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Redcap
Redcap

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YinYang by ronviers
http://www.filterforge.com/filters/6742.html




If you are bored check out my unpractical math website
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Redcap
Redcap

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I really like this one. Maybe include transparent background so people can make web buttons ect. Also oditty occurs when you do perfect white vs. black, the black dot is light blue?



If you are bored check out my unpractical math website
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ronviers
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Thank you Redcap. smile:) I will add the alpha and run down the dot thing - have to work today but maybe by tomorrow. Hope you are enjoying your holidays. smile:)
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ronviers
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I should be working but the dots were driving me crazy. I added the knockout and there is a new look for the dots. They blend differently and better maintain their respective colors.

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ronviers
lighter/generalist

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Here is the old lead

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ronviers
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And here is the new lead smile:|

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ronviers
lighter/generalist

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Now I kind of like the old one better. smile:( I'm going to shelve it for a bit and come back to it later.
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ronviers
lighter/generalist

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Ok, I have added the background removal button and made the centers a little better.


Quote
Redcap wrote:
Also oditty occurs when you do perfect white vs. black, the black dot is light blue?

I don't know. Black and white seems to bring out all its imperfections. I know you know to check saturation under lighting and that is the only thing I could thing of. If you can reproduce it please post a sample and I will track it down. Thanks again for the suggestions. smile:)
Here is the new lead for comparison.

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ronviers
lighter/generalist

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I also added a size control for the center dots. I like it where I have it but I noticed on the web that the size is all over the place - I don't want to be known as the dot nazi, so I decided to let people choose. smile:)
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ronviers
lighter/generalist

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I have submitted another version that should post on Monday. But since then I have made an ever newer won that should post on Tuesday. I think the new new one is much better then the new one. I added a new mode the uses a trick I learned from Richard Bartlett's beautiful SpaceGen filter. Here is a sample:

@ronviers
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ronviers
lighter/generalist

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I have also found a prettier way to blend the dots. Here is the lead preset for comparison to the others.

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ronviers
lighter/generalist

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The symbols that use the new colors are considerably slower but could be worth it for some people. smile:)

@ronviers
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KGtheway2B
KGtheway2B

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Why don't you use a real sphere for this?

http://www.filterforge.com/filters/5392.html
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ronviers
lighter/generalist

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I spent countless hours trying every sphere snippet in the library. I spent more time you yours than anyone else's. I just could not get it to work out. smile:cry:
smile:cry:
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Carl
c r v a

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Oh Ron Ron Ron you just can't stop playing with your balls smile;) your going to have to make an opal filter [second last sample pic] looks cool smile:)
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KGtheway2B
KGtheway2B

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I just took a look at the internals, if you don't mind keeping the size fixed you could just toss in the circular arc profile bit to use just for the height map.

Not a biggie though, it looks alright on its own.

(But seriously, take a second to clean things up in there smile;) )
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Betis
The Blacksmith

Posts: 1207
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I wouldn't have the line down the middle so thick and dark, There's not enough filter!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

Posts: 4456
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Quote
Carl wrote:
your going to have to make an opal filter

Maybe eyes. smile:)

Quote
Betis wrote:
There's not enough filter!

But I added nearly twenty presets - that's a lot of presets. smile:)

Quote
KGtheway2B wrote:
clean things up in there

I unplugged most of the unused stuff in the newest one. I left one mul blend but it was balancing everything else. This filter is all about balance.


@ronviers
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ronviers
lighter/generalist

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The new new one is here! This one has been all cleaned up, lots of presets and new colors. smile:D
@ronviers
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ronviers
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Quote
KGtheway2B wrote:
I just took a look at the internals

Thanks for taking a look. smile:) I think I will move on, I already spent way too much time on it.
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ronviers
lighter/generalist

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Be sure to delete the one that exists in your local library or you will not get the newest one. smile:eek:
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Betis
The Blacksmith

Posts: 1207
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Oh, by "not enough filter," I meant not enough of the important part, which is the yin and yang.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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This is the first texture I have developed on my new monitor – I may have it set too bright. Here is one I brightened up for ahimsa. Does it look better on your system? smile:|

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ronviers
lighter/generalist

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To me it is just too bright but if I drag it to my crt it looks ok - not great but ok.
@ronviers
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Betis
The Blacksmith

Posts: 1207
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There are white splotches where you should set the contrast down so it doesn't wash out. And it is bright compared to your other presets for this filter.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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Here is one where I drove the saturation up in Lab and hit it with some gamma. It advantage to this version it that it has a brightness control so users can choose.

@ronviers
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ronviers
lighter/generalist

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I needed to do an update anyway because when I mentioned you and Richard in the description I screwed up the links. I guess I cannot use links in the descriptions. smile:?:
Here is the same as before but brightened without messing up the saturation.


@ronviers
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ronviers
lighter/generalist

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Ok, I have submitted it with a brightness control. Now the users can decide just how much yin and yang is right for them.

Thanks Betis smile:)
@ronviers
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Betis
The Blacksmith

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smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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The new new new one is here! smile:D Be sure to delete the one in your local library or you will not get the latest one. You will be able to tell because the new one has a brightness control. smile:) Happy YinYanging
@ronviers
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ronviers
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smile:)
@ronviers
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Kraellin
Kraellin

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nice, ron smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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Thanks Craig. smile:)
Btw, I tried your sphere snippet, minus the fuzziness, and it came very close to working but I could not get it completely corrected.
@ronviers
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Betis
The Blacksmith

Posts: 1207
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How does a sphere not work? Don't take that offensively, I'm actually curious. smile:?:
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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To be honest, I don't know. This snippet shows the way I wanted it to work, which didn't, and the way I ended up using. I tried and tried to get it to work with the sphere but I just do not have the technical savvy.

sphTst.ffxml
@ronviers
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ronviers
lighter/generalist

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The solution is probably going to look very simple but without really knowing what I'm doing, it was just a crapshoot.
@ronviers
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ronviers
lighter/generalist

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You can see from the bumps in this image that it is not correct.

@ronviers
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Betis
The Blacksmith

Posts: 1207
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This might be a little better, I tailored it so that at least the Sphere curve works, although it doesn't get rid of those little... things, I think those are going to stay there no matter what, it's what the black line does.

Anyway, here is my "fixed" version of the one you posted, I hope it's aim for the direction you were.

I also added a slider that lets you make the circle any size (from 50% to 100%).

smile:)

sphTst_fixbetis.ffxml
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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Wow! That really cleaned it up! smile:banana:
I don't want to post any samples until I makes some aesthetic decisions regarding blend modes and colors. I also want to get rid of that shoddy brightness control and replace it something better. I think I can cut the render time in half with a little work. I will post an update as soon as I can. Thanks a lot. smile:D
@ronviers
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Betis
The Blacksmith

Posts: 1207
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Hehe, No problem. I hope that fixed what you were trying to fix. smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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I submitted a new one but I was tired and I may have submitted and old one by mistake. smile:| I will have to let it post to find out. If it is the new one it will have a new 'dot blend' slider.
@ronviers
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Betis
The Blacksmith

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Does that decrease the black line around each dot?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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ronviers
lighter/generalist

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I'm not at my computer but after lunch I will post it here because it looks like nothing posted. Wait until you see it, the dot blend that is, it's a masterpiece. smile:)
@ronviers
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ronviers
lighter/generalist

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Usually I'm not able to get things to work exactly the way I plan, but in the case of the dot blend I got it just the way I wanted. The large dots with large falloff works well for the opal colored ones while the sharper falloff works better for the solid color ones.
I am very happy with the surface maps too. I think they give it a very nice look without overwhelming it with reflections.
Like you mentioned, it's not perfect, and probably never will be by its nature, but I'm ok with how it turned out. In a way it's better that it is small because the opal colored ones take a long time to render and the users can always bump up the resolution if they are willing to wait or have a lot of horsepower.
Thanks again, it would not be nearly as nice without your help. smile:)

YinYang.ffxml
@ronviers
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Betis
The Blacksmith

Posts: 1207
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Weird, Google Chrome won't let me post a comment, the page just ends at the last post...

Anyway, you are quite welcome. smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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