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Rawn (RawArt)
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Posted: July 16, 2007 9:25 am | ||||||||||||||||||||||
Rawn (RawArt)
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This looks great!
My only comment for improvement would be to add some rust stains (and streaks that run down the concrete some) around the metal bars ![]() Well done though...just my kinda thing Rawn |
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Posted: July 16, 2007 9:27 am | ||||||||||||||||||||||
Crapadilla
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Looking good there!
I'm with Rawn: Give us some grit and grime and weathering. ![]() And the steel reinforcements could look a look more rusty, maybe like the rust on this one. Just my 1,618 cents... ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: July 16, 2007 9:32 am | ||||||||||||||||||||||
StevieJ
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Capt'n Cheeky
![]() ![]() ![]() I agree with Rawn and Dilla's suggestion to incorporate rusty bar range of texture on this one.....or just make a second version that does it..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 16, 2007 11:40 am | ||||||||||||||||||||||
Presidio
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Looks Good~~~!!!!
Grabbing it now~ ![]() ![]() ![]() ![]() |
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Posted: July 16, 2007 12:09 pm | ||||||||||||||||||||||
Kraellin
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oh wow! you did damaged concrete! the gamers will love you! excellent filter!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 16, 2007 1:35 pm | ||||||||||||||||||||||
Redcap
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Carl, you are the man.
Got to complement you on 2 things 1)you put yellow color into the concrete, that is so true to life. Just the other day I was asking my wife what caused the rust color and she thought I was a wacko, I was asking because I was thinking of making a filter ![]() 2)Best concrete look to date, seriously. Having worked with concrete one summer I have to agree with Crapadilla's suggestion, rebar is rusty before it goes into the concrete, so a way to effect the steel rust level may be nice; however, with that said after concrete dries and then is broken of the rebard it usually paints the rebar grey matching the concrete. Also rebar is ... how can I explain it??? Grooved... I don't know if that explains it, here is a picture http://en.wikipedia.org/wiki/Image:Trebar.jpg So if you could make it groved that would be more photo-realistic as well, good job. |
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Posted: July 16, 2007 2:32 pm | ||||||||||||||||||||||
Kraellin
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If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 17, 2007 2:21 pm | ||||||||||||||||||||||
StevieJ
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Partially correct ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 17, 2007 2:33 pm | ||||||||||||||||||||||
Kraellin
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ah, there ya go
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 17, 2007 2:35 pm | ||||||||||||||||||||||
StevieJ
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LOL.... actually, now that I think about it, some sill tie rods are smooth with welded bolts or just L-curved on the ends to hold them in the cement.....so I was partially.....wr....wro....wrong
![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 17, 2007 2:40 pm | ||||||||||||||||||||||
Carl
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Excellent, I'm working on it but not happy with it yet
It's got colour control over Reo - I'll change some of the presets to have rustyer look
Your spot on suggestion - thanks again ![]()
Thats fifty dollars Australian so your opinons are worth even more here ![]()
Love the word, have to incorporate it in filter blurb even if I haven't got a clue what it is LOL ![]()
Taken suggestion have altered, posting examples after this short story I seem to be typing ![]()
Ahh music to my ears ![]() All excellent comments and suggestion - thankyou all - will be working on all improvement - posting 2 samples pic with Reo one showing rusty version also including a shadow from the Reo - as I say still working on griming it up - I may have a problem though, its a complex render and it taking 12 odd minutes to render the more textured ones - ff police will lock me up if it takes this or any more time ![]() ![]() |
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Posted: July 18, 2007 6:55 am | ||||||||||||||||||||||
Carl
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Posted: July 18, 2007 6:56 am | ||||||||||||||||||||||
Rawn (RawArt)
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Looking great
![]() some rust stains on the concrete itself and you are sold ![]() awesome work Rawn |
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Posted: July 18, 2007 7:49 am | ||||||||||||||||||||||
StevieJ
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That last one is looking really good
![]() If I have interpretted the "Editor's Pick" formula correct, this should definitely become one!!! ![]() ![]() ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 18, 2007 9:33 am | ||||||||||||||||||||||
Kraellin
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i wouldnt worry too much about the rust running on the concrete. but, if you can do it, well good. we'll just call this one, newly damaged concrete.
i'm a little concerned with the rebar criss-cross. can you spread it out more and is that built in as a control? i'd be more concerned, though, with the render time. 12 minutes is a fairly long render for a single texture. but, if you have to lose any of this excellent effect over the time issue, forget it. keep the 12 minutes and the quality ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 18, 2007 1:06 pm | ||||||||||||||||||||||
StevieJ
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Good idea.....two versions....old and new damaged concrete.....
another good idea ![]()
Yeah, this definitely looks like an "Uber Challenge" to me.....any chance of getting him out of retirement??? ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 18, 2007 1:22 pm | ||||||||||||||||||||||
Kraellin
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render time on my machine = 8 min. 50 seconds.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 18, 2007 1:46 pm | ||||||||||||||||||||||
Kraellin
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ok, i see at least three things where you might be able to speed this up. you've got two high passes and a cells. the cells shld be replaceable with a perlin. there's nothing that special you're doing with the cells that the perlin cant do.
the high passes may be a different matter, though. still looking.... If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 18, 2007 1:50 pm | ||||||||||||||||||||||
Kraellin
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ok, by removing just that one cells component i got it down to 4 minutes, 51 seconds and i dont think i lost any quality in doing so. i'm posting the filter here. if you use it make sure you change yourself back as the author. also, by removing the cells it changed all the presets so you might have to redo those as well.
i havent fooled with the high passes yet. maybe tomorrow, but have a look at them and see if they cant be replaced with something else. oh, and even if i did damage the quality, i think you can see how to fix it. this was more or less a cursory look and a quick fix. so, play around with it. Damaged Concrete rev 1.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 18, 2007 2:13 pm | ||||||||||||||||||||||
StevieJ
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Good thinking on swapping out the Cells Component..... I just popped the hood of it.....and you can see that it is hanging up on the high pass.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 18, 2007 3:08 pm | ||||||||||||||||||||||
Mike Blackney
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Hey, I just saw this one. Wonderful work!
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Posted: July 20, 2007 2:27 am | ||||||||||||||||||||||
Carl
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Thanks Mike, good to see you back ![]() Kraellin thanks for help so far { hint still needs your input } I hadn't realized how the cell would almost double the time for rendering - I'd put it in to stop a flattening which occurs under the reo when large areas are exposed [ more obvious when tiling is switched on ] I know it must be acheivable wiht fine tuning so are still fiddling with your help - thanks again I think that I'm going to have make this a joint filter ![]() ![]() |
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Posted: July 21, 2007 9:43 am | ||||||||||||||||||||||
Kraellin
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nah, dont have to make it a joint filter, or, if you think you must, then credit vladimir for his letting us know which components are 'fast' and which arent
![]() and what is 'reo'? is that a shortened word for rebar? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 21, 2007 10:02 am | ||||||||||||||||||||||
Carl
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Reo what it's called here - if you follow redcaps link to the wiki [ which also calls it Trebar ] then on to the meaning it mentions the aussie word Reo , I was glad he put the link in cause I spelt it Rio LOL
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Posted: July 21, 2007 10:10 am | ||||||||||||||||||||||
Kraellin
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ah, ok. thanks
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 21, 2007 10:12 am | ||||||||||||||||||||||
Revelation
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Carl...
Amazing filter! Very nice work! A couple of suggestions for the finished product: Rebar doesn't actually weave in and out. Typically, the workers will place a layer of bars parallel to each other, then place a layer perpendicular to the first. The intersections are then tied together with wire. I don't think the wire ties are necessary in your filter, but is it possible to simply show one horizontal layer laying perpendicular to a vertical layer underneath? Also, maybe allow for a bit more spacing. Typically, 6" centers are fairly common. Also, is it possible to add a bit of aggregate to the broken sections? A bit of color, a bit of rust stains like others have mentioned? I am not being critical at all. This is an extremely nice, useful and thought out filter. I can't create it myself...only adding suggestions and comments. Very nice ![]() |
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Posted: July 21, 2007 3:27 pm | ||||||||||||||||||||||
StevieJ
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+2 again ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 22, 2007 11:42 pm | ||||||||||||||||||||||
Carl
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adjusted ![]()
more adjustable
adjustable grime etc now included I've also added cross ribbing on Reo and rusted the bars, and a switches allow plain concrete / plain damaged concrete / plain damaged concrete with Reo Thanks everyone for the suggestion / encouragement, I've found a few annoying bugs which occur with the random which I can't get rid of things that really shouldn't be effected. It would also be great to have a greater depth to play with. I've basicly gone mad trying to get this to work properly going between over complicating to loosing the essence. I still have to make new presets etc, and after all this I should have run this through the Users Gallery first, and I'd love to acheive more but the time is a limiter, Kraellin if I could ask more of you, I'm resubmitting for tomorrow if you could have another peek and make any more time saving ideas I would greatly appreciate you'll notice I've reconstructed hugely including get rid of the cells as you suggested.......... my brain a fury blob from this seemingly simple task of a lump of concrete - all the suggest have been great thanks again everyone....... adding one new pic ![]() ![]() |
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Posted: July 25, 2007 9:34 am | ||||||||||||||||||||||
Kraellin
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well, i think it looks great. you even shadowed the rebar/reo.
well, i dont know if you wanted me to look at your current incarnation and if so, i'd have to have the filter. from the earlier version, what i said still stands, cells and 2 high passes. if you absolutely have to have the 2 high passes, then see if you cant remap them to keep the contrast and radius as small as possible and still get the desired effect. the greater values of those two, the slower things will get. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: July 25, 2007 1:02 pm | ||||||||||||||||||||||
Revelation
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Carl....you nailed it! Perfect! I'll be using this filter frequently
![]() Nice job! |
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Posted: July 25, 2007 10:55 pm | ||||||||||||||||||||||
Carl
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got rid of cells but could seem to get rib of H/passes
I'll have more of a fiddle, it really got to the stage of frustration - I kind of never want to hear the word CONCRETE again LOL ![]()
Thankyou for your suggestion - I would have liked the aggregate, and more depth [ the program has a limit before it flattens out] and to be much faster - loosing the cell saved alot of time but caused other problems. Again thanks everyone !! ![]() |
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Posted: July 26, 2007 2:11 am | ||||||||||||||||||||||
ronviers
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Carl you have turned this into an excellent filter. It really looks like reinforced concrete. I bet we will see this one in a game.
![]() @ronviers |
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Posted: July 26, 2007 6:23 am | ||||||||||||||||||||||
Rawn (RawArt)
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Brilliant!
This is definatly one of my favorites |
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Posted: July 26, 2007 7:00 am | ||||||||||||||||||||||
ahimsa
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Has this been updated to where I can download it again?
Oh, and it is very, very tough and rugged! ![]() |
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Posted: July 26, 2007 7:30 am | ||||||||||||||||||||||
StevieJ
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Count Von Cheek!!!
![]() ![]() ![]() ![]()
LOL.... Where's that Navy Seal smilie??? ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 26, 2007 2:23 pm | ||||||||||||||||||||||
ronviers
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Did I miss something here? Has the butchness of Carl's filter been called into question? ![]() Hmm, maybe I should get to work on a flannel filter… ![]() @ronviers |
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Posted: July 26, 2007 2:36 pm | ||||||||||||||||||||||
StevieJ
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Yeah, I'm not buying the "tough and rugged" thing.....I think this filter is a clever ploy to cover up his true desire to make pastel needlepoint and crochet filters ![]() ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: July 26, 2007 3:07 pm | ||||||||||||||||||||||
ronviers
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Yes, things like hearts, eggs, metallic pastels, suds and bubbles … wait a minute ![]() @ronviers |
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Posted: July 26, 2007 3:20 pm | ||||||||||||||||||||||
Foxxee
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So, this filter now has a drop-shadow in it from the wire grids?
If so then I'll download it, it looks 110% better than before ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: July 26, 2007 3:56 pm | ||||||||||||||||||||||
Foxxee
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Heheh, just saw this one after I posted ![]() Well, there goes another one, girls... poor Ron ![]() ~Foxxee~
You are more than welcome to use and learn from my FF filters ;) |
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Posted: July 26, 2007 3:58 pm | ||||||||||||||||||||||
ahimsa
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Don't know...how about this instead? ![]() |
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Posted: July 26, 2007 5:40 pm | ||||||||||||||||||||||
ahimsa
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Operation Flower Power is going quite well. ![]() |
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Posted: July 26, 2007 5:42 pm | ||||||||||||||||||||||
Carl
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O - Stop it !!!! Your all very kind ![]()
All updates are sent through directly to your GI for you to select to update ![]() In all seriousness thank all for comments, suggestions on this filter ![]() |
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Posted: July 27, 2007 5:16 am | ||||||||||||||||||||||
Presidio
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Hi Carl~
I couldn't let this one fall in the threads... heading over to make filters now~ ![]() |
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Posted: July 29, 2007 12:04 pm |
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