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Carl
c r v a

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Carl
c r v a

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Hey nice one ahimsa smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
clever! could combine this one with the recent vine filter smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ahimsa

Posts: 3163
Filters: 41
Vine filter? Is it that one that someone made for a game? That one is way too slow to render to add to this one which is also a slow one.

Thanks you two.
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Presidio
Presidio

Posts: 2915
Filters: 43
I luv this filter!!

Beautiful!!! smile:D

Click to view larger image~

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ahimsa

Posts: 3163
Filters: 41
Thanks Persidio!
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jffe
Posts: 2869
Filters: 90
You can drop the Perlin Noise details down to 30 (to match the Roughness setting), and get rid of that top Stones module entirely (and just run the blend to the next module instead), and speed the filter up by about 20%-25%, and only lose like 2% of the detail it looks like. Other than that, you might try using different HDRI settings, and drop that stauration down to 50 or so, it makes things look kinda *dull* when it's above 50 like that with no reflections at all. Just some tips for an update maybe, or some things for you try and see if ya like at all. smile:)

jffe
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Presidio
Presidio

Posts: 2915
Filters: 43
Hi jffe~

I gave her some tips and hints too, but in email. Let's just say it's one amazing filter.

Hi Ahimsa~

Was my pleasure. I luvs this filter. This filter is fun to use~ smile:D
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ahimsa

Posts: 3163
Filters: 41
It's supposed to be weathered wood lattice with a woodburned design on it.
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ahimsa

Posts: 3163
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Removing the top stone pattern takes away more than half the design...all the fine details. smile:(
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jffe
Posts: 2869
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Quote
ahimsa wrote:
Removing the top stone pattern takes away more than half the design...all the fine details.


----Hmm, maybe I adjusted the blend too, lemme look. Overlay at 100% ? I A/B compared them and didn't see but the tiniest bit of change in detail overall, like a few less specks is all, not completely gone because the elevation gradient was still adding some "grunge" to it. Anyways, for sure you can drop the Perlin Noise details down from 100, to 30 and save a few % in render time just with that change, and lose 0% of the design. smile:) I didn't mean to save a low-fi version was just as good or anything, I just barely noticed any difference after a few chnages I amde, except that it rendered considerably faster. But anyways, try the Perlin Noise details change, that one doesn't affect the design one bit at all, I promise. smile:)

jffe
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ahimsa

Posts: 3163
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I did the perlin noise thing and will see if there is some other way to get that top stone effect with perlin noise instead.
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jffe
Posts: 2869
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Quote
ahimsa wrote:
I did the perlin noise thing and will see if there is some other way to get that top stone effect with perlin noise instead.


----No worries, I was just looking for ways to speed it up is all. I'm kinda impatient with filters, and always looking for new techniques to speed them up, or shortcuts and different ways of doing things. Sometimes ya just can't though to get a certain effect, and I didn't mean you should do things that would change how it looks or anything. smile:) Did you try different lighting settings too ? They didn't make a huge difference just because you don't have any of the internal refelections set at all, but you can still get different levels and angles of light, and change the saturation for some slightly different looks that you might like. smile:)

jffe
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ahimsa

Posts: 3163
Filters: 41
Not yet on the lighting, but I will.

I have one filter, the corroded one, that is very slow to render, but unfortunately it's the only way to get the efects I am wanting.
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jffe
Posts: 2869
Filters: 90
"Corroded Aluminum" isn't too slow. The only noise component that needs to be set at 100, is the very last black & white one one in the chain, (I checked them all, this is the one that keeps the surface *grainy* in spots by being set to 100), the rest can be set the same as the Roughness setting, or at zero in the case of that 2nd Perlin Noise, since you have Roughness mapped with the same module and it's essentially doing nothing at all anyways. Just changing those details settings on 4 or so noise components speeds it up an 30% or so it seems. Again, the only one that matters, is the farthest one, the Perlin Noise with black & white, leave it at 100, the rest can be dropped as described above, and it does not change the design/output even 1%. smile:)

jffe
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ahimsa

Posts: 3163
Filters: 41
Sorry, I was meaning Corrosion 2. It is a very slow rendering one, but if I change things on it then the details I was wanting are lost.

I'll take a look at that other filter.
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Presidio
Presidio

Posts: 2915
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Quote
----No worries, I was just looking for ways to speed it up is all.


Hi Ahisma~

I didn't realize that's why you were changing it. I kept wondering why you were changing this one... it's perfect. smile:D

Well if that's the case...

Here is the fastest way to dump some load time. Go to each preset... take the Anti-Alias to off... then update the preset. If you don't update the preset the change will not adhere.

Do that to each and every preset. Instant increase. If that doesn't increase it enough... then dump the blur in front of the stones... there is hardly a noticable difference with the blur set to .01. The combination of taking out that component and setting all presets to no Anti-Alias should speed it up considerably.

P.S. Don't forget the other hints I gave you in email that have nothing to do with load time~ smile;)

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jffe
Posts: 2869
Filters: 90
http://www.filterforge.com/filters/3268.html <----That one ? It doesn't appear in my list of filters (I cannot get them by clicking on the page, I have to download them from within FF, and it does not exist in that category on my list). smile:|

jffe
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Carl
c r v a

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It worked for me smile;)
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ahimsa

Posts: 3163
Filters: 41
This one http://www.filterforge.com/filters/3291.html

Ok on the hints. smile:)


Sorry for the short answers, I need to lay down, all trips out of the house do a real number on my body and it takes days to recover.

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Presidio
Presidio

Posts: 2915
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Ok on the hints.


Gotcha~

Yes, go lay down and rest up~ Take a break, don't overdo~

FF will still be here when you are rested up.

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jffe
Posts: 2869
Filters: 90
Quote
ahimsa wrote:
This one http://www.filterforge.com/filters/3291.html

Ok on the hints.


----Not too much to be done in this one, there were a couple of blends and a light/dark module or something that went nowhere (they were up in the top right hand side un my editor window here), but erasing those 3 or 4 components didn't change the render time as they did nothing to begin with. I turned down a couple of the Perlin Noise details settings to match the roughness settings, and did the same for the one (setting of 58) Stones module, and that was about all I could do to speed it up without changing the look of it at all. If you make those adjustments, you'll only get about a 10%-15% speed increase really, but it might be worth it since this filter does take a while to render. I'll leave it up to you, and hope yer feeling better later eh. smile:)

jffe
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice one, Ahimsa!!! smile:) Even the plain white lattice is very usable......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
Thanks

jffe, I will give it a try along with Presidio's suggestion. smile:)
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jffe
Posts: 2869
Filters: 90
Quote
ahimsa wrote:
jffe, I will give it a try along with Presidio's suggestion.


----Cool, just to clarify, I never meant any insult with my first batch of suggestions, I must've just changed a blend component too and forgot to mention it, or just not seen some of those fine details you mentioned. In the future, maybe I'll just point out 100% non-destructive filter speed enhancers, and avoid anything that might cause the final look to change even a little, as that's none of my business anyways. smile:)

jffe
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ahimsa

Posts: 3163
Filters: 41
No, I wasn't taking it as an insult, just depressed that it didn't work the way that I had hoped it would. I know this one is slow and have tried to fix that. I have several filters that I have tried to fix with no luck. Maybe when FF is upgraded smile:D
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Presidio
Presidio

Posts: 2915
Filters: 43
Hi Ahimsa~

Well hopefully you can get some rest today~ I love this filter just as it is... awesome, amazing, widly fun to use filter~

Hi jffe~

I luvs reading your advice~ You never cease to amaze me with your wisdom on filter's... you know your stuff jffe,,, now I know you wont' want to take the compliment.. just try... smile:D

Coffee anyone?

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jffe
Posts: 2869
Filters: 90
Quote
Persidio wrote:
I luvs reading your advice~ You never cease to amaze me with your wisdom on filter's... you know your stuff jffe,,, now I know you wont' want to take the compliment.. just try...


----The tips about lowering the details on noise components (in direct relation to the roughness setting) is something I read on the forums here, and for Perlin Noise it seems to always work without changing the look of a filter even 1%, for some other shapes, it varies. As for the HDRI lighting suggestions, that was just trial and error, something everyone will get to sooner if not later, and if anything, it took me way too long to figure it out, so I maybe emphasize it when making suggestions to people ha-ha.

jffe
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hi ahimsa, I was just looking for some lattice work like your lead preset on this one.....only in that pure white plastic PVC with a wood grain.....to use as a backdrop for a garden render. I was wondering if you had planned to take this one any further towards things like that.....

I was also thinking that this would be quite useful in plain rusty metal and black wrought iron.....hint hint nudge nudge smile;) smile:D LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
Well, Carl could probably use some tough and rugged, floral metalwork lattice. smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL.... I think Capt'n DeCheeko would like that very much smile;) smile:D LOL....

Where is the "Cheekmeister"??? smile:dgrin: He's MIA.......
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
I think he's out having a forgery made of that blue string. He wasn't really wanting to part with it. smile:D
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Carl
c r v a

Posts: 7289
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Quote
StevieJ wrote:
.....only in that pure white plastic PVC with a wood grain.....to use as a backdrop for a garden render. I was wondering if you had planned to take this one any further towards things like that.....

Good idea smile:)
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ahimsa

Posts: 3163
Filters: 41
Just finishing up the pic for jffe and then I will work on this. Having some lighting and memory problems on his pic. I really need to send this to the shop to get the extra RAM installed. Poser is a real memory hog.
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Carl wrote:
Woman, do what StevieJ wants right now!!!

smile:| ...... smile:dgrin: LOL.....

Seriously, I could use it......and if you think about all the things that use for a backdrop like ads, etc.....I'm betting it would end up being a "HU" smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
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Ok! I will do it today. jffe will have to wait. He doesn't talk to me outside his threads anyway. smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL.... I was just kidding around as suggestions for more "HU" variants to this smile:) If I need something, I can quickly modify it to what I want. I do have use for it in an upcoming garden render project for next spring.....but nothing pressing at this time smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
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Ok, I won't do it.
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StevieJ
Designer/Artist

Posts: 11264
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I meant you don't need to drop what you are doing for me smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
Filters: 41
ok, I won't.

jffe's pic is almost done. Maybe two more days for the postwork. Had a lot of problems by not having all my RAM installed. smile:D

What exactly would you like in the way of the lattice?
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ahimsa wrote:
ok, I won't.

Is that a cut & paste??? smile:dgrin: LOL.....
Quote
ahimsa wrote:
What exactly would you like in the way of the lattice?

1) wood with overlapping straps.
2) White PVC plastic with wood grain relief and overlapping straps.
3) Rusty metal.
4) Black wrought iron.
5) Painted metal.....can use my "PaintedMetal" filter for it....

Is that enough.....or do you want more suggestions??? smile:dgrin: LOL.....

The first three would definitely be the most useful..... smile:)

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ahimsa

Posts: 3163
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Ok, I will do what I can and you are welcome to do whatever else you need to on it. smile:)
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Carl
c r v a

Posts: 7289
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Quote
StevieJ wrote:
1) wood with overlapping straps.
2) White PVC plastic with wood grain relief and overlapping straps.
3) Rusty metal.
4) Black wrought iron.
5) Painted metal.....can use my "PaintedMetal" filter for it....

Quote
ahimsa wrote:
Ok, I will do what I can and you are welcome to do whatever else you need to on it.

I can't leave you to alone for a second can I smile:D
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ahimsa

Posts: 3163
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Quote
I can't leave you to alone for a second can I


He's armed with chocolate. smile:D
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