YOUR ACCOUNT

Messages 1 - 45 of 48
First | Prev. | 1 2 | Next | Last 
Login or Register to post new topics or replies
Carl
c r v a

Posts: 7289
Filters: 82
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, that's freaky cool. i might even do some art with this.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Nice one, Sphinx! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Great effect --maybe its just me but the cappacity to preserve the source photo's details would be nice--I modded my own version to reflect this since I actually had a project this filter fit the bill for perfcetly in many ways and by preserving the detail the effect is quite eye popping
might want to add that as a check mark option for the end user or a slider to control detail levels like I did for my port
lets all whine for a wine port
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I don't follow..could you elaborate? Is is the noise distortion or perlin noise detail sliders or something else you are talking about?
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
here is an example I added a slight surface deform as well to the photo but even without the deform it looks --well differnt --in the picture I was refering to I needed the additional detail to show

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
example 2

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
example 3

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
final example

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Dont get me wrong your default version gives a great illusion of depth where as mine lacks the same depth but the option would be nice to use either method
I simply added a few options
Pre deform --map the photo to the shape some what
****refraction 0.1-0.75 (took the hight map and reduced contrast first)
****offset 2-25% (all controlled with one slider)

Darken recesses --a blend of both your method and mine

pre-sharpen image
**** sharpens the image prior to deform --helps with details still showing

invert height --instead of veins --recesses

intact method
do I deform or simply use a height map

height style
allows you to choose what chanel to use as source (default was b but some photos the other channels worked better)

Fiber Image-b.ffxml
lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
i have been working --only off and on -- on a port that likes you takes several layers initially and deforms the photo slightly at pre blend stage so when the blend occurs it realy implies differnt directions and depths not done with it yet though but if you would like I would be more then happy to upload it in this post for you to look at
lets all whine for a wine port
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Looks interesting - like something is going on "under the skin" .. actually reminds me of some of the early stages of the development (before I adjusted the perlin contrasts).

I will check out your example and see if it fits in for an update (I might simplify things a bit..), you mention "offset" and "refraction", but wont that break the seamless processing?

Quote
voldemort wrote:
if you would like I would be more then happy to upload it in this post for you to look at


Sure smile:)
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
here is the second port i made based upon sphagetti and Like I said Im combining methods

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Like I said Im combining the two and that one isnt ready yet but here is this port if you loke

Spaghetti-b.ffxml
lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
but wont that break the seamless processing[U]

if your refering to seamless tile --no but if you are refering to non uniform images that are rectangular hasnt broken any ive thrown at it since you asked unless you set the deform really high but the majority where fine
lets all whine for a wine port
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
volde, those first few you posted look a lot like sprayed fiberglass. the 'strings' are a bit long, but nonetheless a definite fiberglass coating look.

i also like the inverted ones. reminds me of the 'wormcraft' filter a bit.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
well even if he dosnt plan on any changes to his ""considering how excellent his is allready"" they are there for download --

and yeah I hadnt though of fibre glass but your right smile:D
lets all whine for a wine port
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, good filter and it's given me a couple of ideas. i may have to study this one under the hood.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Allright .. I've been looking more closely at your modification, and it would be a great addition to have this coated fibers like functionality.

The refraction module however seems to add unpleasant noise even with very gentle settings, and the texture mapping style IMO works much better with the offset trick alone. Both the refraction and offset mapping method try to do the same thing: map the image on the bump surface.. so why not just stick to the better one of them? smile:)
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
here is a better example of the second one---and Ive found that to much offset -mapping distorts the base image and that to much refraction spoils it to so thats why I tend to combine the both of them for the effect --and yes you really do have to keep the refraction under control --powerful stuff man, powerful stuff



lets all whine for a wine port
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
voldemort wrote:
Ive found that to much offset -mapping distorts the base image and that to much refraction spoils it to so thats why I tend to combine the both of them for the effect


ok.. but that sounds like a general statement... I'm talking about the actual case here - the filter produces high frequency patterns - the refraction just turns it into sandpiles smile:D

Moreover theoretically speaking refraction is not what we want to achieve here (there's no light being refracted)

The offset mapping is not nearly as drastic here - however the profile gradients could pose a problem with non square images and more extreme settings in general - I think I'll add a litte trick to avoid problems smile;)
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
here's a preview only using offset mapping and few changes in the processing chain:

  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Quote
voldemort wrote:
distorts the base image



if you look at your example the life preserver is a little stretched in both axis no longer quite round ---that was what I was refering to and why I use a little of both

as far as the refraction goes Ive found that if you use a brightness-contrast component and turn contrast WAY down then set your refraction slider to only go from 0.1-0.5 it works okay
then they still have full slider control without the sand pools
lets all whine for a wine port
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Okay I see what you mean - its because the offset is based on straight horizontal and vertical offsets.. I will experiment some more with this (trial runs out tomorrow..sigh)

I don't see how running it through refraction helps that.. it only hides it?
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
ok, check this one.. it also offsets the two diagonals - it doesn't look as distorted

  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Personally, I like the original look best. I think you should keep it.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
I took something you mentioned about using diagnals for offset --and if you havnt done it --your idea works incredibly

first off is spaghetti -with only addition of a few components to your original and the removal of an equal amount here is the result

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
and here is the fiber version

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
here is an example of just pure noise as a source ""cells""

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Ill be uploading a snippet tommorow if you want to use it--if you dont mind I would like to use your spaghetti filter as part of the snippet to illustrate the power of this mehtod
lets all whine for a wine port
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Looks good! Glad the diagonal method worked.. my trial ran out so I couldn't work further on the idea. Drop a note about the origins of the things you use and its fine with me smile:) Looking forward to check it out...
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
couldnt have worked without your addition

You know Ive got 4 of my 20 reward points left over if you need some --I dont know if they are transferable or not --You had just started and I noticed how unique and clever your ideas are hate to see them wasted --might ask the FF team if its possible to transfer points if so I hereby state those 4 points as yours now
lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Got to thinking about my offer --If you can eventually I would like the 4 points back if you earn them yourself that way I can loan them again to talented upcomers so they can keep developing
lets all whine for a wine port
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
volde, on that image, the first of the three, where did you add the image components, to the perlin noise, background or somewhere else?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
I fed the image directly into the offset components---its in my new snippet
http://www.filterforge.com/filters/4780.html

in the above example though I set it at maximum values
lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
Is this what your after

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
if so here is a modded version of the snippet that does this but takes longer to render --the snippet was simply to illustrate the method

remapper-snippet--bb.ffxml
lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
here is an example with the settings cranked up furthor so you can compare

lets all whine for a wine port
  Details E-Mail
voldemort
voldemort
Posts: 872
Filters: 649
here is an extreme example of what his filter is capable off with some offset

lets all whine for a wine port
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, poor sphinx, we're ripping it to shreds smile:)

here's a stripped down version of the original. renders a lot faster but not nearly the depth.

Spaghetti ssphinxmorphero rev 1d2.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Wow!!! This one looks really interesting!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Sphynx, I think I read that volde was using his HUs to get you a copy of the program.....if not, then you can have three of mine to get it.....and I will contact FF and make it happen......so let me know.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
interesting... between jffe, volde and steve, there is a growing 'patron of the arts' program going on here. fascinating smile:) i need a few more myself before i start joining that program, but i like the idea of it. my one requirement, for myself, would be that they need to have earned at least one themselves and are going through or completed the 90 day trial. ok, that's two requirements, but i like this!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail

Messages 1 - 45 of 48
First | Prev. | 1 2 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,712 Registered Users
+19 new in 30 days!

153,534 Posts
+31 new in 30 days!

15,348 Topics
+72 new in year!

Create an Account

Online Users Last minute:

32 unregistered users.