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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
byRo -- I've just approved the update, excellent work!
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Northernshadow
Posts: 208
Filters: 19
Ro, this is great!
Sherry
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Simply amazing!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Firemup
Posts: 60
Filters: 28
Really nice work.
Firemup
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Amazing and awesome filter that makes so beautiful and wonderful designs.

Really nice work and very well done.

Is a pity that the only comments are from 2006

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uberzev
not lyftzev

Posts: 1890
Filters: 36
This comment is very 2012.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using Pinterest I found this image that was made using the Processing.org language for creating generative art (continue reading below)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and after seeing the above image I remembered that I had already seen something similar and thinking where it was, and it was here in FF with the Adaptive Tiling by byro

Adaptive Tiling by byro

And now I think that it is an underrated filter and is curious that being from 2006, nobody else (including myself) has made any variation of it, as I think it may have a great potential to be used for other additional things and do other cool things

The way it subdivides the squares is very good and interesting

When I have time will try to see more uses for this awesome filter
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
He! He! This is a great filter.

I used this same idea for other filters. But I don't simply like to copy, so my results can look very different. smile:D
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David Roberson
Artist
Posts: 404
Filters: 36
I saw this and downloaded it thinking it might feature some kind of image sampling to get the tile colors. I'm hoping it's not an intrinsic feature of a pattern component, because I wanted to try something like this with more "organic" shapes, generally for setting x and y centers for lookups...

Fingers crossed (as I now go to FF to look under the hood).

Edit: Darn. The sampling is internal to the Tile component. The question remains open though. FF does, at some level, do "cell" sampling. I've seen other examples, like "Seamless Bomber Centers" and kinda think it'd be useful to feed a sample color into a Threshold, or something similar...

Rambling. Pardon me. Back to tinkering.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is really a awesome filter and have loved it since 2012, and now I am making a modified and updated version that could use much more things and so it has more flexibility
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
After 10 years that I have discovered this awesome and excelent filter effect I have found something that I did not have thought before about it and is that you can MODIFY the plain square that is used to create the tiling and add additional shapes to be overlay the design

You could use any kind of transparent design as overlay that would let show the background original colors

Here is a example using an X inside the tiling square

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is another example

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
(Please start reading from 2 posts above this one, the post with the pink woman X image)

The image above here comes fr om this youtube video that is shown the animation of the adaptive tiling

And here it brings us to 2022 wh ere has been released Filter Forge 12 with video animation, and so I think it could be possible to make something like the video shown in the link shown here in some way.

There is a plugin addon for Adobe after effects that is able to make this but it costs 299$ the plugin alone, so I thought that maybe could be possible to use FF to make it, although much slower, as I do not have After effects and also would not pay for the plugin.
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