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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
Cell Leather by Sphinxmorpher
http://www.filterforge.com/filters/4851.html

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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
I like V2 - no questions!
And very good speed.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
actually I just resubmitted with no 2 as lead smile:D (+ some internal rearranging and a new preset)

I had the filter rejected two times because it was too slow, but I didn't feel that I could sacrifice anything, so I added a little optimization trick which uses blurs (!) to speed up rendering (only works for rather low frequency renderings) - thats why you see a slow first row rendering (the bitmap buffers need to render internally). I just checked in a snippet that describes this method..
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ahimsa

Posts: 3163
Filters: 41
Strange, but very cool filter. I like that default preset the best. Looks like some sort of putty. smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
very photo-realistic! i'll be studying this one, sphinx. nicely done!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uuk
uuk
Posts: 95
Filters: 138
Nicely done,
i like the black colored presets.. they remind of car tire rubber.
Nice work!
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Carl
c r v a

Posts: 7289
Filters: 82
Very cool - blur speeding it up I'll have to have a look at that smile:)
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Beautiful filter! It renders reasonably fast too.
But seriously, I don't mind waiting a bit to see something this cool render out.
I'm going to try it's bump map in Zbrush smile:D I think it'll make for some nice texturing.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I missed this one......nice work!!! I love the texture and lighting you have created in this one smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, editor's pick. well deserved!

folks, this one is an extremely good one to study for how to do lighting and textures. this is as near to photorealistic of any filter i've seen in the library...ANY!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
This is more of a filter making question, but it's relevant to this specific filter... I think smile:)
I'm curious, if someone wanted to have double pairs of stitches running close together, how would you go about that?
I was looking at where perlin noise was plugged into profile gradient, hoping I could offset a phase of the gradient a little bit, then blend them back together, but no luck on getting an offset.
I'm trying to make double stitching that is often found on upholstery or jeans smile:)

Elp... Yelp... Help smile:)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Do you have a sample pic? Also check out this my Winding Trace as it uses the same concept, but in a more customizable fashion (basically it "winds" everything you feed it)
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
I still need to work on this one.... but here's what I made so far (background is constantin's jeans filter)

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jffe
Posts: 2869
Filters: 90
Nice, reminds me of the cushions filter but with it's own style and take on that theme. smile:)

jffe
Filter Forger
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Conniekat,

I get the idea now.. the winding method will not make the strings dive down into the material, it will only wind the string composite strings them selves. But it looks like you're on track there.. I'd first make a nice fine winding string, and then multiply it with a repeating gradient mapped with an inverted peak curve (the impulse curve should work well here), which very much looks like you're doing here..
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Thanks Sphinx, I think I'm slowly getting there smile:)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Just wanted to give you a belated thanks. I use this one all the time. It's great.
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umy
Posts: 1
Mind if I use this as a texture?
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
umy wrote:
Mind if I use this as a texture?


No problem, thats why its there smile:) I'd be happy if you can include credits somewhere, possibly with a link back to the filter page.
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