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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
This looks great!

My only comment for improvement would be to add some rust stains (and streaks that run down the concrete some) around the metal bars smile;)

Well done though...just my kinda thing

Rawn
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Looking good there!

I'm with Rawn: Give us some grit and grime and weathering. smile:D

And the steel reinforcements could look a look more rusty, maybe like the rust on this one.



Just my 1,618 cents... smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Capt'n Cheeky smile:dgrin: This is totally awesome work!!! It does look very realistic for newly poured cement over freshly wheelabrated rebar that has not been weathered. See, no one can say that I'm not a "cup is half full" kinda guy smile;) smile:D LOL....

I agree with Rawn and Dilla's suggestion to incorporate rusty bar range of texture on this one.....or just make a second version that does it.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Presidio
Presidio

Posts: 2915
Filters: 43
Looks Good~~~!!!!

Grabbing it now~ smile:D smile:D smile:D smile:D

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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh wow! you did damaged concrete! the gamers will love you! excellent filter!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Redcap
Redcap

Posts: 1290
Filters: 100
Carl, you are the man.

Got to complement you on 2 things
1)you put yellow color into the concrete, that is so true to life. Just the other day I was asking my wife what caused the rust color and she thought I was a wacko, I was asking because I was thinking of making a filter smile:D Who besides Filter Forgers notice small details like that, good job.
2)Best concrete look to date, seriously.

Having worked with concrete one summer I have to agree with Crapadilla's suggestion, rebar is rusty before it goes into the concrete, so a way to effect the steel rust level may be nice; however, with that said after concrete dries and then is broken of the rebard it usually paints the rebar grey matching the concrete.

Also rebar is ... how can I explain it??? Grooved... I don't know if that explains it, here is a picture http://en.wikipedia.org/wiki/Image:Trebar.jpg
So if you could make it groved that would be more photo-realistic as well, good job.



If you are bored check out my unpractical math website
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
Also rebar is ... how can I explain it??? Grooved...
actually, it's ribbed. this is to give it more surface area to hold the concrete better. a straight cylinder would tend to slip more within the concrete.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
actually, it's ribbed. this is to give it more surface area to hold the concrete better. a straight cylinder would tend to slip more within the concrete.

Partially correct smile;) smile:D .....shallow crossing spirals.....don't use straight ribs because creates fracture/break points.....I was a steel fitter for many years smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, there ya go smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
LOL.... actually, now that I think about it, some sill tie rods are smooth with welded bolts or just L-curved on the ends to hold them in the cement.....so I was partially.....wr....wro....wrong smile;) smile:D Getting harder to admit that in my old age smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Rawn (RawArt) wrote:
add some rust stains (and streaks that run down the concrete some) around the metal bars

Quote
Crapadilla wrote:
Give us some grit and grime and weathering

Excellent, I'm working on it but not happy with it yet
Quote
Crapadilla wrote:
more rusty

It's got colour control over Reo - I'll change some of the presets to have rustyer look
Quote
Kraellin wrote:
you did damaged concrete

Your spot on suggestion - thanks again smile:)
Quote
Crapadilla wrote:
Just my 1,618 cents

Thats fifty dollars Australian so your opinons are worth even more here smile:D
Quote
StevieJ wrote:
wheelabrated

Love the word, have to incorporate it in filter blurb even if I haven't got a clue what it is LOL smile:D
Quote
Redcap wrote:
Also rebar is ... how can I explain it??? Grooved

Taken suggestion have altered, posting examples after this short story I seem to be typing smile:)
Quote
Persidio wrote:
Grabbing it now

Ahh music to my ears smile:D

All excellent comments and suggestion - thankyou all - will be working on all improvement - posting 2 samples pic with Reo one showing rusty version also including a shadow from the Reo - as I say still working on griming it up - I may have a problem though, its a complex render and it taking 12 odd minutes to render the more textured ones - ff police will lock me up if it takes this or any more time smile:?: Anyway here they are

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Carl
c r v a

Posts: 7289
Filters: 82
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Looking great smile:)
some rust stains on the concrete itself and you are sold smile:D


awesome work

Rawn
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
That last one is looking really good smile:) If you want it even more realistic....criss-cross the spriral ribs, make them less pronounced (just barely see them, and add some rust stains on the cement from the rusting rebar....

If I have interpretted the "Editor's Pick" formula correct, this should definitely become one!!! smile:) Vlad won't even make a comment on any of mine.....let alone consider one as an Editor's Pick.....I'm starting to get a complex about it smile:| smile:cry: smile:dgrin: LOL.... J/K.....I just don't do the type of filters like this that he likes smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i wouldnt worry too much about the rust running on the concrete. but, if you can do it, well good. we'll just call this one, newly damaged concrete.

i'm a little concerned with the rebar criss-cross. can you spread it out more and is that built in as a control?

i'd be more concerned, though, with the render time. 12 minutes is a fairly long render for a single texture. but, if you have to lose any of this excellent effect over the time issue, forget it. keep the 12 minutes and the quality smile:) i'll take a look at this one's guts and see if i can offer any suggestions on the time thing.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
we'll just call this one, newly damaged concrete

Good idea.....two versions....old and new damaged concrete.....
Quote
Kraellin wrote:
can you spread it out more and is that built in as a control

another good idea smile:)
Quote
Kraellin wrote:
i'd be more concerned, though, with the render time. 12 minutes is a fairly long render for a single texture

Yeah, this definitely looks like an "Uber Challenge" to me.....any chance of getting him out of retirement??? smile;) smile:D LOL..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
render time on my machine = 8 min. 50 seconds.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, i see at least three things where you might be able to speed this up. you've got two high passes and a cells. the cells shld be replaceable with a perlin. there's nothing that special you're doing with the cells that the perlin cant do.

the high passes may be a different matter, though. still looking....
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, by removing just that one cells component i got it down to 4 minutes, 51 seconds and i dont think i lost any quality in doing so. i'm posting the filter here. if you use it make sure you change yourself back as the author. also, by removing the cells it changed all the presets so you might have to redo those as well.

i havent fooled with the high passes yet. maybe tomorrow, but have a look at them and see if they cant be replaced with something else.

oh, and even if i did damage the quality, i think you can see how to fix it. this was more or less a cursory look and a quick fix. so, play around with it.

Damaged Concrete rev 1.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Good thinking on swapping out the Cells Component..... I just popped the hood of it.....and you can see that it is hanging up on the high pass.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Mike Blackney

Posts: 375
Filters: 57
Hey, I just saw this one. Wonderful work!
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Mike Blackney wrote:
Hey, I just saw this one. Wonderful work!

Thanks Mike, good to see you back smile:)


Kraellin thanks for help so far { hint still needs your input } I hadn't realized how the cell would almost double the time for rendering - I'd put it in to stop a flattening which occurs under the reo when large areas are exposed [ more obvious when tiling is switched on ] I know it must be acheivable wiht fine tuning so are still fiddling with your help - thanks again I think that I'm going to have make this a joint filter smile;) smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nah, dont have to make it a joint filter, or, if you think you must, then credit vladimir for his letting us know which components are 'fast' and which arent smile:)

and what is 'reo'? is that a shortened word for rebar?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Reo what it's called here - if you follow redcaps link to the wiki [ which also calls it Trebar ] then on to the meaning it mentions the aussie word Reo , I was glad he put the link in cause I spelt it Rio LOL smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, ok. thanks smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Revelation

Posts: 268
Filters: 14
Carl...

Amazing filter! Very nice work!

A couple of suggestions for the finished product:

Rebar doesn't actually weave in and out. Typically, the workers will place a layer of bars parallel to each other, then place a layer perpendicular to the first. The intersections are then tied together with wire. I don't think the wire ties are necessary in your filter, but is it possible to simply show one horizontal layer laying perpendicular to a vertical layer underneath? Also, maybe allow for a bit more spacing. Typically, 6" centers are fairly common.

Also, is it possible to add a bit of aggregate to the broken sections? A bit of color, a bit of rust stains like others have mentioned?

I am not being critical at all. This is an extremely nice, useful and thought out filter. I can't create it myself...only adding suggestions and comments.

Very nice smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Revelation wrote:
is it possible to add a bit of aggregate to the broken sections? A bit of color, a bit of rust stains like others have mentioned

+2 again smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Revelation wrote:
Typically, the workers will place a layer of bars parallel to each other, then place a layer perpendicular to the first.

adjusted smile:)
Quote
Revelation wrote:
Typically, 6" centers are fairly common.

more adjustable
Quote
StevieJ wrote:
A bit of color, a bit of rust stains like others have mentioned

adjustable grime etc now included
I've also added cross ribbing on Reo and rusted the bars, and a switches allow plain concrete / plain damaged concrete / plain damaged concrete with Reo
Thanks everyone for the suggestion / encouragement, I've found a few annoying bugs which occur with the random which I can't get rid of things that really shouldn't be effected. It would also be great to have a greater depth to play with. I've basicly gone mad trying to get this to work properly going between over complicating to loosing the essence. I still have to make new presets etc, and after all this I should have run this through the Users Gallery first, and I'd love to acheive more but the time is a limiter, Kraellin if I could ask more of you, I'm resubmitting for tomorrow if you could have another peek and make any more time saving ideas I would greatly appreciate you'll notice I've reconstructed hugely including get rid of the cells as you suggested.......... my brain a fury blob from this seemingly simple task of a lump of concrete - all the suggest have been great thanks again everyone....... adding one new pic smile:)

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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i think it looks great. you even shadowed the rebar/reo.

well, i dont know if you wanted me to look at your current incarnation and if so, i'd have to have the filter. from the earlier version, what i said still stands, cells and 2 high passes. if you absolutely have to have the 2 high passes, then see if you cant remap them to keep the contrast and radius as small as possible and still get the desired effect. the greater values of those two, the slower things will get.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Revelation

Posts: 268
Filters: 14
Carl....you nailed it! Perfect! I'll be using this filter frequently smile:)

Nice job!
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
cells and 2 high passes

got rid of cells but could seem to get rib of H/passes
Quote
Kraellin wrote:
then see if you cant remap them to keep the contrast and radius as small as possible and still get the desired effect. the greater values of those two, the slower things will get.

I'll have more of a fiddle, it really got to the stage of frustration - I kind of never want to hear the word CONCRETE again LOL smile:)
Quote
Revelation wrote:
you nailed it!

Thankyou for your suggestion - I would have liked the aggregate, and more depth [ the program has a limit before it flattens out] and to be much faster - loosing the cell saved alot of time but caused other problems.

Again thanks everyone !! smile:)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Carl you have turned this into an excellent filter. It really looks like reinforced concrete. I bet we will see this one in a game. smile:)
@ronviers
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Rawn (RawArt)
Texture Artist

Posts: 812
Filters: 105
Brilliant!

This is definatly one of my favorites
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ahimsa

Posts: 3163
Filters: 41
Has this been updated to where I can download it again?

Oh, and it is very, very tough and rugged! smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Count Von Cheek!!! smile:dgrin: Upgrade looks really good!!! I don't care what anyone says about you.....it's all true!!! smile:dgrin: smile:dgrin: smile:dgrin: LOL....
Quote
ahimsa wrote:
Oh, and it is very, very tough and rugged!

LOL.... Where's that Navy Seal smilie??? smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Oh, and it is very, very tough and rugged!


Did I miss something here? Has the butchness of Carl's filter been called into question? smile;)

Hmm, maybe I should get to work on a flannel filter…
smile:)
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ronviers wrote:
Did I miss something here? Has the butchness of Carl's filter been called into question?

Yeah, I'm not buying the "tough and rugged" thing.....I think this filter is a clever ploy to cover up his true desire to make pastel needlepoint and crochet filters smile:dgrin: smile:dgrin: smile:dgrin: LOL..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
his true desire to make pastel needlepoint and crochet filters


Yes, things like hearts, eggs, metallic pastels, suds and bubbles … wait a minute smile:blush:
@ronviers
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Foxxee

Posts: 1505
Filters: 61
So, this filter now has a drop-shadow in it from the wire grids?
If so then I'll download it, it looks 110% better than before smile;)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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Foxxee

Posts: 1505
Filters: 61
Quote
ronviers wrote:
Quote his true desire to make pastel needlepoint and crochet filters

Yes, things like hearts, eggs, metallic pastels, suds and bubbles … wait a minute Blush


Heheh, just saw this one after I posted smile:-p
Well, there goes another one, girls... poor Ron smile;)
~Foxxee~

You are more than welcome to use and learn from my FF filters ;)
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ahimsa

Posts: 3163
Filters: 41
Quote
LOL.... Where's that Navy Seal smilie???


Don't know...how about this instead?

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ahimsa

Posts: 3163
Filters: 41
Quote
Did I miss something here? Has the butchness of Carl's filter been called into question?

Hmm, maybe I should get to work on a flannel filter…


Quote
Yeah, I'm not buying the "tough and rugged" thing.....I think this filter is a clever ploy to cover up his true desire to make pastel needlepoint and crochet filters


Quote
Yes, things like hearts, eggs, metallic pastels, suds and bubbles … wait a minute


Quote
Well, there goes another one, girls... poor Ron


Operation Flower Power is going quite well. smile:dgrin:
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ronviers wrote:
excellent filter

Quote
Rawn (RawArt) wrote:
Brilliant!

Quote
ahimsa wrote:
very tough and rugged

Quote
StevieJ wrote:
I think this filter is clever

Quote
StevieJ wrote:
Upgrade looks really good

Quote
Rawn (RawArt) wrote:
This is definatly one of my favorites

Quote
StevieJ wrote:
Yeah

Quote
StevieJ wrote:
true desire

Quote
StevieJ wrote:
it's all true!!!

O - Stop it !!!! Your all very kind smile:D


Quote
ahimsa wrote:
Has this been updated to where I can download it again?

All updates are sent through directly to your GI for you to select to update smile;)

In all seriousness thank all for comments, suggestions on this filter smile:)

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Presidio
Presidio

Posts: 2915
Filters: 43
Hi Carl~

I couldn't let this one fall in the threads...

heading over to make filters now~

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