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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Another technique example, based on two profile gradients and one threshold component...

Curves.ffxml
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Lucato
FF addicted

Posts: 505
Filters: 39
Actually, it should be "Curve To Shape III", the second one was from Uberzev hereUberzev here. ;0)

Anyway nice job Sjeiti. Your main system just has one node more than Uberzev has.
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Lucato
FF addicted

Posts: 505
Filters: 39
Quote
Constantin Malkov wrote:
Another technique example, based on two profile gradients and one threshold component...


Nice technique Constantin, send this as snippet to the commyunity. ;0)
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Sjeiti
sock puppet

Posts: 722
Filters: 71
Quote
Lucato wrote:
Actually, it should be "Curve To Shape III"


Ah I missed that one. Ubers version is simpler (but quite similar) and a bit faster. So I'll just delete my version... if that is possible. No use having snippets around doing the same thing but slower smile:-)

I did a speed comparison including Constantins version. Mine is the slowest, but I can't make out if it's Constantins or Ubers that is faster. The rendertime msg shows different results each time: sometimes slower, sometimes faster.
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