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Sphinx.
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This is indeed a nice adjustment filter. One thing - you have antialiasing enabled but there is really nothing to antialias since its an adjsutment filter that doesn't add any new data but simply adjust existing - so you can disable the AA completely without sacrificing quality
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Posted: May 9, 2008 2:27 am | ||||||
ronviers
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What I do without spot metering is walk right up to someone and put the camera in their face and get a reading. It gives me a spot reading and makes them feel special.
![]() @ronviers |
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Posted: May 9, 2008 2:28 am | ||||||
ronviers
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Thanks ![]()
Thanks Sphinx! ![]() @ronviers |
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Posted: May 9, 2008 2:30 am | ||||||
Sphinx.
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Ok - perhaps we should add an entry on AA setting in the DO's and DONT's then ![]() |
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Posted: May 9, 2008 2:32 am | ||||||
Carl
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it a good point I've not though of submitting with the AA turned off - think the user adjust as I do on particular jods
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Posted: May 9, 2008 2:36 am | ||||||
ronviers
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So are you saying the AA settings are saved as part of the filter? I thought that any changes I made to AA would be overridden by the user's local FF settings.
![]() That's ok, I will rtfm. Thanks! @ronviers |
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Posted: May 9, 2008 2:37 am | ||||||
Carl
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I thought the same that it default to 5
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Posted: May 9, 2008 2:39 am | ||||||
Carl
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I think it might not be downloaded or none I've just check have thought off changing it
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Posted: May 9, 2008 2:42 am | ||||||
Sphinx.
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Yes, and you can even set it differently for the individual presets! But I understand why you thought it was controlled by the local app, because they put the settings in a main menu, not in a tab in the filter controls area (like e.g. "Lightning") - its a somewhat counter-intuitive interface design IMO. |
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Posted: May 9, 2008 2:43 am | ||||||
ronviers
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Something about the placement in the GUI makes the AA settings seem separate. ![]() @ronviers |
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Posted: May 9, 2008 2:43 am | ||||||
ronviers
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Wow. That changes everything. ![]() ![]() @ronviers |
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Posted: May 9, 2008 2:45 am | ||||||
Sphinx.
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To clarify:
A preset block in the ffxml starts with this element (notice the attributes): <Settings size_factor="6" variation="16998" seamless="true" antialiasing="3" map_type="0" edges_only="true"/> Its commonly known that we can set Size/Pixels (size_factor), Variation and Seamless Tiling, because these are placed logically in the Filter Controls section. However as we can see in the Settings element above, we can also control antialias samples ('antialiasing'), antialias mode ('edges_only') and even Map Type ![]() |
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Posted: May 9, 2008 2:48 am | ||||||
ronviers
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Did it just get sleepy in here? ![]()
Exactly! @ronviers |
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Posted: May 9, 2008 2:50 am | ||||||
Sphinx.
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LOL, well sometimes it pays to look at the content of the xml filter files ![]() |
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Posted: May 9, 2008 2:51 am | ||||||
ronviers
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Map type too!! ![]() @ronviers |
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Posted: May 9, 2008 2:52 am | ||||||
Carl
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It won't let you download with a different map as default
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Posted: May 9, 2008 2:54 am | ||||||
Sphinx.
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I'll add the AA entry in the DO's and DONT's when I have time, but until then here are a few advices on choosing the right AA settings: You can safely disable AA completely if your filter/preset: - do not add new content (like frames, squares, noise etc) - reduce the spatial frequences (e.g. blur the complete image) Examples of such filters are typically pure adjustment filters. You can propably disable AA completely if your filter/preset: - only adds perfectly horizontal/vertical aligned content (like a perfect square) - Uses bitmap based components right before going into result (blur, motion blur, sharpen, high pass) - Only contains soft gradients/ noise (i.e. low frequency material) In general try disabling antialias for your preset and see how the result looks. |
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Posted: May 9, 2008 3:02 am | ||||||
Sphinx.
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Ok.. well that does make sense - however what doesn't make sense is why they have that atttribute in all the presets then... ![]() |
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Posted: May 9, 2008 3:04 am | ||||||
ronviers
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Thank you. ![]() @ronviers |
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Posted: May 9, 2008 3:07 am | ||||||
Sphinx.
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Ohh.. it's not all there is to it - if you change the position of content (e.g. using a noise distortion), you might have to use antialiasing (and moreover 5 samples might not be enough if your distortion scales down areas) |
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Posted: May 9, 2008 3:14 am | ||||||
ronviers
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That's something I do a lot. I will see what I can get away with on my flag effect filter. When would it be a good idea to increase the AA settings? Is there a time when maximum is best? @ronviers |
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Posted: May 9, 2008 3:18 am | ||||||
ronviers
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Wow! I just tried maximum on all pixels using my orb filter. It brought my system to a near stop. That's some serious calculating. Unfortunately it looks about the same as before.
![]() @ronviers |
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Posted: May 9, 2008 3:22 am | ||||||
Carl
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I use it on max with texture filter and it can make it look amazing and so much realler
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Posted: May 9, 2008 3:27 am | ||||||
ronviers
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Your right. I just bumped the orb back to 5, it went from 9.5 minutes to .5 minutes, and it now looks awful. I'm embarrassed to send it out. ![]() ![]() @ronviers |
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Posted: May 9, 2008 3:31 am | ||||||
ronviers
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I retract that statement. ![]() All my filters suck!!! ![]() @ronviers |
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Posted: May 9, 2008 3:32 am | ||||||
Carl
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Posted: May 9, 2008 3:34 am | ||||||
Carl
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Posted: May 9, 2008 3:35 am | ||||||
Carl
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I do wonder still whether it would except the anti-alaising change in downloading ![]() |
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Posted: May 9, 2008 3:37 am | ||||||
ronviers
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You're going to pay for that one. ![]() @ronviers |
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Posted: May 9, 2008 3:38 am | ||||||
Carl
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HEHE
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Posted: May 9, 2008 3:40 am | ||||||
ronviers
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You're used to designing for users that only need 5 samples but all my users need 65 samples on all pixels. We deal with a different clientele. ![]() @ronviers |
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Posted: May 9, 2008 3:42 am | ||||||
Carl
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Sphinxs have you uploaded one with different AA
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Posted: May 9, 2008 3:43 am | ||||||
Carl
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Are you calling my user low quality scum ![]() |
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Posted: May 9, 2008 3:44 am | ||||||
ronviers
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Not all of them ![]() @ronviers |
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Posted: May 9, 2008 3:46 am | ||||||
Carl
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Posted: May 9, 2008 3:49 am | ||||||
ronviers
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HEHE
![]() @ronviers |
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Posted: May 9, 2008 3:52 am | ||||||
Carl
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In all seriousness you really don't have to worry, your orb for example comes up looking fantastic on my screen
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Posted: May 9, 2008 3:53 am | ||||||
ronviers
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Thank you.
I'm rendering a super high quality one now I will post in that thread for comparison. I think you will like the new update. @ronviers |
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Posted: May 9, 2008 3:58 am | ||||||
Carl
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Posted: May 9, 2008 3:58 am | ||||||
Carl
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sorry posted before I got your new post
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Posted: May 9, 2008 3:59 am | ||||||
ronviers
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That's no problem
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Posted: May 9, 2008 4:04 am | ||||||
Sphinx.
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When your distortion results in areas that "zooms out" the input, i.e. creates areas with tiling or fold like bends etc. its time to start experimenting with the sample count. Because here you reduce areas containing many samples to areas with less or even a single sample, and then you need to increase the sample count (from a qualitative point of view that is). The ideal no. of samples is roughly equal to old area / new area, but obviously we don't have that kind of control over the sampling, so thats why you have to find some middleway by inspecting the result. Often you'll end up with 65 samples being the one looking best, but as you've noted this can be a real performance killer - so go for some reasonable compromise ![]()
Hmm.. no, not per preset, but that should be possible (to be honest I've really only been checking if AA were needed or not in general for a complete filter). |
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Posted: May 9, 2008 4:17 am | ||||||
ronviers
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That all sounds like very good advice Sphinx., Thank you
![]() @ronviers |
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Posted: May 9, 2008 4:30 am | ||||||
ronviers
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I just checked it and the aa settings definitely do follow the filter preset. ![]() You can verify this by looking at the last preset on this filter here. I have not tried it yet on a filter posted to the library but this seems like a valid test to me. @ronviers |
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Posted: May 10, 2008 2:42 am | ||||||
ronviers
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Posted: May 10, 2008 2:49 am |
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