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Kraellin
Kraellin

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Stylized Wood by ronviers
http://www.filterforge.com/filters/7347.html

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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this is one of the best wood grain, wood paneling filters i've seen in our library. very well done!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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Thank you Craig smile:D
The reliability of Variations takes a bit of a hit due to the mode selector but some of the best looks are there so I had do leave it in - and at around two seconds, the user has plenty of opportunity to hit variations.
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ronviers
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Reliability is best with size pixels set to 200. I'm am not sure what to do about that. It is because I am holding one of the perlin's scale constant - I guess it could be thought of as the tree size. But isn't tree size what the 'size pixels' is controlling? smile:?: I am reluctant to break it out for user control because there is no way to set a range for it that is valid across all pixel sizes.
I guess I have to think about it some more.
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Kraellin
Kraellin

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basically, the 'size, pixels' slider is little more than a zoom control, or shld be. it basically scales on a global level. so, if your default there was done at max size (all the way to the right), then moving the slider left would shrink the whole proportionally.

the 'scale' control on other components is there so one can do local changes and not just global. so, i guess, just figure out which way you want to go on it, yes, no?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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ron,

i just had a look at your filter's guts. i wouldnt change a thing. this is easily an editor's pick, as is.

what you might consider is, dropping off the last two components, the profile gradient and the noise curve and plugging that last blend into the results component. that texture, all by itself, is worthy of another filter. (reminds me of inner tree bark)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
how bout a little red oak?

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
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Quote
Kraellin wrote:
i wouldnt change a thing

No one's ever told me that before. smile:beer: Thanks smile:)

Quote
Kraellin wrote:
the 'scale' control on other components is there so one can do local changes and not just global. so, i guess, just figure out which way you want to go on it, yes,
no?

I guess the thing that was confusing me is that, in this case, the size pixels *and* the perlin scale are both controlling tree size. So, like you say, I will just go with the size pixel control and keep the scale out of the equation. It's really not so bad because any variation is only a couple of minor tweaks from being valid - even in the difficult color dodge mode, as long as the colors are set to earthtones.

Quote
Kraellin wrote:
consider is, dropping off the last two components, the profile gradient and the noise curve and plugging that last blend into the results component

I will consider it but there are probably already too many wood filters in the library.


Nice sample. If you say it's oak then I believe you, but I do not know one from another. It would be fun to add some specific wood type modes some day.
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hi ron,

i was just playing with the size, pixels slider while in the editor. i had never noticed before, but when you move the slider left, EVERYTHING changes in the component thumbnail views. so, that slider is truly global.

also, if you wanted to change the global size even more than with the size, pixels slider, add one of the zoom/shrink snippets smile:) (though i dont think you need it).

and actually, if you look at some of the texture sites, we have too few wood textures. i can think of about 50 more we could add with no duplication of any others.

and i meant it when i said i wouldnt change a thing. it's a very good filter! smile:)

oh, and having looked at the guts on this one, i liked how you used the profile gradient. i would never have thought of doing it that way. very clever smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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What about a wood inlay look? Obviously it needs a lot of work but it could have possibilities.

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ronviers
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Still less than five seconds, so I could even make it a shiny floor texture.

@ronviers
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ronviers
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Ok, that's it. I promised myself not to start anymore textures for at least two weeks. smile:evil: And I meant it - I have to get back to work.
smile:hammer: smile:hammer:
smile:hammer: smile:hammer: smile:hammer:
So I will see you guys in a couple of weeks.

Take care.
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Kraellin
Kraellin

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hehe, you know you'll be back before that smile;)

wood inlays are a great idea! smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
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Quote
Kraellin wrote:
you know you'll be back before that

smile:-p

Six colors? A person would have to be crazy to try six.

@ronviers
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ronviers
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Getting some strange artifacting, I guess coming through the kaleidoscope. smile:?: I do not have any real experience with the kaleidoscope so I have know idea what to do about it.

@ronviers
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ronviers
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Here is the first one with the artifacts. I tried it with high pass and with blur - same thing. So it must be the kaleidoscope.

This one took 42 secs.

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ronviers
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I would post the filter but I am separating the kaleidoscope gradient in what must be the stupidest way in the history of the universe, so I want to try to streamline it a little before anyone sees it. smile:blush:
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like these. i'd tighten the grain a bit, though; i think the scale is too large, by a small bit. but good stuff, overall. you might try some frame components, too.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
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Quote
Kraellin wrote:
tighten the grain a bit

You have expensive tastes. You realize those tropical hardwoods cost a lot more and logging the rain forests is bad for the environment. smile:|
But I will see what I can do.
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Kraellin
Kraellin

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hey, i like my wood just like my women... uhm, never mind smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
Posts: 2869
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It looks kinda like a hardwood quilt, very interesting. smile:) To get rid of kaleidescope artifacts I usually just turn off the anti-aliasing. *shrug*

jffe
Filter Forger
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ronviers
lighter/generalist

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Quote
Kraellin wrote:
i like my wood just like my women

Lol smile:)

Quote
jffe wrote:
looks kinda like a hardwood quilt

Hey jffe. smile:) I was just doing some reading on that. Apparently it is called parquetry if the cuts are straight and marquetry if the lines are curved - marquet and parquet.
No problem - I added a cells component and a type selector. smile:)

Quote
jffe wrote:
To get rid of kaleidescope artifacts I usually just turn off the anti-aliasing

I think that will be best. I found I could 'fix' it by replacing the perlins with cells or stones but it was five times slower and looked like crap.

Here is a marquetry sample. I'm using a screen grab because I the size pixels is not working and I wanted to show it tiled. I do not know if it is a kaleidoscope thing or something I will be able to fix. smile:|


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Kraellin
Kraellin

Posts: 12749
Filters: 99
careful on the reflections, ron. too much and it's no longer wood. nice design smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
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Quote
ronviers wrote:
Quote
jffe wrote:
looks kinda like a hardwood quilt

Hey jffe. I was just doing some reading on that. Apparently it is called parquetry if the cuts are straight and marquetry if the lines are curved - marquet and parquet.
No problem - I added a cells component and a type selector.


----Fancy. I had just used the term 'hardwood quilt' to describe the look, I didn't know they had real-world terms for that ha-ha. It's looking really nice in your example though, that David Gunston guy/company might be interested in seeing some of your designs when it's completed. smile:)

jffe
Filter Forger
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ronviers
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Thanks Craig and jffe -

Quote
jffe wrote:
might be interested in seeing some of your designs

I got the impression from his site that he just deals with the very wealthy. I don't think he would even hold his monocle up to my filters.

I thought of a way to fix the artifacting with a tiny blur - it doesn't add much to the render time.

Here are the three wood options, well, two are really light options, but I added a new, /per Craig, hardwood option.

Soft Light:

@ronviers
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ronviers
lighter/generalist

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Same presets but soft wood:

@ronviers
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ronviers
lighter/generalist

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And the new hardwood option.

@ronviers
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ronviers
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I am now lighting it using CFandM's method.

ramdomInlay.ffxml
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, there we go; a hardwood option! great smile:)

and thanks for the filters. one thing on those, make them separate names or separate version numbers when you post on the forums. i like to save all copies (actually, i just add an extra number to the file name, so it's not a big deal).
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
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I removed the curved inlay option – at least for now. In the time I was willing to spend on it, I was unable to get any shape through the kscope that had any grace or proportion – no matter how pretty the input shape, it came out looking like crap.
I thought I would try this new look, where the grain follows the shape, but look at what happens to stones on the second preset after I plug in the kscope nodes. Is it the same on your computer? smile:?:


beforeKscope.ffxml
@ronviers
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ronviers
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Here is the filter after I plugged in the kscope nodes.

afterKscope.ffxml
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ronviers
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Here is what the stones noise looks like on my computer.

@ronviers
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ronviers
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Quote
Kraellin wrote:
i like to save all copies

Are you a collector of things? Stamps? Coins? Cars? Or is it just a ff thing? How many filters do you have?
@ronviers
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ronviers
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jffe - if you are still reading the thread. I have been trying to record some sounds using my pda but I get a lot of ambient noise. Is there a way to cut down on that?

Here are my settings, but I do not know what any of them mean.

Voice recording format:
PCM - 44,100Hz, 16bit stereo 172KB/s
GXM - 6.10 8,000Hz, Mono (2KB/s)

Mic Gain Control:
AGC Level

Record Mode:
(voice record with true fidelity)

I was trying to record sounds of me speaking and I have a phone from the 40's that has a nice ring that I wanted to record etc.
@ronviers
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CFandM
ForgeSmith

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Quote
ronviers wrote:
Six colors? A person would have to be crazy to try six.

Hmm Six Colors you say.. smile;) smile:)
You could even make some cool looking shields with that..
Good stuff. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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ronviers
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Quote
CFandM wrote:
shields

That would be cool. I saw some cabinetry at the National Museum in Prague that used tens of thousands of pieces for the inlay. Beautiful but what a commitment of time to pull it off. smile:| That reminds me, they had a clock downtown, that was considered such a remarkable achievement that the king had the artists eyes burned out so he would not make one for anyone else. I wish I could make a filter that great. smile8)
@ronviers
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ronviers
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Btw, I decided to ask the block noise question in the 'problems' forum.
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hi ron,

i worked on the 'beforeKscope'. not sure what you were going for, but i changed a couple things and sped things up a hair, i think. i also added a shapes scale control just for more variety.

but, you guys are going to drive me crazy with how you arrange your components. i had to unravel that whole thing before i could make any sense of it smile:D


beforeKscope by ronviers rev 1a.ffxml
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, and you asked about how many filters i have. here's a screenshot of my windows report on the 'my filters' folder. bear in mind that there are a couple of old backups in sub-folders, so subtract a thousand or two smile;)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i moved those other folders out of 'my filters'. it now has 380 megs in 4616 files smile:)

and bear in mind, that's my 'my filters' and not all the library files, which i also have in another folder. when i do a backup on 'filter forge', it's over 3 gigs.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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Filters: 35
Quote
Kraellin wrote:
i worked on the 'beforeKscope'. not sure what you were going for, but i changed a couple things and sped things up a hair, i think. i also added a shapes scale control just for more variety.

I added a shape size for a while but I think it may be better to use a constrained portion of the block's scale to control shape - they would get more shapes that way.

Quote
Kraellin wrote:
how you arrange your components

I don't do much arranging until I submit it - if I remember. smile:|

Quote
Kraellin wrote:
sped things up a hair

You definitely sped it up but you took out the high pass. So you like it better without the high pass? smile:eek: For a while, I had a control so it could be turned down to zero but I decided that no one would ever set it to zero so I took it out. I guess in real life there is zero or almost zero signs of separation between the pieces, but in my opinion, it looks better with a small radius high pass.
What are you doing with the alphas? I do not understand how you are using those?
You turned off aa but left in the blurs. Did you mean to do that? I think the blurs are a small price to pay for aa.

Quote
Kraellin wrote:
380 megs in 4616 files

Holy buckets! That’s four times as many as me – and I thought I had a *lot*.
Most of mine are from when ff was crashing and I got in the habit of making too many saves. I love it now that it does not crash. smile:loveff:

@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i replaced the high passes with alpha channels. in most cases, it didnt matter down the road in the blends. they can also be adjusted, if you wish. but, if they dont work with all the other settings, why, ok, just dump them smile:) but, it's those high passes that are slowing things down. since you are basically just using the high pass as a sort of threshhold, try using the threshhold and set alpha together and then do your blends. those would be much faster than the high passes, also.

hehe, yeah, i've been at this a while and i've got filters with over 100 versions. sometimes i have to dump quite a few of those versions, but i just dump them off on a cd/dvd. i rarely ever completely throw anything out.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

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Btw, thanks for taking the time to dig into it. I know how difficult it is to dig into someone else's filter.

I added a switch to toggle the pattern-shapes-grain option.

Straight grain:

@ronviers
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ronviers
lighter/generalist

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Pattern shapes grain:

@ronviers
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ronviers
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Thunder storm - later.
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