YOUR ACCOUNT

Login or Register to post new topics or replies
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35


This is very good idea and like much the tiny triangles with the trio spiraling and the multicolor tiling is very well done

Would really love to see this texture being used in a 3D roof above a parking lot in 3D model it would be really cool.

But there is something that I still do not find good, and is not you, is something that it seems that nobody else have been able to make it right, and is to AVOID SAME NEARBY COLOR, so it will not repeat, so none of the side of the shape could be touching another shape of the same color

What I mean is something like this where are clearly different from one to another with no color repeating on the sides (see below bigger size)



ON THE THUMBNAIL ABOVE SHOWN

For example in the above example in the top right, there are 4 Light blue triangles together touching themselves

In the right top right there are 2 blue triangles together

In the top bottom there are 2 cyan triangles together

THREADS ABOUT THE NON-REPEATING SIDE COLORS TOPIC FROM BEFORE

Here are some threads from before that already contain some possible solutions and maybe you can find one that could be used in your filter

How to avoid random nearby repeating colors in a square based pattern?

Create random colors shapes that are not repeated nearby?

Bomber plus - Would be possible to avoid repeat a source image loaded?

Please, be aware that all this does mean at all that I do not like your filter in any way, is the opposite as I like it very much I would like that it could have non-repeating colors of the triangles to make it more awesome

  Details E-Mail
Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks SpaceRay.

Yes, I understand what you mean.
I also don't like that two particles of the same color come near to each others.

In this filter (and also in others that I made) I reduced the particles size of 50% in the Bomber Plus. Then I blend the result of the Bomber with itself 3 times. This opens a chance for a partial solution of the problem.
I could add 3 Hue / Saturation components with different values after the Bomber Plus, modifying the range of colors that appear.
Anyway....... it doesn't satisfy me. Because, if I originally use 10 colors for the particles of the Bomber, using the 3 Hue / Saturation components the number of colors would increase to 40 and the final result would be different. Furthermore, two particles with very similar color may appear near to each others anyway.

Another option would be to have particles composed by pre-colored sets.
I take your picture as an example.
Your picture has many squares of different colors.
Instead to insert in the Bomber a single square, I could insert a particle composed of 4 (2x2), 9 (3x3) or 16 (4x4) squares, and manually combine the colors of the squares in a way that no same color squares are near. I could create several variants to avoid, as much as possible, the feeling that the pattern repeats.
Anyway it is something that it is possible to do only with very simple particles.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
ABOUT BEING ABLE TO GET A WAY TO HAVE A CUSTOM RANDOM PALETTE OF CHOOSEN COLOR

I have been already many years trying to find out a possible solution to this, but have not had any success, The only FF user that could do it as far as I know is Skybase as he showed he was able to create bomber generator as you with fixed custom color palettes and they did not repeat, BUT he never has shown how he was doing it.

I have not seen nobody else have in all the FF Library or forum a way to make random custom color palette to work that they are not repeated.

IN the threads above there are already examples of filters Having totally random colors non repeating is easy when you increase the amount of possible colors to be used in a tiling, but with this you have NO CONTROL on how the output and what colors will be used, so you need a way to CONTROL and customize a choosen palette of possible colors to be used or a custom range.

Please, see the below image with a grid of non nearby repeating colors, BUT it uses too many different colors and tones randomly, and is being used many colors and tones that I do not want, so it should be possible to LIMIT the range of color randomness in a custom way.

Quote
Ramlyn wrote:
Yes, I understand what you mean.
I also don't like that two particles of the same color come near to each others.


I have been trying to find many different ways but without success yet, seen that the problem comes when there are 10 or less input as they are possible to be repeated more easily. If you may use 20 input into bomber instead of 10 it would reduce much the repeat of a particle to be same color near another similar.

But using 20 or more input is not all always possible or needed if you want to have a palette of fixed colors, Maybe to make it somewhat 20, you can choose 10 colors, and make then to keep the same similar color, make a slightly different tone that has enough difference but still be recognized as the same color

Quote
Ramlyn wrote:
it doesn't satisfy me. Because, if I originally use 10 colors for the particles of the Bomber, using the 3 Hue / Saturation components the number of colors would increase to 40 and the final result would be different.


You are right, I had tried this same thing myself before, but as you say well, if you want to use just 10 selected colors, the Hue component would increase and introduce RANDOMLY other colors that you do not want.

Quote
Ramlyn wrote:
Another option would be to have particles composed by pre-colored sets.
I take your picture as an example.
Your picture has many squares of different colors.
Instead to insert in the Bomber a single square, I could insert a particle composed of 4 (2x2), 9 (3x3) or 16 (4x4) squares, and manually combine the colors of the squares in a way that no same color squares are near


YES, you are right, I have already tried this before myself, and although is true that it may reduce the possible nearby repeat, the result is not as random as it could be, you may avoid nearby colors, but now the problem is with particles being repeated more

Quote
Ramlyn wrote:
I could create several variants to avoid, as much as possible, the feeling that the pattern repeats.


Yes, it would be needed to create several composed particles different to be able to get a possible result, BUT there is no guarantee that this wold really work AND KEEP correctly the randomness

  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+39 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

17 unregistered users.