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garbanzo
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Posted: October 24, 2007 1:05 am | ||||||
garbanzo
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very nice, photo-realistic slate! i like your use of the elevation gradient in the end, good idea.
while you have the switch in there, it would be cool to have some more 'traditional' pavement types as well, for instance square tiles or even one big hunk of stone. of course you could do that as another filter, mapping the texture to the bevel and mortar width to get some nice tile effects ![]() good one! |
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Posted: October 24, 2007 1:12 am | ||||||
Crapadilla
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Update incoming...
![]() New Features: - Introduced standard tiling in addition to the original irregular tiling. - Introduced 'Height Chaos'. - Reworked presets, renamed some controls for clarity & updated description. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 24, 2007 7:37 am | ||||||
Crapadilla
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Some regular tiling variants...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 24, 2007 9:14 am | ||||||
Crapadilla
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Posted: October 24, 2007 9:14 am | ||||||
Crapadilla
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Posted: October 24, 2007 9:14 am | ||||||
Crapadilla
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some high-res detail of the last one...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 24, 2007 9:17 am | ||||||
Crapadilla
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Posted: October 24, 2007 9:27 am | ||||||
Crapadilla
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Posted: October 24, 2007 9:34 am | ||||||
Crapadilla
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The new 'Height Chaos' option raises/lowers tiles randomly...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 24, 2007 9:39 am | ||||||
Kraellin
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slate and other stone has come into high fashion these days in the building industry, mostly for counter tops and that sort of thing. thus, i'd love to see a smooth, polished version of this.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 24, 2007 12:35 pm | ||||||
Crapadilla
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Could you post an example of smooth polished slate?
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 24, 2007 12:50 pm | ||||||
Kraellin
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dont have any to hand, but i'm sure a google images would find you some.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 24, 2007 1:13 pm | ||||||
StevieJ
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Nice pics!!! Excellent textures!!!
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You mean with the color variegations? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 24, 2007 1:57 pm | ||||||
Kraellin
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yes, steve. slate can have all sorts of colors and 'veins'. it's also not uncommon to leave it slightly unpolished. that rough look works well on outdoor planter types and stone fencing tops/caps.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 24, 2007 2:04 pm | ||||||
StevieJ
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Exactly......I've only used this filter for outdoor walks, patios, and fireplaces.....the textures are perfect......but too rough for indoor floors......which is what i think you want.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 24, 2007 2:55 pm | ||||||
Kraellin
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yup.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 24, 2007 3:06 pm | ||||||
Kraellin
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scroll down to the bottom of the page and you'll see what i'm talking about: http://images.google.com/imgres?imgur...%26hl%3Den
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 24, 2007 3:09 pm | ||||||
StevieJ
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Yeah, alot of that can be done with some of the noise creations you have already been working, eh???
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 24, 2007 9:15 pm | ||||||
Crapadilla
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Another update is incoming. I fixed a minor problem and radically changed the default and all other presets.
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 25, 2007 8:12 am | ||||||
Crapadilla
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The new default preset, which I think is more interesting and representative of this filter... coming tomorrow, I guess!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 25, 2007 8:29 am | ||||||
Kraellin
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those look good, dilla, especially that second one.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 25, 2007 9:27 am | ||||||
Crapadilla
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Update coming soon!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 26, 2007 5:03 am | ||||||
Vladimir Golovin
Administrator |
Dilla, the filter looks amazing, I especially like this one.
However, the update keeps blocking our rendering queue -- it takes too long to render. Is there a way to speed it up? |
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Posted: October 26, 2007 7:35 am | ||||||
Crapadilla
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Yup, I've already requested for the update to be removed. I'll submit a much faster version once it's gone from the queue.
The slow rendering speed is due to a fix I had to introduce for the 'De La Robia Weave' bond type to look good. I didn't expect that this modification would increase rendering time that drastically. In the next update, I'll have to deactivate the 'De La Robia Weave'. Edit: I've found a way to speed it up drastically while still maintaining 90% of the original detail. Expect an update soon! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 26, 2007 7:36 am | ||||||
Crapadilla
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Alright, update submitted. Rendering times are down to 20-25 seconds on my Dual QuadCore (versus 1-3 minutes in the cancelled update).
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 26, 2007 11:28 am | ||||||
StevieJ
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Wow......sounds like you have the latest......what is it, if I may ask??? Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 27, 2007 7:44 am | ||||||
Kraellin
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If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 28, 2007 1:34 am | ||||||
Vladimir Golovin
Administrator |
The update is working great. I'd recommend to balance the lightness and the slate color -- in some presets you use Lighting > Brightness of ~360 with a very dark Slate Color. I believe using a default brightness of 100 with sufficiently brighter color would be a better idea.
And the last wish is to have this one as a default preset: ![]() ![]() |
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Posted: October 29, 2007 6:39 am | ||||||
Crapadilla
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Hadn't even thought about this. Good point!
Really? Personally I find the current one much nicer regarding color, slate pattern and pavement style. It also looks very mysterious on the filter page... (could be a bit brighter though!) ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 29, 2007 7:10 am | ||||||
Crapadilla
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A few notes on the 'Slate Layers' control slider: The following image has been rendered with a setting of 1...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 29, 2007 12:32 pm | ||||||
Crapadilla
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The next image shows a 'Slate Layers' setting of 3. Note the increased detail and lessened uniformity across the surface. There is a drawback however: the increase in detail comes with doubled render-times!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 29, 2007 12:33 pm | ||||||
Kraellin
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i like the gray slate color better also, but i'd prefer to see it on the design that vlad likes. so, that's about par for the course, that we all like something slightly different
![]() and i'd still like to see this one without any 'brick' or 'tile' or 'paving' marks, just a flat slab of slate. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 29, 2007 1:52 pm | ||||||
Crapadilla
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You know, I might do a 'noise lab' spin-off filter for 'pure' slate, after all. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 30, 2007 7:21 am | ||||||
Crapadilla
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Btw, could it be that the render-time restrictions for library filters have been tightened? I've tested some older filters on my new machine and some take as much as 4m 51s to render (which would have led to a filter rejection, no?)...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 30, 2007 10:21 am | ||||||
Kraellin
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yes, i think the times have tightened a bit. it's going the way of the presets. we used to be able to upload almost unlimited presets in filters. now only 20. i'm guessing it's around five minutes for a render, but not totally sure of that.
and yeah, the noise lab thing would be good. i'm still playing with that a bit here and there. i've even incorporated a tiny bit into 'the monster' ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 30, 2007 1:09 pm | ||||||
Crapadilla
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Well, guess what: It's hitting the library tomorrow! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 30, 2007 1:26 pm | ||||||
Kraellin
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cool beans!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 30, 2007 1:51 pm | ||||||
Vladimir Golovin
Administrator |
Initially, there was no limit on the rendering time, but with the growing number of submissions in the rendering queue this has become a problem (some filters blocked the queue for hours), so we introduced a time-out. |
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Posted: October 31, 2007 7:41 am | ||||||
Crapadilla
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So some older filters in the library would actually be rejected if submitted as an update now...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 31, 2007 9:44 am | ||||||
Kraellin
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wow, blocked the queue for hours. so, what is the limit now, vladimir?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 31, 2007 11:17 am | ||||||
Vladimir Golovin
Administrator |
The current limit is 15 minutes per image / map.
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Posted: November 1, 2007 9:10 am | ||||||
Crapadilla
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On what kind of machine? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 1, 2007 9:45 am | ||||||
Vladimir Golovin
Administrator |
A single-core P4, 3HGz, 1 GB RAM.
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Posted: November 1, 2007 10:20 am | ||||||
Kraellin
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ah, that's good to know. thanks, vlad
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 1, 2007 3:18 pm |
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