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ahimsa

Posts: 3163
Filters: 41
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ahimsa

Posts: 3163
Filters: 41
That looks real! You did a great job on this. smile:D












You're still a brat. smile:-p
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Carl
c r v a

Posts: 7289
Filters: 82
HEHE I've almost milked Dilla scratch snippet to death smile:D
Quote
ahimsa wrote:
You're still a brat

No you are smile:-p smile:D
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ahimsa

Posts: 3163
Filters: 41
You found a lot inside it. Nothing wrong with that. You made good use of that snippet and I think that is what people who make snippets hope for. My snippet has never been used as far as I've seen.







Brat
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Carl
c r v a

Posts: 7289
Filters: 82
which is your snippet smile:?: smile:)
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ahimsa

Posts: 3163
Filters: 41
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Carl
c r v a

Posts: 7289
Filters: 82
had a look and sounds like a challenge smile;) smile:) - trouble is it look like a good complete filter already - but you've inspired me to have a play smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Interesting one, Carl! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
What is this abomination??? smile:dgrin: LOL.... just kidding, buddy......looks cool.....Kinda like some kind of alloy alien matallic surface smile:) smile:) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like the marring and gouging on this, but there's something about the material being gouged that looks odd to me. so, i mostly like this one, but something somewhat artificial looking about the base material i cant quite buy.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uuk
uuk
Posts: 95
Filters: 138
Very Very Very nice filter Carl,
looks very realistic, But...
it is a bit 'Noisy'
( has a little too much noise )

But other than that,
GREAT Filter smile:) smile;)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Kraellin wrote:
about the material being gouged that looks odd to me

Quote
uuk wrote:
it is a bit 'Noisy'

Quote
StevieJ wrote:
What is this abomination???

it not as sharp as i'd like so will work a bit on it when i get a chance
Quote
Crapadilla wrote:
Interesting one, Carl!

Quote
uuk wrote:
Very Very Very nice filter Carl,
looks very realistic, But...

Quote
StevieJ wrote:
looks cool

thanks all for comments smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Carl wrote:
it not as sharp as i'd like

Yeah, I would take out that light perlin noise layer altogether.....then metal/chrome the hell out of it.....I have just the filter to help you do it smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Very nice filter, I'd love to make a few suggestions though,

I would really like to see you give the diffuse map a bit more of the detail (grain and noise) instead of having the normal map the primary source. If you have good luck adding diffuse detail, maybe you could de-grain the normal map just a bit too.

Here's a good example- http://www.filterforge.com/filters/938.html look at the diffuse and normals here, the normal map there is a bit less grainy (which is a better use for normals) but the diffuse has lots of detail.

I've noticed this on your other excellent concrete textures: They both look great when rendered from filterforge, but the diffuse maps are somewhat of a let-down, I know you can rock these things crazy good!

If you come up with a good concrete diffuse technique be sure to update your other ones too!
!!!
http://www.filterforge.com/filters/3524-diffuse.html
!!!
http://www.filterforge.com/filters/3445-diffuse.html

Had a look at your other stuff- great collection! (I'd kill for a bullet hole generator that had transparency!)
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Carl
c r v a

Posts: 7289
Filters: 82
Thanks KG for your post it has prompted me to try understand mapping better [ I'm a traditional 2d artist ] I have adjusted this filter as you have suggested and there is also now controls for varying the noise in the normal map, will resubmit now for Monday smile:) . I will look at the other filters next week as they're fairly complicated and will need a greater amount of rewiring and time, also I'll have look at a bullet hole generator with transparency smile;) . I think I might have to reassess some of my other surface filters. Appreciate your post smile8) smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hmmmmmmm.....does sound familiar smile;) smile:D

This filter makes me feel "gouged and scared" smile:dgrin: .....I think you meant "scarred" on the spelling smile;) smile:D .....but "scared" works too smile:dgrin: Just kidding, buddy.....how's the update coming along??? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Looks much clearer smile8) Nice work!!! smile:) smile:) smile:)

So, this work is still "scared", eh??? smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Big improvement!

If you still have access to the old version send me a diffuse and normal from it. I'll have to show you an in-game comparison so you can see the difference.
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
StevieJ wrote:
scared

mmmm another update I see smile:blush:
Quote
KGtheway2B wrote:
Big improvement!

Thanks KG smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, 'scared' works if you consider those gouge marks as fingernails on the inside of a coffin smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Looks very good on thumbnails, but lacks details on larger renders.
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Carl
c r v a

Posts: 7289
Filters: 82
Hi Vlad, are you talking about a particular map or just the whole thing, I would love to know so I can make better filters and get this one right smile:)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Diffuse map:

-Color-
You made a step in the right direction with the diffuse changes, but I think you should go a bit further. From what I can tell right now the color in this is determined only by the lighting situation. It has no color besides the little bit of gray in the swirley details. Add a "base" color, gray would be the typical choice for your presets, but who knows, maybe red or blue might look good, you definitely want to give people the choice.
-Detail-
You are on the right track here with the shifting from normal grain to diffuse grain, but the diffuse is still lacking. I think that if you succeed in getting the normals up to par a diffuse map with less contrast (and more of a basic flat detail) would do wonders. Take a look at this diffuse: http://www.filterforge.com/filters/1384-diffuse.html (Ignore the top and bottom detail, focus on the "belt" in the middle) It's fairly plain, it's got some nifty details here and there but for the most part it seems to have fairly low contrast and some boring colors. If you added some more oomph to the diffuse (even some perlin noise would go a great distance) it would be great.

EDIT: Here's a nifty noise you might be able to use: http://www.filterforge.com/filters/4516.html

Normal Map:
-Too 'Smooth'-
Sharpening up the look of the normal map would be a big help for this filter. It would make the cuts and gouges look a bit more like they were scratched instead of smoothed off. Now I'm not just saying pass the normal by a sharpen filter, what you need to do is make the edges look rougher, take a look at this one: http://www.filterforge.com/filters/1478.html that's a good example of one approach you might take. (Although I think you shouldn't go quite that rough, especially for the scratches)

I'm gonna submit this before I accidentally close the window. I'll edit if I find it needs better explanation.

Also: once you get this one perfect, I demand you go back and re-do your other concrete filters too. smile:D
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Carl
c r v a

Posts: 7289
Filters: 82
Excellent KG, going to work on your helpful advice - Thankyou very much smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Carl wrote:
are you talking about a particular map or just the whole thing


I was talking about the default preset.
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Carl
c r v a

Posts: 7289
Filters: 82
Well it been rejigged and resubmitted for reappraisal - hope you like the improvements smile;) smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Yes, it's much better now -- looks excellent with the right lighting:

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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
For the example above I used the default preset -- I changed the lighting environment to "Forest", and moved the sun to the middle of the left hemisphere.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, that's lookin better.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Vlad, that one looks excellent. This is starting to look like one hell of a thoroughly battered metal surface! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
now that's interesting, dilla, cause i was seeing gouged and chipped rock. lol. aint that just always the way smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, even through my LCD I can smell that the sample Vlad posted above is definitely metallic! smile:D smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Crapadilla wrote:
This is starting to look like one hell of a thoroughly battered metal surface!


Yes, I think re-specializing this filter to metallic surfaces is a good idea.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I agree.

And it definitely needs a name-change (or at least a spelling correction)! smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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jffe
Posts: 2869
Filters: 90
The Perlin Noise with the Gain Curve going into it can have the details dropped to 20 without any harm to the look, the 5 Perlin Noise's used to the scratches is overkill, you could just use one, and rotate them with ProfGrads and probably save another little bit of render time there. The Noise Distortion component can have the details dropped to 20 and not really suffer any loss of detail. I don't wanna nit-pick it to death, there's lots of little speed increases possible in this one, which is a good thing, it means it can be made to run much faster. smile:D Meanwhile, it looks really good.

jffe

Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Vladimir Golovin wrote:
re-specializing this filter to metallic surfaces

I can remap the reflective blurring to restrict.
Quote
Vladimir Golovin wrote:
I changed the lighting environment to "Forest", and moved the sun to the middle of the left hemisphere.

Yep does look better - will use suggestion
Quote
jffe wrote:
run much faster.

will have a look at that - every new bit slowed it down more and more smile:(

thanks every one - this one has turned out to be a good learning help smile:)
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Oh HEEEEEL yea!

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Carl
c r v a

Posts: 7289
Filters: 82
Hey Kg Been having new computer internet problem so its taken a while to get through all my emails. You've been huge help with this fitter and for future filters, I owe you one smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Just strolling by... but it is good to see this having become HU! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, nice one, carl smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Carl still owes me some revamped concrete filters smile;)
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
Crapadilla wrote:
good to see this having become HU!

yes was happy with that smile;) funny looking at Vlad preset fiddle I don't know why I didn't adopt it, it looks so much better than mine smile:| bit late now smile;) smile:) I did get some happy use out of your scrach lab snippet Dilla and I have noticed other have used it smile8)
Quote
Kraellin wrote:
yup, nice one, carl

thanks Craig, I always hoped Crevice would go HU which was all about the same time /Base
Quote
KGtheway2B wrote:
Carl still owes me some revamped concrete filters

smile:blush: I'll have to look back and see what i was going to do smile:blush: smile:)
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
Carl wrote:
bit late now


Better late than never smile;)
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Carl
c r v a

Posts: 7289
Filters: 82
LOL ok sent update smile:)
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