Messages 91 - 97 of 97
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ronviers
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I did not think of that Craig.
![]() @ronviers |
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Posted: January 11, 2009 10:43 am | ||||
Kraellin
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thanks, ron
![]() it's not that calling up FF is dangerous, but the precedent of clicking on something one considers safe on a web site and finding out it's running an executable on one's machine is what scares me about it. anyways, it does look good ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: January 11, 2009 10:47 am | ||||
StevieJ
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Posted: April 24, 2009 1:52 pm | ||||
ronviers
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Thanks Steve. I'm going to make this a good filter one of these days. It is a very simple filter. But simple doesn't mean easy. I have found a hell of a lot of ways to do it wrong.
@ronviers |
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Posted: April 24, 2009 1:57 pm | ||||
StevieJ
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LOL.....
![]() I would suggest trying use that type of noise patterning and shine to create square marble tiles.....and once you got it, endless marble types could be made.....an all would quickly go HU......you have my promise!!! ![]() ![]() Some of the existing marble is pretty good.....but none of them have really been done right yet.....and I think the "most realistic" way would come from part of the concept that you have developed with this filter..... ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 24, 2009 2:03 pm | ||||
ronviers
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100% of the credit for that goes to Richard Bartlett and his excellent SpaceGen filter. Most of my time has been spent learning to work with gradients. It is amazing how much of texture making is related to the simple gradient. @ronviers |
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Posted: April 24, 2009 2:11 pm | ||||
StevieJ
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It's all yours now!!!
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 24, 2009 2:25 pm |
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