Mike Blackney
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Posted: January 9, 2012 5:27 am | ||||||
Mike Blackney
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Amazing work!
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Posted: January 9, 2012 5:27 am | ||||||
Rawn (RawArt)
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Wow!!
Its a shame it could not work into a seamless version..it could be very useful for isometric game design. |
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Posted: January 9, 2012 6:57 am | ||||||
geekatplay
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Excellent filter, every filter from Emme is winner!
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Posted: January 9, 2012 11:43 am | ||||||
Betis
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By god he's done it... he's created a hybrid of filter forge and terragen
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: January 9, 2012 12:01 pm | ||||||
Orteil
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Well darn, you pretty much managed to do what I couldn't. The colors are spot-on, and some of the variations look really good. I wish I still had my trial version so I could test this. Is it fast ?
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Posted: January 9, 2012 1:23 pm | ||||||
Morgantao
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Holly smokes!
This is fantabuliciolous! ![]() |
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Posted: January 9, 2012 2:24 pm | ||||||
CFandM
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Beautiful work...Darn slow on my machine but good things come to those who wait..
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: January 9, 2012 2:24 pm | ||||||
CorvusCroax
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Awesome!!
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Posted: January 9, 2012 3:17 pm | ||||||
Betis
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now combine with: http://www.filterforge.com/filters/9464.html for epic results
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: January 9, 2012 3:50 pm | ||||||
emme |
Not very fast, no. Renders in about 3mins on my machine. With the preview-modes it's pretty fast to tweak though. Had to take some shortcuts, like rendering the lighting after the smudge node (so it's not quite correct) and using the lookup trick for some stuff... Great work on your Terrain Generator, very inspiring.
Here's a very quick attempt at a seamless isometric version. Needs some work, but it seems to be possible. ![]() |
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Posted: January 9, 2012 4:20 pm | ||||||
Morgantao
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Can't wait for next update
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Posted: January 9, 2012 4:42 pm | ||||||
Ghislaine
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Awesome !
![]() visit https://gisoft.ca |
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Posted: January 9, 2012 4:44 pm | ||||||
Nebukadnezar |
Hurrayyyyyyyyyyy!
![]() ![]() edit: Any chance we could have a preview were you take the water preview and after you use the black and white map to find the waterlevel blend the colors over the landmass? Perhaps a low intensity overlay of the black and white over the color. Or perhaps do some rough contour lines from the heightmap. |
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Posted: January 9, 2012 7:01 pm | ||||||
Nebukadnezar | ||||||
Posted: January 10, 2012 10:30 am | ||||||
jitspoe |
Nice! I was tinkering around with a similar idea a while back, but I just did some black and white stuff (height shaded) - no lighting or water or anything this advanced.
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Posted: January 10, 2012 5:31 pm | ||||||
Vurt
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Posts: 31 |
Seriously amazing.. must buy 3.0 soon so that i can play with you
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Posted: January 12, 2012 4:26 pm | ||||||
Indigo Ray
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Posted: January 14, 2012 11:59 am | ||||||
lipebianc
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WOW! WOOOW!
![]() ![]() This is a masterpiece!! Incredible stuff, reminded me the amazing Terragen I first found 10 years ago! Btw, great to heave you back, emme! ![]() "From the moment we are born, we start being filtered..." |
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Posted: January 30, 2012 8:35 pm | ||||||
ronjonnie
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Hi Emme,
![]() Outstanding Filter, well done! Have a great week! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: May 28, 2012 7:30 am | ||||||
SpaceRay
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Posted: May 28, 2012 7:54 am | ||||||
Kraellin
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i commented on this in the user gallery, emme, but i'll say it again here... one of THE BEST filters ever! easily makes my top five if not #1. just brilliant!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 28, 2012 10:41 am | ||||||
infiniview
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OMGosh!
Very impressive!!! at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: June 4, 2012 8:52 pm | ||||||
uberzev
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And I thought I was the FF master.
![]() Fricken amazing! ![]() |
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Posted: June 4, 2012 9:12 pm | ||||||
Mike Blackney
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This started amazing and is about a bajillion times improved
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Posted: October 11, 2012 7:14 am | ||||||
Space Octopus
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Posts: 26 |
WOW! This is damn awesome!
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Posted: April 10, 2013 4:06 am | ||||||
saurabhgayali |
Holy gwakomoli
saurabh.gayali@gmail.com |
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Posted: December 19, 2013 1:59 pm |
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