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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Q-Rotor by Ramlyn
http://www.filterforge.com/filters/14996.html

"Art is quite useless." Oscar Wilde
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
You really make some very beautiful and unique filters. Congratulations. smile:D
"Art is quite useless." Oscar Wilde
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks DJI. I try my best.

Many times, when I see some interesting picture, I think 'May I do it in Filter Forge?'. And I try. Ha! Ha!
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Ghislaine
Ghislaine

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Filters: 270
Hey Ram ... you try more than your best, you create beautiful stuff ! This one is like those I like. Another cup of tea ! Continue my friend.
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Ramlyn
Ramlyn

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Thank you so much, Ghislaine. smile:)

I will upload many others. I hope you will like them.
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Sure I will like them. I'll let you know.

I have a lot of filters that I did not finished since FF6. I will work on this and will upload them.
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Ramlyn
Ramlyn

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Filters: 691
Great! I'm looking forward to see your works. smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I had missed this excellent and well done filter that gives this perfect and lovely Op Art, and you had the patience to duplicate each time and rotate carefully each one to get the frames correctly positioned.

Awesome work

Here is showing how when you duplicate the amount using the size/Pixels and using a corresponding resolution in New Image setting, it will create perfect seamless patterns

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks SpaceRay. smile:D

I may work on other spiral shaped patterns soon.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I had the idea that as it is done in FF, it could also be used your awesome and carefully done work to make one of the stripes filled with images, and as the shape is built, the best option is the white ones

I have added a color control and rotated manually the output each one of 18 white lines so it would like realistic and true

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and if you use an aerial city view like for example this one here on this link

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SpaceRay
SpaceRay

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Filters: 35
or this one

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and if you use image with dark background to mix with the black stripes, as for example the FF lionfish you can get some different results, as the stripes lines will be somewhat hidden

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
If you replace the color control and use a vertical Spectrum component the rotation of the 18 stripes is also applied and you get this

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SpaceRay
SpaceRay

Posts: 12298
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and if instead of the spectrum, you use the preset 1 of my own Warp into unknown lines it will rotate the 18 stripes I made in this way

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Going back to your original default filter, you have the option in the color control to put a color 1 or color 2, so I have actiavted the allow images in color control (as it only allows plain colors) and loaded the result from my Warp filter shown here above and put it on Color 1

Here is not rotated the colors as they are just overlay and replace the white stripes color

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The advantage of activating the allow images of the Color 1 and 2 is that you can for example use textures as shown here with this gold background texture

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SpaceRay
SpaceRay

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or another texture with a amethyst gem stone

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SpaceRay
SpaceRay

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Filters: 35
but the above one may perhaps not look so good because it it may look like that it really is shown as a background and the black lines are over it, and from my point of view if you use my own rotated version for each of the 18 stripes it may look better

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SpaceRay
SpaceRay

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Filters: 35
although if you want to use the well done and great tiling of this filter, you need to use a seamless texture, because if not it will happen like this here that the 4 squares are badly joined

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is what happens if you mix the 18 rotated stripes of FF Lionfish with the 18 rotated stripes of FF Kingfisher

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SpaceRay
SpaceRay

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and now I put here the filter I have modified for you to test
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks SpaceRay for the nice idea and good results.

Quote
SpaceRay wrote:
and now I put here the filter I have modified for you to test

The filter link does not appear.
You can send me also by email, if it is too big for uploading here.
I will check it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry that I did not upload correctly the filter

Please, if wanted more information, read the about tab included in the filter

Here it is available below for FF 9 with 53 presets


Now the color control allows to load images and the bits related to each of the stripes will be rotated accordingly, as shown above.

1 - IMPORTANT I have to say that the option of modifying the Polygon sides, will ONLY work sometimes, as it will break the filter in some of the presets, and is better used as a single shape, or with some of the Particle modes 3-8 options

2 - IMPORTANT 2 - If you activate the Single shape, it will ONLY show the single shape and you can not change the Particle select

3 - The Spectrum component if activated will replace the Color control 1, so you need to change the color 2 as you want and need

4 - If you want you can also try to use my own Spectrum Warp into unknown lines that is also included, BUT you can only use it if you replace in the filter editor the Spectrum component with the result of the blend mode that is near, BE AWARE that this will add a lot of new additional setting to the filter, so this is why I did not connect it by default.

Q-Rotor Color with images.ffxml
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I worked on your base, making this different version.

Having the chance to use different polygons would be nice, but for every different polygon you would need completely different settings, if you really want that they match like I did with the squares.
Then it may not be possible in 1 single filter.

I added the single shapes to the particles list. Then, when you select the particles for the bomber, the last 4 particles are single shapes.

I used your Spectrum Warp. It is very nice. I put it into a group, allowing only essential customization. This way there are not too many controls.

Q-Rotor Color with Images Rev.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
I worked on your base, making this different version.


Thanks very much, for considering the suggestions I made and you did like to add the other features and have made a great update and well done update from my filter and is better than mine and with the new presets that are well done. Glad it was useful.

Although I think that it would be good also to have some of the black and white presets you had on your original filter.

Quote
SpaceRay wrote:
Having the chance to use different polygons would be nice, but for every different polygon you would need completely different settings, if you really want that they match like I did with the squares.
Then it may not be possible in 1 single filter.


Of course I have already seen that to have different polygons IF you want to be able to have more than one single shape is not possible and I did not want that you made it

As far as I know the only way to make it in one single filter is by only allowing to have just one single shape.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
As
Quote
Ramlyn wrote:
Having the chance to use different polygons would be nice, but for every different polygon you would need completely different settings, if you really want that they match like I did with the squares.


Quote
SpaceRay wrote:
As far as I know the only way to make it in one single filter is by only allowing to have just one single shape.


So here is the test for using a single shape with triangle in a fractal tiling and having one color for each of the stripes.

I tried that each of the sides triangle would be facing one to the right and one to the left, but is not possible because from my own point of view and taste, the design is spoiled if you do it, so I have to leave both facing to right

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SpaceRay
SpaceRay

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here is what I mean that for me is wrong if the right side is facing to the left

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SpaceRay
SpaceRay

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and you can choose to have 3 colors alternate

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SpaceRay
SpaceRay

Posts: 12298
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Here is the version with the right side flip but as you can see it appears a spike shape when central and right triangles are combined, so as said above, this is bad for me.

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SpaceRay
SpaceRay

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Filters: 35
Altough if you use a source image instead of plain color, the spike is less noticeable if you use black for one of the stripes, and so here the FF kingfisher can look at both sides and looks good

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I am using some different designs I have made using the awesome Circular Reasoning filter by Rachel Duim.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the Modified filter for the above 6 triangle examples

You can choose to switch and flip the right side if wanted at the end of the settings

Q-Rotor Triangle Individual color fractal.ffxml
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SpaceRay
SpaceRay

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Filters: 35
Instead of the triangle and using your original default square design but with Individual Colors for each stripe and made it tiling into a fractal style using the awesome True pyramid tile by Voldemort

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
SpaceRay wrote:
I tried that each of the sides triangle would be facing one to the right and one to the left, but is not possible because from my own point of view and taste, the design is spoiled if you do it, so I have to leave both facing to right


Yes, I agree with you.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I think it is not possible to do the same thing with triangles instead of squares.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have discovered something, and is that you can't use flip sometimes and need to use always Rotate instead

As I was trying to make a hexagon with Q-ROTOR and could not do it, and then I carefully reproduced what would really be rotating one triangle in the real world and then I found that the flip is not good in this case

So here is the difference

This is using the Flip that makes the "spike" shape appear when combining two triangles

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and here is the same one but using Rotate to rotate the 2 triangle combination to avoid having the "spike" as seen here

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SpaceRay
SpaceRay

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And so then after you rotate again the 2 triangles and you have a full correctly tiled hexagon

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SpaceRay
SpaceRay

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but this, for the triangles example above, you can not use rotate because what is wanted is to flip the orientation of the right side to the left, and this can not be done using rotate unless I may be missing something
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
I think it is not possible to do the same thing with triangles instead of squares.


Could you explain it a bit more what you mean, please

Is maybe something like this shown here below?

This is just a fast test and needs more fine tuning and sorry I have used Flip instead of rotate to make it faster for the top left side

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using your own default filter preset 1 but additionally using the True pyramid tile by voldemort with a 5000x5000 you get this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and here is a closer look zoom detail to see more

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the filter for the above example that uses the original filter unmodified

Q-Rotor Square tiling fractal.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SpaceRay wrote:
Instead of the triangle and using your original default square design but with Individual Colors for each stripe and made it tiling into a fractal style using the awesome True pyramid tile by Voldemort





Here is the filter that is done for the colorful example above that uses individual colors for each stripe

Q-Rotor Color with individual color Square tiling.ffxml
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