix this issue and allow the entire source image to be utilized. Again incredible filter and I hate to even consider poking a wholie in it but tis might be worth consideration
lets all whine for a wine port
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SKybase

Feels like what's feeding into the lookup component is the culprit. I donno, it's a challenge to properly make sharp extrusions on a 2D surface


BUT, it seeems that it only happens in the reduced size and not when rendering the final image in real size, so perhaps is not a problem of the components and the feeding, as it would be the same in both cases and not only in the reduced view.


Quote
I hate to poke a whole in this one but one detractor is the fact that only a portion of the image is used. I fiddled with it real quickly by adding a scale component imediatly after the image component and setting it for .75 this seemed to fix this issue and allow the entire source image to be utilized


YES, same as you I do not like to poke and enter into filters and break the usage recording of the filter that the author would get but sometimes it may be needed, because as you say, the filter does not use the whole image you load and sometimes this is not good, so I will try what you have suggested and see how it works, and I agree that it would be a good suggestion to add this scaling of the source image and upgrade it so it can be used it from factory filters and not as a modified one.

Here is another example I have done

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen also that when the image is checked and activated all the cubes edges are very good defined with the mortar color of the tiles and all clearly defined, but if you uncheck the image option all these defined border edges are lost and disappear smile:(

Although I like much also the very good, wonderful and beautiful effect of the cubes without all the edges defined, I would like also to have a third option that could be like the unchecked version but with the edges of the mortar color too.

And happily I have found a way to solve it and do it very easily , just go to "File -> New Image..." and enter the size resolution you want and choose "fill color" white color and so you can keep the image box checked but without having any real image smile;) and still have all the color edges smile:)

Here is one example of what I mean by using File --> New image fill color white

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And this is the same as the one above when you uncheck the "image" checkbox

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And the reason I want to have this in white is to be able to use the cubes rendered image later in Photoshop and use any image to be overlaid over it with different blend modes AND so it also the texture is applied to the whole cubes, even the sides of them and make a texture there too

This example below is by making two layers above the cubes with the same texture and apply to both a "overlay" blend mode, so as you can see the blue parts are textured too smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is using the unchecked iamge checkbox from above and then in Photoshop added one layer above with the texture using "Multiply" blend mode and then also modify the result with "curves" and "levels" and got this

as you can see here the texture covers everything, including all the sides of the cubes.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Although the above one is not clearly defined the cubes edges and although it looks beautiful also as it is and may be good too in this way, it can be also possible to have more defined edges of the cubes by changing the blue one above to a grayscale color instead in FF

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And then after using the model above here and then in Photoshop added one layer above with the texture using "Multiply" blend mode and then also modify the result with "curves" and "levels" (I use adjustment layers for this) and got this that shows better the edges slightly of all the cubes.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Suggestion: Try using overlay mode and putting the image below the cubes layer.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee

Suggestion: Try using overlay mode and putting the image below the cubes layer


Oh, yes, is true that is a possible good idea too, and also can get good and different results in this other way, thanks.

here below is an example using the blue cubes shown here below



with overlay blend mode over the texture (layer below in Photoshop) and modifying the image lighting with adjustment layers

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have made an Ampergram design with B letters and see here how to make this



and then using the great suggestion made by voldemort

Quote
voldemort

As big a fan as I am of your skills and filters I hate to poke a whole in this one but one detractor is the fact that only a portion of the image is used. I fiddled with it real quickly by adding a scale component imediatly after the image component and setting it for .75 this seemed to fix this issue and allow the entire source image to be utilized.


and so following this I have been able to make this beauty that shows these letters above over the front of the cubes, because if this modification is not done, the letters appears broken.

Also to fit the letters in the cubes as shown here you have to put the same amount of cubes as letters in the row (first setting) and then using the "depth" setting of the cubes so the sizes of the cubes fit just right to the size of each letter

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voldemort
voldemort
Posts: 872
Filters: 649
with a little bit of trial and error I was able to get all the controls to align so the end result always worked

--I should probably put this kind of time and effort in my own filters but my own filters are not near as good as threedee's
lets all whine for a wine port
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks for this cool filter ThreeDee. Very cool and useable. Also a tip of the hate to SpaceRay for posting all those examples.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This kind of filters is one of the things I love about FF and that can not be found anywhere else

By the way the Ampergram website link above does not work anymore and have been disabled
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