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capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Hex-D-Form: techno by capnsparrow
http://www.filterforge.com/filters/4374.html

Okicyapo
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capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Just a few samples, as always... smile;)

Standard texturing on primitives:


Used as height field:


Used to texture a (very simple) spacecraft model:




Okicyapo
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nice samples......I like these dislays for textures much better than 2D smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Thanks smile:)
Okicyapo
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ahimsa

Posts: 3163
Filters: 41
smile:D I like the height map, that is really good. I really need to try that someday with some of mine.
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capnsparrow
CapnSparrow

Posts: 180
Filters: 25
Thanks smile:) I always like to play with it, just to see what the bump map looks like when it is exaggerated. smile;)
Okicyapo
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