YOUR ACCOUNT

Messages 46 - 90 of 103
First | Prev. | 1 2 3 | Next | Last 
Login or Register to post new topics or replies
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
This is indeed a nice adjustment filter. One thing - you have antialiasing enabled but there is really nothing to antialias since its an adjsutment filter that doesn't add any new data but simply adjust existing - so you can disable the AA completely without sacrificing quality smile:)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
What I do without spot metering is walk right up to someone and put the camera in their face and get a reading. It gives me a spot reading and makes them feel special. smile8)
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
This is indeed a nice adjustment filter.

Thanks smile:D

Quote
Sphinx. wrote:
so you can disable the AA

Thanks Sphinx! smile:) I never would have thought of that. I was just telling ahimsa yesterday that I did not understand the AA settings.
@ronviers
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
ronviers wrote:
Thanks Sphinx! I never would have thought of that. I was just telling ahimsa yesterday that I did not understand the AA settings.


Ok - perhaps we should add an entry on AA setting in the DO's and DONT's then smile:)
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
it a good point I've not though of submitting with the AA turned off - think the user adjust as I do on particular jods smile:)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
So are you saying the AA settings are saved as part of the filter? I thought that any changes I made to AA would be overridden by the user's local FF settings. smile:?:

That's ok, I will rtfm.
Thanks!
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
I thought the same that it default to 5 smile:|
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
I think it might not be downloaded or none I've just check have thought off changing it smile:|
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
ronviers wrote:
So are you saying the AA settings are saved as part of the filter? I thought that any changes I made to AA would be overridden by the user's local FF settings


Yes, and you can even set it differently for the individual presets!
But I understand why you thought it was controlled by the local app, because they put the settings in a main menu, not in a tab in the filter controls area (like e.g. "Lightning") - its a somewhat counter-intuitive interface design IMO.
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Carl wrote:
I thought the same

Something about the placement in the GUI makes the AA settings seem separate. smile:|
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
you can even set it differently for the individual presets!

Wow. That changes everything. smile:) Poor Vlad will have to deal with another round of updates. smile:(
@ronviers
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
To clarify:

A preset block in the ffxml starts with this element (notice the attributes):

<Settings size_factor="6" variation="16998" seamless="true" antialiasing="3" map_type="0" edges_only="true"/>

Its commonly known that we can set Size/Pixels (size_factor), Variation and Seamless Tiling, because these are placed logically in the Filter Controls section. However as we can see in the Settings element above, we can also control antialias samples ('antialiasing'), antialias mode ('edges_only') and even Map Type smile:)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
<Settings size_factor="6" variation="16998" seamless="true" antialiasing="3" map_type="0" edges_only="true"/>

Did it just get sleepy in here? smile;)

Quote
Sphinx. wrote:
because they put the settings in a main menu, not in a tab in the filter controls area

Exactly!
@ronviers
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
ronviers wrote:
Did it just get sleepy in here?


LOL, well sometimes it pays to look at the content of the xml filter files smile;)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
even Map Type

Map type too!! smile:eek:
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
It won't let you download with a different map as default smile:| I've tryed that, I tryed to that using the mettallic map smile;)
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
ronviers wrote:
Poor Vlad will have to deal with another round of updates.


I'll add the AA entry in the DO's and DONT's when I have time, but until then here are a few advices on choosing the right AA settings:

You can safely disable AA completely if your filter/preset:
- do not add new content (like frames, squares, noise etc)
- reduce the spatial frequences (e.g. blur the complete image)

Examples of such filters are typically pure adjustment filters.

You can propably disable AA completely if your filter/preset:
- only adds perfectly horizontal/vertical aligned content (like a perfect square)
- Uses bitmap based components right before going into result (blur, motion blur, sharpen, high pass)
- Only contains soft gradients/ noise (i.e. low frequency material)

In general try disabling antialias for your preset and see how the result looks.
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Carl wrote:
It won't let you download with a different map as default I've tryed that, I tryed to that using the mettallic map


Ok.. well that does make sense - however what doesn't make sense is why they have that atttribute in all the presets then... smile:D
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
advices on choosing the right AA settings

Thank you. smile:)
@ronviers
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
Sphinx. wrote:
You can safely disable AA completely if your filter/preset:
- do not add new content (like frames, squares, noise etc)


Ohh.. it's not all there is to it - if you change the position of content (e.g. using a noise distortion), you might have to use antialiasing (and moreover 5 samples might not be enough if your distortion scales down areas)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Sphinx. wrote:
if you change the position of content

That's something I do a lot. I will see what I can get away with on my flag effect filter.
When would it be a good idea to increase the AA settings? Is there a time when maximum is best?
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Wow! I just tried maximum on all pixels using my orb filter. It brought my system to a near stop. That's some serious calculating. Unfortunately it looks about the same as before. smile:(
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
I use it on max with texture filter and it can make it look amazing and so much realler smile:)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Carl wrote:
amazing and so much realler

Your right. I just bumped the orb back to 5, it went from 9.5 minutes to .5 minutes, and it now looks awful. I'm embarrassed to send it out. smile:( You guys have ruined my filter library. smile:cry:
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
ronviers wrote:
Unfortunately it looks about the same as before.

I retract that statement. smile:(

All my filters suck!!!

@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Don't worry the user will adjust for there needs smile;) smile:)
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
ronviers wrote:
All my filters suck!!!

not all of them smile:dgrin:
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
Sphinx. wrote:
Ok.. well that does make sense - however what doesn't make sense is why they have that atttribute in all the presets then...

I do wonder still whether it would except the anti-alaising change in downloading smile:|
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Carl wrote:
not all of them

You're going to pay for that one. smile:dead:
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Carl wrote:
the user will adjust for there needs


You're used to designing for users that only need 5 samples but all my users need 65 samples on all pixels. We deal with a different clientele. smile:-p
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Sphinxs have you uploaded one with different AA smile:?:
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
Quote
ronviers wrote:
We deal with a different clientele

Are you calling my user low quality scum smile:evil:
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Carl wrote:
Are you calling my user low quality scum

Not all of them smile:dgrin:
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
LMAO I guess I deserved that smile:D















































































Bastard smile:-p
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
HEHE smile:D
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
In all seriousness you really don't have to worry, your orb for example comes up looking fantastic on my screen smile;)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Thank you.
I'm rendering a super high quality one now I will post in that thread for comparison.
I think you will like the new update.
@ronviers
  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
wow it does look even more fantastic on 65 here it is [ 35 sec ]

  Details E-Mail
Carl
c r v a

Posts: 7289
Filters: 82
sorry posted before I got your new post smile;)
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
That's no problem smile:) If you have time try opening each of the new samples in the orb thread and see if you can tell the difference between a 10 minute render and a .5 minute render.
@ronviers
  Details E-Mail
Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
ronviers wrote:
That's something I do a lot. I will see what I can get away with on my flag effect filter.
When would it be a good idea to increase the AA settings? Is there a time when maximum is best?


When your distortion results in areas that "zooms out" the input, i.e. creates areas with tiling or fold like bends etc. its time to start experimenting with the sample count. Because here you reduce areas containing many samples to areas with less or even a single sample, and then you need to increase the sample count (from a qualitative point of view that is).

The ideal no. of samples is roughly equal to old area / new area, but obviously we don't have that kind of control over the sampling, so thats why you have to find some middleway by inspecting the result.

Often you'll end up with 65 samples being the one looking best, but as you've noted this can be a real performance killer - so go for some reasonable compromise smile;)

Quote
Carl wrote:
Sphinxs have you uploaded one with different AA


Hmm.. no, not per preset, but that should be possible (to be honest I've really only been checking if AA were needed or not in general for a complete filter).
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
That all sounds like very good advice Sphinx., Thank you smile:)
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Carl wrote:
I do wonder still whether it would except the anti-alaising change in downloading
Quote
Sphinx. wrote:
I've really only been checking if AA were needed or not in general for a complete filter

I just checked it and the aa settings definitely do follow the filter preset. smile:)

You can verify this by looking at the last preset on this filter here.

I have not tried it yet on a filter posted to the library but this seems like a valid test to me.
@ronviers
  Details E-Mail
ronviers
lighter/generalist

Posts: 4456
Filters: 35
To see if the map follows, check the penultimate preset on this one.

The Orb test a.ffxml
@ronviers
  Details E-Mail

Messages 46 - 90 of 103
First | Prev. | 1 2 3 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,533 Posts
+38 new in 30 days!

15,348 Topics
+73 new in year!

Create an Account

Online Users Last minute:

11 unregistered users.