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Doomsday192
Posts: 2
Filters: 2
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Doomsday192
Posts: 2
Filters: 2
this is perfect for my current project! it's exactly what i needed smile:D
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Thanks, I'm glad you're able to use it. I actually put it to use quite a few times on the latest texture job I did.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like the machining marks and the scratches, but i dont quite understand the multiple vertical ripples if it's 'gun barrel'.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skaara
Eater of the chiiz
Posts: 28
Filters: 9
the ripples are there cause this would "wrap around" the barrel when using it as a texture in-game right?

very nice job by the way!
Help me i'm new!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
uhm, ok, but dont most 3d programs use their own lighting these days? so, why would you need to shadow a texture like this?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
In-game specular highlights sometimes leave something to be desired. While the full render (with the rounded bumpmaps) probably isn't beneficial to anyone, I don't really feel like updating just to remove something that people can get by rendering only the diffuse map. The scratches are fake yes, I might try and do another version later that actually puts depth into the scratches at a later time.
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