|
KGtheway2B
|
||
| Posted: April 29, 2008 6:48 pm | ||
|
KGtheway2B
|
I was hoping this would be the answer to my concerns but it doesn't seem to result in the same normal maps that filterforge generates from a height map. Does anyone know a way to generate a normal map from a height map within the filter without the results component?
|
|
| Posted: April 29, 2008 6:50 pm | ||
|
Sphinx.
|
Here's a modified version - its not 100% similar to the FF output, but its close...
Normal map Assembler.ffxml |
|
| Posted: April 30, 2008 2:10 am | ||
|
ThreeDee
|
Answered you in the other ("I need help") thread on this.
|
|
| Posted: May 2, 2008 9:10 am | ||
| MKBreuer |
Hy!
Here´s also another Version. It´s combine external Diffuse with an painted Height-Map. This can be control over the High-Pass. The Idea was to see how it works as Normal when you changing the Map. Just simple, but not simpler. (A.E) |
|
| Posted: January 23, 2013 2:55 am | ||
| MKBreuer |
I forgot:
The Normal Channel that I used based on your Filter!!! Just simple, but not simpler. (A.E) |
|
| Posted: January 23, 2013 2:57 am | ||
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,739 Registered Users
+7 new in 7 days!
153,586 Posts
+8 new in 7 days!
15,356 Topics
+6 new in 30 days!
6 unregistered users.