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Totte
Übernerd

Posts: 1460
Filters: 107
pile of stones by Totte
http://www.filterforge.com/filters/7860.html

- I never expected the Spanish inquisition
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Totte
Übernerd

Posts: 1460
Filters: 107
An updated filter on it's way, even better, fixed some stuff found, and added some more settings.

I'm having problems submitting right now...
- I never expected the Spanish inquisition
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Carl
c r v a

Posts: 7289
Filters: 82
This one looks interesting Totte smile:)
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
You are in a few steps from the real masterpiece. IMO, stones are very good, but their textures is the weaker side and spoil the final image.

Here is you are much closer and I would continue in this way:

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Totte
Übernerd

Posts: 1460
Filters: 107
Thank you smile;-)
The one uploaded recently (not yet up on the server) have 4 different texture options, and I've fixed a "glitch" in the height mapper. I will look into adding more texture options for the version I am working on right now, specially multiple options where stone have different texture types.



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Totte
Übernerd

Posts: 1460
Filters: 107
Or like this:


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Totte
Übernerd

Posts: 1460
Filters: 107
This is the latest version, in wait for two upload iterations;

pile of stones.ffxml
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CysticCraze
CysticCraze

Posts: 142
Filters: 11
Ehh, take apart someones stone texture. You got it good with the stones, but you need that texture better. I see what your going for but IDK if FF can do it with such easiness, I suggest using someone elses rock texture (With credit of course) and then making a new filter once you have perfected your look.
We walk through life building our castles but far to many cease to build the foundations.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
river gravel... cool!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Totte
Übernerd

Posts: 1460
Filters: 107
Cystic, is this stone texture more of your liking?


- I never expected the Spanish inquisition
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Constantin Malkov
3D Artist/Animator
Posts: 186
Filters: 25
On the last examples they look too similar, IMHO. It's possible to make the different textures for the each stone.

And it's also possible to mix the filter with other filters

For example with the "Water Caustics" filter:



More variations with the same filters: 1, 2, 3
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Constantin Malkov wrote:
For example with the "Water Caustics" filter:

smile:D smile:D smile:D

Quote
Constantin Malkov wrote:
It's possible to make the different textures for the each stone.

Did you try doing this with the new bomber component?
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Totte
Übernerd

Posts: 1460
Filters: 107
I've tried with Indigo Rays nice water caustics and it works great, I just need to write a nice RFB (Request For Bastarding) to Indigo Ray, so here it is comes "Hey Indigo, can I bastardize, your water caustics filter in pile of stones?" smile;-)

I've tried with bombers, and so far no luck as It will take too many levels of bombers to make it look the same, as the heightmap has to be carefully built and it just doesn't do that they way I want it right now, without being grotesquely slow, even on my 16 core machine.




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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
Totte wrote:
Request For Bastarding

Hahaha! To answer you, I'd rather you not paste my caustics right in your filter, but if you were to suggest combining your stones with my caustics in the filter description I would be overjoyed! smile;)

Quote
Totte wrote:
grotesquely slow

Tell me about it. My grass filter (using the bomber), is my slowest filter yet by probably 2x.
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Totte
Übernerd

Posts: 1460
Filters: 107
@ Indigo Ray: That was about the same answer I would have given! smile:D smile:D
I can hint about it in my next update.
- I never expected the Spanish inquisition
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kurts
architect
Posts: 36
great filter of course, but also a good example why bump map not always are useful as displacement maps. I really miss true displacement/depth maps in FF.

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Totte
Übernerd

Posts: 1460
Filters: 107
The height map is generated in a rather special way in this filter, mostly to get the height on top layer of stones, ignoring the lower levels as there was not any space left in the height range.
I could probably do that differently in FF2.0 but I've never got the time to revisit this filter.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I think the problem there is because you do not take into consideration the layer indices.

Lets say you have 4 layers of stone you want to mix (each in range 0..1). Then the correct way of mixing them is not simple alphamask blending, but rather:

(layer index + layer value) / (number of layers + 1)

you can do that for already blended layers too, you just need to prepare the "blended" indices too.

This way you ensure that max value of layer 1 is <= min value of layer 2 and so on..

EDIT: Layer 1 is the bottom layer in this formula..
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Totte
Übernerd

Posts: 1460
Filters: 107
@Sphinx: yes, you are right, and in FF 2 this can pretty easily be done, but it was not as easy in FF 1.
Also, bombers changed the way this filter would be built anyway. A rewrite is probably what it needs, I just need to fin the time and the incitement to do it.
- I never expected the Spanish inquisition
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Yes, it is definitely easier in FF2 (because of the RGB Math and HDR ranges), but it should be possible in FF1 too, using multiplication and addition.

I think the bomber would kill all performance smile:-D

I just tested the formula, it produces something like this for the lead preset (is this what you were looking for Kurts?):

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Totte
Übernerd

Posts: 1460
Filters: 107
Quote
I think the bomber would kill all performance

I jus thought to prefab the stone layers as today, then use the bomber to display the prefabbed layers. Doing it stone by stone with a bomber I've already tried that (see above in the thread).
- I never expected the Spanish inquisition
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
A general problem with the bomber is that you can't get the layer ordering (indices), Crapadilla complained about that already in the early beta days.. I tried hard to figure out how to "extract" the indices of the bomber, without luck so far..

I attached my formula test.. lazy scripted version smile;) I had to discard the late offsets in the original (they break the layering concept), so its not as dense as the original..

pile of stones-heightmap combiner.ffxml
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Excelent and very well done filter that makes such impressive and really realistic pile of stones in such a good way. Congratulations for making this great work.

Please, could there be a way to update this filter to FF 3.0 to be able to add our own textures to the stones ?

Thanks very much for this filter and is also good for learning how to make this kind of piles of images inside FF.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have just tried changing some settings and SURPRISE, SURPRISE!! This is much more than making simple stones !!! You can really make alien weird stones in strange shapes smile:D

These ones look like more like vegetables smile:D

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
And here are some weird green silver stones

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Silver weird stones

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Silver black higher resolution using size pixel reduction with a 2000 x 2000 size

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Using the same above source I have opened this one in Photoshop and added an color image layer over this and mixed it with overlay blend mode

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
One question, If you change the Color control 2009 for the updated one of FF 3.0 and activate the "Allowed" images, would this work for adding your own external textures to the stones?

I could try it myself BUT they have LOTS OF LINKS to other components so before doing I wanted to know if this would work or not, because seeing how the textures are done I think that it will NOT work in this way.
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Totte
Übernerd

Posts: 1460
Filters: 107
I think that if I'll do something with this I redoit from scratch, if I need a filter. All my filters are done on a need to have basis.
- I never expected the Spanish inquisition
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Here is another example with preset 1 and default colors but modifying the settings.

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Totte
Übernerd

Posts: 1460
Filters: 107
Yeah, I know, I used it for a box of banans once smile;-)
- I never expected the Spanish inquisition
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Totte
Übernerd

Posts: 1460
Filters: 107
OK, in the queue. Added an option to use Sphinx heightmap and to use the image as texture...
- I never expected the Spanish inquisition
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Thanks for making the update
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
The update is already in the online library!!

I will see how it works smile:)

I like very much this preset here



And also much this new preset

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
And this with the king fished, this is stonning smile:D

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Totte
Übernerd

Posts: 1460
Filters: 107
Just pick the wrong image and you can make it look like a gigantic pile of poo smile;-)
- I never expected the Spanish inquisition
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
One question that I am curious

Where have you bought the machine to be able to paint all those stones so well done?

Or this is one of the new 3D printer that can print OVER real world objects?

Here is my stone compass that is broken into pieces smile:D

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
some firework light reflected

This one and the above here are done with preset 10

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Totte
Übernerd

Posts: 1460
Filters: 107
Looks like you really love this filter smile;-)
- I never expected the Spanish inquisition
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
this is the same image source as the above one here BUT with preset 2 instead

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Totte wrote:
Looks like you really love this filter smile;)


YES, how did you notice smile;) smile:D

I love the new version of this filter that is NOW WAY BETTER than before and more amazing and awesome can be get now

Thanks very much for making this new version.

To show my love here is this example

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
here is in more detail to see how well the stones are now colored with the source image smile:)

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
showing MORE love

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Really this looks more like big distorted colored beans smile:D

Here is a close up of the above to see it better

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