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KGtheway2B
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| Posted: April 8, 2008 1:49 pm | ||
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KGtheway2B
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I love it Szistvan!
I think it needs a few changes though, It would make a great looking grate if you made the holes transparent, I wasn't able to get this perfect but It's passable. Also you should try remapping a different texture to the normal map, it not only makes the texture stronger but will provide a more interesting normal. Here was my 10 minute attempt: ![]() szi_wavestructureseditx.ffxml |
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| Posted: April 8, 2008 1:56 pm | ||
| jffe |
Pretty cool, the mod there is shinier and has more definition, good work for 10 mins, it mighta taken me 10 mins or 2 hours to get it looking that sharp ha-ha. The overall design needs a tiny bit of work and this could be like a chainmail fence or something, a new industrial classic. Nice work both of you.
jffe Filter Forger |
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| Posted: April 8, 2008 5:38 pm | ||
| szistvan |
updated
alpha and normal mask |
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| Posted: April 9, 2008 4:10 am | ||
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KGtheway2B
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Very nice! You did a better job than I could figure out
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| Posted: April 9, 2008 11:43 am | ||
| szistvan |
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| Posted: April 9, 2008 1:46 pm | ||
| jffe |
I did a 30-40 minute mod of this one. Definitely a filter for the industrial/DOOM crowd ha-ha, cool stuff though
jffe
![]() Filter Forger |
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| Posted: April 9, 2008 7:57 pm | ||
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