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ahimsa

Posts: 3163
Filters: 41
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ahimsa

Posts: 3163
Filters: 41
This is the new version of the U[holstry fabric filter. The original was a simple filter with no maps or realistic texture. It was HU, but I had it deleted along with about 10 of my other filters that I didn't like.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
You know what I'm thinkin'?

This: http://www.filterforge.com/filters/4612.html + That: http://www.filterforge.com/filters/4565.html (as a checkbox option for normal map rippling look) = Winner!

Also- why did you delete a HU? You be crazy!
smile:?:

About this filter itself though: I was taking a look at the normal map (http://www.filterforge.com/filters/4612-normal.html) and noticed that it's filled with verrry fine details. I can't say definitively that a render engine wouldn't like them (because I haven't tried it yet) but I think that this filter might actually be better off without normal maps- since the way they are right now probably would be too chaotic to do any good. If you look at your snippet: http://www.filterforge.com/filters/4565-normal.html that's a perfect example of what you would want a cloth normal to look in my opinion. Basically a good way for you to evaluate your normal/bump maps are to consider what your artificial texture is actually doing. Look at your bumpmap, lighter sections are supposedly higher and darker sections are supposedly lower, this (I assume) is a single sheet of cloth that wouldn't really have these height variations so having the maps seperated doesn't really do any good in this case. If possible- you should try and get your end result (which looks decidedly better than the diffuse map alone) without using the normals.
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ahimsa

Posts: 3163
Filters: 41
Actually, leaving it flat is really good for texturing clothes for Poser.

As for the normals...I honestly don't understand what they are or how they are used. Never saw them before using this program. smile:D
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